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jecomans

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@Takeno456 They should change the name to something other than mobile-gaming. They are not of us. There was a time when a gamer was looked down upon as either an infant, a butthurt-dweller, or a psycho waiting to shoot up a school, but now that mobile gaming is mainstream we have been instead lumped with millions of 40 year old women playing Candy Crush on the bus to work.

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jecomans

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@Grenadeh @GONtheSKYLORD Some people would argue for the first, but who the hell would be arguing that the second is better? You'd be the first I've seen.

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@thekazumalord @19James89 The thing that killed Tomb Raider was the insane amount they spent on the graphics and physics in the game. From reports I've seen it cost a significant amount more than Infinite to develop.

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@19James89 I don't see that being released almost a full year out from a new console launch would stop people buying them. Especially as the recent releases were bestseller for their franchises, and all the other games that have sold well, the evidence suggests people are buying a lot of games this year.

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jecomans

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@elandcloud I basically backtracked to the bonfire and back during that fight. Took me a similar time. Eventually went up the ladder where you got to the bomb throwers and realised he couldn't get you up there, but I didn't have projectiles left...

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@wasakawaka With the plethora of games, from both AAA and indie developers, that are excellent these days, it's hard to find time for so-bad-it's-mildly-entertaining titles. I think we are more spoiled for choice than jaded.

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jecomans

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What a surprise. People get over the novelty of playing shallow, unfulfilling games on Facebook.

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jecomans

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@Chronologo @ShimmeringSword The hero we need, and the hero we deserve. Our white knight.

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@TirOrah The market is much bigger now, but if you look at past sales, Tomb Raider (the first one, between all its releases) has sold 7m copies over 17 years. The others in the series sold 1-2m each, declining for each title. Why would this reboot sell 5-10 times what the last one did? As amazing as it was, though the story was lacking, it's not going to happen. Hitman was awesome, but they were expecting it to double Hitman 2 sales.

The other thing is that most titles these days have short shelf lives. The first couple of months will make up at least 75% of sales for anything that isn't GOTY quality. Mostly because, like you said, there are so many games and few people have the time, money or inclination to back catalogue average games.

They probably could of saved alot of money simply by reducing the scope of some of those big cinematic moments, changing the feel - but not the best in class graphics - into something more personal?

I would expect the next TR to sell a lot more now that it has been re-branded as a highly visible, top quality, AAA IP. Just hopefully SE don't expect too much more.