I do agree with that, however, THQ does the same for all of its other games too. They are not just trying to make this game a little more worth the money, they are actually trying to make a big change in the way the do business with the consumer. They have started taking copy-protection out of their games because it hurts performance, for instance. These are the kind of moves that show that their true goal is to please the gamer, and it is for this reason that I will support them with my money.
Yea man, I agree. THQ just keeps getting better. They realize what the gamers want, and they realize that they can make that happen for them without hurting their company. That's why I never have any fears in buying a game released by THQ. They're on our side, and I admire that.
Yea man, I got killed the first time I met wolf. There was a whole pack of dogs hanging outside of the bar city chewing on some bodies, and I tried to get through there, but they got pissed off. They all came swarming around me and seemed to be lead by the wolf. They absolutely tore me apart. it was scary, and probably the most realistic torn-apart-by-a-pack-of-mutant-dogs experience I've ever had.
Yea, I will admit that the graphics aren't the GREATEST, but they are very attractive, and they get the job done. It uses an in-house engine called X-Ray, but I agree that it has a similar look to the Source engine, if not quite as clean. When judging the graphics, however, remember that this game was supposed to be the cutting-edge for graphics about 3 years ago, and then they decided to forget about having cutting edge graphics in exchange for making great GAMEPLAY. That's something I wish more developers would do. Just wish it would crash to my desktop after every 10 quicksaves or so...lol
They're quite good. They lightning cracks, and they feel generally oppressive, but I can't say I was ever in awe of the sounds of the storm. However, with the thunder/lightning and rain sounds coupled with the sounds of the horrid mutants around you, it all comes together to be a pretty impressive aural experience.
Yea, I totally agree. There was one night that I was out running around, and I got caught in a terrible storm. It was pouring rain and I could only see when those amazing lightning flashes lit everything up. I looked for some shelter so I wouldn't be overrun by any wandering groups of bandits, and I saw a little run-down farmhouse type building. I went inside, and, as a wonderful detail that Stalker gets right and most games fail on, I was protected from the rain, though it was pouring through the various gaps in the roof. I walk around in this building (it was actually a stable) and right when I turn around a lightning flash illuminated a hideous Flesh right in front of me! I just about peed myself! Luckily I had my sawn-off equipped and I unloaded it into that thing's face. Then I hid in a corner and cried until the storm went away...
Awesome, I actually have Baldur's Gate II sitting somewhere on my desk here, but I've never actually gotten into it. It's just been sitting way in the back for about a year... Maybe it's about time to discover what everybody is talking about.
Eh, I think that the C&C series has always been a relatively shallow, yet extremly fun bunch of games. It's what they do. You don't have to think about hugely in-depth strategy, you just blow lots of stuff up and enjoy the C&C world. Good Times.
I'm not quite sure what you're saying here...Do you mean that they ARE creepy? The beautifully dirty textures, realistic lighting, and well-done weather effects all come together to make a pretty creepy atmosphere if you ask me. The sounds that the creatures make are also rather hair-raising.
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