@chronocommander: Unity has an entire case study on Apex Legends on its website. It's apparently using Unity for multiplayer... in which case, it's using an aspect of Unity and the article is correct. The game may not be built on Unity, but that doesn't mean you can't use Unity for a specific part of it. I'm not going to read through all the drivel, but Unity has some sort of a thing called Multiplay that is able to scale backend multiplayer server shit from a very small scale to a very large cloud-based scale in seconds and that's what Apex uses.
So... who asked for this? Who asked for yet another bog-standard, 4-player co-op (because it's always 4 for some reason) looter shooter that we apparently don't have enough of? I half-expected this to have come from Ubisoft with how copy-pasted it looks, but because they didn't call it Tom Clancy's Redfall, I knew it wasn't Ubisoft that was behind this one.
Under the Game Pass banner, because you no longer have to convince people to drop money to play the game, I guess you no longer need to care about something silly like quality right? Because people are already paying for the subscription regardless of whether Redfall exists or not, and will continue to do so after Redfall's release, who cares if it sucks right?
I saw the gameplay footage from a few weeks ago that worked everybody up into a lather. The player wasn't great, but I could still see how boring it looked regardless. It wasn't like the Cuphead gameplay fiasco because despite the player's skill, you could tell the game itself was good just by looking at it. This was the opposite to me. It looked really bland.
I can give all the pros a run for their money if I program my AI to literally read their every move the instant the move is made and counter. The question is, is the AI actually good or is it cheap as ****? There's a difference. Reading input is bullshit. We're no longer in an arcade environment where games are literally designed to eat quarters. Reading input shouldn't be a thing anymore and it's bad AI to do it. Flat out. It should play like a top-tier pro player would.
I hope the building mechanic is paced well. It's a cool idea and I'd love to goof around with it, but I also don't want to be building stuff every 10 minutes to get around... that sounds like it can introduce pacing issues and could be annoying if used too often.
I've always enjoyed it when Bowser had to swallow his pride and team up with Mario to take on a bigger threat. It's not a bad idea for a sequel if they're going to do one.
Eh. It's all context. I think the way Fortnite does it is bullshit where context doesn't matter. None of that shit belongs in the world that Fortnite takes place in, so I would imagine you're seeing something that doesn't belong at least once every 5 minutes of playing it, if not more often than that. When I play something like Forza Horizon 5 and I see a bunch of logos and shit for car manufacturers, aftermarket part manufacturers, oil companies, blah blah blah, all of that fits in its world. Driving around on a Hot Wheels track or a Lego track doesn't.
Duke is just one giant collection of stereotypes of all things alpha male Americana in the 80s/90s. He was every bit as silly and over-the-top in the 90s as he would be today, and I want to believe that was the entire point of it. It's so silly that it comes off as a parody... and I hope that was the intention. It's not Duke in and of himself that I find embarrassing, it's what he was representing/parodying as Duke is little more than a vehicle to deliver that. I'm not sure if I'm making sense. If they bothered to flesh Duke out as a character and presented him in a serious way, I think I'd feel differently about it. A lot of people would find him offensive and embarrassing today... the same people that walk into comedy clubs and only want non-controversial and safe humor, who can't see a joke as a joke and take everything too seriously.
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