The progression is a bit odd. I like that there's a string of very specific things to do and it's not all 100% required, but most of it is at least until you get to X class. I think it works for something like this because it's treated as being completely separate from the main game.
I've finished everything in it... like I 100%ed everything and I have no desire to ever go back to it aside from weekly challenges. That might be a me thing as I hate everything that isn't regular road racing and this falls under that category, but I find it a bit strange that they didn't go as wild with this as they could have? The courses really aren't all that bananas other than the sheer speed of it with high-powered cars. The water on the track doesn't affect things too much, the ice on the track is never really used in a challenging way, and the offroading sections are a nice break when they're there but don't really fit with the overall theme. There are very few if any jumps in any of the actual races which I find to be really strange. They've got this anti-gravity thing that glues you onto the track almost the entire time which is good for things like really steep dives and climbs that would otherwise leave you awkwardly flying but it does remove some of the fun of actually being able to fly off of the track if you're not careful.
I dunno... it's fun and it's a decent change, but it just makes me want a new F-Zero game.
@Thanatos2k: This is nothing new. Protocols get compromised and new protocols or new versions of the existing protocols get released to fix it. It's why secure end-to-end communication over SSL/TLS has had so many revisions made to it. SSL 2.0 was 1995, it had vulnerabilities so SSL 3.0 was a thing the next year, TLS came in 1999 as a general upgrade and SSL 3.0 genuinely had something wrong with it by 2014 when a security vulnerability was found. TLS 1.1 was around in 2006 to address security concerns with TLS 1.0, and TLS 1.2 been around since 2008. TLS 1.3 has been in the works for a while now.
Nobody patches 15-year old consumer-grade network hardware... and even if they did they can't guarantee that everybody that owns old hardware like that will patch it. The connector uses WEP which isn't a thing anymore due to security reasons. WPA replaced it, and we now have a WPA2 and an upcoming WPA3.
This is what it is with practically all old network hardware.
Not a fan of all the junk inside of the case. I'm sure they've thought of this already, but I shudder to think if those things inside are made out of materials that can catch on fire or melt. I had an LED strip inside my case once... its got a glass panel so I thought why not. The case inside got hot enough to melt some of it... and it was only stuck to the edges/corners of the case.... what happens to the stuff sitting directly on the GPU?
Street Fighter 2 on the Genesis was just one piece of the overall puzzle. It didn't really help Sega in the end when they had that piece of the puzzle with the Dreamcast when the Dreamcast shat all over everybody else in the fighter department. Marvel vs Capcom wasn't even a tag game on the Playstation, but it was on the Dreamcast. The Dreamcast was the only console that had Marvel vs Capcom 2 for a while, and the same was true for Street Fighter 3 and Capcom vs SNK. Project Justice to this day remains a Dreamcast exclusive (the sequel to Rival Schools).
The cloud option on the Series X through Game Pass has been little more than a demo function to see if the game is appealing enough to me to be worth a download. I just can't see a future without physical hardware. Random input lag because of ping is a serious problem in some games, and the video output is frequently blurry and full of artifacts. For me at least, it's a pretty shit experience and serves nothing more than being able to demo games, which granted is a big plus for everybody. I don't have to download a demo... I can just play it. It's the full game. Saves appear to carry over should you decide to download the game. And best of all, devs aren't wasting time specifically building a demo slice of the game.
The first piece of footage looks like Doom 3 and Rage had a child. I actually don't mind it. If you weren't playing as Doomguy and were just a marine or something, the first clip feels a bit like it's Hell on Earth right at the very start of it and as a character, you're feeling your way through these new creatures by having intimate and meaty encounters with them one or two at a time. I'd be up for that kind of a game... I think there's a right way to do that as regular humans futilely fight for survival in conditions that worsen over the course of the game.
The timing of when it would've released though... Doom 3 was already not a Doom game in the eyes of a lot of people, and it would've sucked to wait that long for a Doom 4 and for it to still be removed from the core gameplay that makes Doom what it is. The franchise needed Doom 2016 badly as a return to form. After Doom 2016 and Doom Eternal, it feels like it would be more appropriate to try something new with the franchise again, if only for one game.
An open world survival game in the Terminator universe could be fun... but I don't understand why you would set such a thing before the events of Judgement Day. You're open world surviving in... uh... normal life, with a single robot after you presumably. You're picking that over the future where killer robots are everywhere and resources like food and water are scarce? Like... what? The future begs for a survival game being made out of it.
Their website fortunately makes it clear:
The game takes place in a post-apocalyptic open world and features an original story that builds on the events of the official films. You play as a group of nuclear apocalypse survivors fighting to stay alive in a time period between Judgment Day and the creation of John Connor’s resistance.
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