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jayd02

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Edited By jayd02

really.......I still don't understand why he just can't just be crazy and deranged. The man wanted to go down in history as being one of the worst. He wanted to see what everybody else did and ranked them and he wanted to out perform there actions. What is the best way to do this? Keep pointing fingers at everyone else except for the broken system that allows for this to actually happen. Blame everyone else except for the dead guy WHO ACTUALLY SHOT EVERYBODY.

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jayd02

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I am loving the long podcasts. I you guys don't mind talking, I don't mind listening to it. Keep up the good work.

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jayd02

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@54:10 I care Kevin. Currently a vocal music student with an interest in composition

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jayd02

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Hey Kevin, you probably already knew, on the Lemmings sound track it did use the pachelbel sequence

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jayd02

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Edited By jayd02

@FusionRain lol


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jayd02

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I would have to agree with what he is saying. I hate going to a movie and being bored because the trailer showed me all of the best or funny parts.

Trailers for most video games are just boring or misleading. (Dead Island) Nowadays a trailer for a video game is, "Look at this explosion!!! Look at the detail we had right there!!! Look at this pre-rendered scene that took most of budget so the rest of the game won't be as good......." Kojima normally does good (MGS2 tease, we all know) and I am excited to see how or what this Phantom Pain thing really is. Check out my blog on how I think it is connected.

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jayd02

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Edited By jayd02

@datbush There is a difference here. Dead Island was misleading. Phantom Pain was a mystery. Now Kojima did do this with MGS2 but he hasn't done it since then. This also let him introduce a future great character to the franchise.

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jayd02

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Edited By jayd02

One of the best parts of AC3 was when Conner and Haythem were together. The reveal of each character.

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Edited By jayd02

I wouldn't say that change is bad, I would say that adding too much could hurt what is good and I believe that is what happened with 3.

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I believe AC3 was good in a story aspect. I feel the problems that came from 3 was that they tried to put so much into the game and what was supposed to make the game fun didn't really shine through like they should have.