@nurnberg I don't know about the rest of the country, but in NYC the crime rate was drastically reduced by implementing policy by a right wing think-tank called the Manhattan Institute.
They might have half assed their work, I'm just taking your word as I've never played ds2, but I'm sure at least part of the reason for that is lack of funding. Management probably told them to concentrate on the console version because the PC version wasn't going to sell nearly as much. Given that THQ has been bleeding cash for years now, I can understand why they may have slighted PC gamers on a few games. From purely business perspective... A gamers perspective would be much different.
@the_craig @Samparksh @Keaze_ Activision could afford it. The problem is that it may not be possible to pull a profit from it. Remember, these are companies that work for money. They can't create any games if they aren't profitable. This is why THQ Inc went bankrupt.
Some want to complain about 60$ games, well, that's what it costs to make these games. uDraw aside, part of the reason THQ went bankrupt was because they marked their games down because gamers don't want to pay full price.
The problem with Vigil is that the guy who created Darksiders left the company a few months before the bankruptcy. Maybe he knew? Anyway, that's my understanding and probably why it's not worth much.
jcknapier711's comments