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jinzo9988

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effectively making the mount a major in-game status symbol

Nobody cares. I guarantee you nobody gives a shit about a status symbol like that other than the people that think they have it by having something like that. That kind of shit stopped being a thing when cross-server became a thing and they destroyed any sense of community that you could have because of it because everybody around you became nameless and faceless as they were all from different servers and you never saw the same people more than once anywhere you went to give a flying **** about anybody and what they had or didn't have. Before cross-server, you knew your community if you played enough and that kind of shit had a lot more meaning because of it. Like to this day I can remember who got Grand Marshal first on my server some 17-18 years later. Now... it's like who cares who has what as there's no community anymore.

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jinzo9988

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I don't think that's against the rules, but that's gotta be a code of honor kind of thing where you just don't do that. People think you're a dickface for doing something like that in a video game... like if you're in multiplayer and you're doing something like that, I guarantee everybody else thinks you're an asshole. Here's the real thing where presumably the drivers have more respect for what they're doing than players of a video game do... I would think they take something like that a little more seriously. May not be against the rules, but I would assume drivers have enough self-respect to just not do that.

Plus... y'know, the whole safety implications of doing it. If you want to potentially **** yourself up by making some sort of a mistake in doing that where you flip your car over or whatever... that's on you, but there are other people on the track too that you can potentially take with you.

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jinzo9988

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Edited By jinzo9988

These aspects include a blue-and-yellow sign with a "Scandinavian name,"

You can't actually sue for shit like that can you? You don't own blue, yellow, and all Scandinavian words.

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jinzo9988

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@sebb: I think I somehow missed one of the guns entirely and still beat it. I never had whatever the first gun you're supposed to get is... I only ever had the piston gun and then the shotgun(?) that takes 3 rounds. I saw smaller ammo but I never had the gun that used it. Avoiding's the way to go. You don't gain anything by killing things so it's a waste of time, health, and ammo to fight anything unless you have no choice.

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@gamerboy100: They don't have the luxury of saying "Yeah, your piece of shit rig can't run the game at any framerate higher than 5 FPS? **** you. Upgrade." to console users like they do to PC users because ultimately you are in control of what's in your PC. There is no minimum benchmark to adhere to on PC. You can make an informed decision based on what the averages look like if you want to look at any dataset that captures what people are running in their PCs and make a judgement call on what should be "minimum specs", and adjust accordingly on how important graphical fidelity is to your game (in the case of something like Crysis when it was brand new), but you are not forcefully bottlenecked by one specific combination of hardware for PC like you are for consoles.

They don't complain when they make Switch ports because it's not considered to be the main system you're developing the game for. The Switch is always an afterthought. Your baseline if you're making a cross-generational title is PS4/Xbox One. If your game can still run on the Switch having designed the game around those parameters, then great... go for it with a Switch port. Nobody's designing anything around the Switch's parameters as a baseline other than Switch-exclusive games.

They're complaining about the Series S because it's the bottleneck for a game that's not cross-generational. You have to use it as a baseline because it has 6 GB of RAM less than the PS5/Series X and is at least 6 teraflops behind on GPU performance compared to the PS5/Series X. If your game uses a lot of RAM, having 6 GB less of it really sucks... you know, for all you people out there that really love your ****-you large open world games that are gorgeous. These are limitations that didn't have to be in there if they didn't release a Series S. The Switch is a non-factor... most devs/publishers don't give a shit about porting to the Switch at all, probably because they're forced to for a lot of games, but also because the audience just isn't the same. You can't really treat Xbox (or Playstation for that matter) that way when it comes to releasing a multiplatform game. You're going to cost yourself a shit ton of sales if you do that. You can't come out with the 2022 version of Crysis on consoles if it won't run on a Series S... not unless it's a Playstation 5 exclusive.

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jinzo9988

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@faithxvoid: You initially spoke about the expansion price. I assumed you were still on that train with whatever the most expensive edition of it is for whatever they sell it for. If you're starting today, I have no idea why you would buy Shadowlands for the month and change it has left of being relevant. If they're not even selling the base game anymore then I'd be interested to see what the pricing is once Dragonflight is out. Do they still make you buy Shadowlands first or do they start charging for a base game again?

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I loved the first one and this one's apparently better. This is a clear example of Ubisoft actually knowing how to make real and good games, but they for the most part choose not to other than when they do stuff like this... I remember thinking this when I played through the first one and this will just be another example of what they could be doing instead of trying to monetize everything and template-design everything to mediocrity.

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@faithxvoid: That's with a whole lot of extras. They're literally paying for 1 level boost, 1 month subscription, and a bunch of cosmetics for that price. They used to not have editions for expansions and you just got the expansion when you bought them so they literally are extras. Maybe I'm remembering wrong but they might've given you 1 month subscription for free when you bought the older expansions? I'm not sure. The base cost of the expansion did go up by $10... but so did everything else this generation.

Also... I could've sworn I paid for Dragonflight with in-game gold. I dunno, it's been a while, but you can buy WoW Tokens with in-game gold and then cash in WoW Tokens for Blizzard Balance, which I then used to buy Dragonflight so I essentially paid nothing for it (on top of not having paid for a subscription fee since the WoW Token was introduced in 2015). I want to say I'm remembering correctly because I have a very odd number in my balance which I never use for anything, so it should be the balance left over from paying for Dragonflight that way.

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jinzo9988

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I don't understand how we can live in an age where Marvel's Spider-Man exists and it's not being used as a template for other open world superhero games and instead we're templating looter games of all things... a concept that does not make sense for superheroes because superheroes always wear the same outfit and fight with the same weapons so how can they have gear to equip?

I would almost question if they know anything at all about the source material and if they know anything at all about games because those two things do not go together. Superheroes start out already being strong as shit... that's why they're superheroes. Having to power up a superhero through gear and experience points is a lazy idiot's idea of doing a superhero game. If anything, it's the bad guys that need to level up and get better gear to take on the superheroes.