Well, the game IS way over the top. Personally, I didn't really like the game. It was just way too easy. Plus, I never found the premise intriguing to begin with.
I'm just asking someone to post real, actual numbers on how much money it costs to take a game from the imagination of a developers head into the hands of a gamer. If this guy is going to say that the numbers don't add up, then SHOW us that the numbers don't add up. Is that really too difficult? If it really is, then I'd suggest that the problem is not the game sales, but the inability of people like Blesinski to add and subtract.
@deathstream @jcknapier711 I clearly stated that I wasn't an accountant and that my guesstimate was wrong. Though, I did account for the fact that publishers do not get the full 60$.
Ok, let's see the numbers. If they don't work, they don't work. Don't say it, SHOW it!
I tried to come up with the cost of making Assassin's Creed 2 and came up with a figure around 150$ million maybe 200$ million or so. The game sold more than 10 million copies, which means that it grossed about 4-600$ million. That sounds to me like the numbers work out just fine.
But, I'm not an accountant. So, my guesstimate is most like wrong.
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