@Thanatos2k: Depends on how they split it. Like one studio could be responsible for the multiplayer... multiplayer in most games is traditionally separate from the single player. You see different studios involved when doing ports too... which I don't know how relevant that would be in Microsoft's case. I don't think their games are going to the PS5, but most games are released both on PC and Xbox Series... I just don't know how much of a port job that actually is to do.
I just don't want to see another Assassin's Creed Unity which had like 10 studios involved... and it sure released like it (a buggy nightmare).
I will never understand how shit like this gets made. You take up the license of an existing property for the purpose of having built-in interest from fans of that IP. Shouldn't you go on to make something that those fans will enjoy while at the same time trying to pick up people that aren't fans? Like I don't understand it. This thing has a built in universe, story and characters (who have specific appearances by the way). Use them? If you're not going to use much if any of it then why are you using the license at all? The fans of that IP will rest assured be the first ones to let everybody know on social media that it's a big pile of monkey shit if you piss them off.
I don't find the blue shell to be annoying personally because it doesn't really cost me the win other than the very rare occasion. If you have the lead, realistically you're not going to get hit by anything other than the blue shell as it's not hard to get a hold of a banana peel or something and then defend everything else with it. Where Mario Kart goes downhill is when you're in the middle of the pack and are constantly getting hit by items and shit because you're close to multiple people. Mario Kart 8, 200cc, and sometimes you get hit repeatedly one after the other if you're back there.
@Slash_out: Maybe, maybe not. You never know. While this is an old and silly example, Earthbound on the SNES was given to Iwata to evaluate and Iwata said with the framework that they were working on (they had worked on the game for 4 years already) and if they were to fix up what they had, he had estimated that it would take them 2 more years to finish the game doing it the way they were doing it. He gave them the choice to either do it that way or to start completely from scratch again and be done in 6 months with his help. They got it done in 6 months. Now... this is not a SNES game by any means, but it may still help by getting fresh pairs of eyes on the project.
It reminded me a little bit of Mighty No. 9... except without the whole insulting your entire customer base thing. I didn't think it was that bad, but to be fair I was already like "oh shut the **** up already" about 5 seconds into the voice over.
This is taking off because this is what people are watching. I guarantee you at least 75% of content creators don't actually give a shit that this happened or personally felt it was worth creating content over in and of itself. They're just putting out content based on what people are into today and nothing else... it's like they're all occupying the same street corner all at the same time trying to sell themselves to anything that walks for views. It creates this illusion like it's a big deal when it's really just the noise of everybody begging for views on the same topic.
The answer is simple. Keep the server separation, **** the battle groups, but put the Dungeon Finder in. There are too many negatives with not having it and I don't see any positives whatsoever in leaving it out. Chat spam becomes worse, and you have multiple places you could be in to see/put out group adverts (town, or the zone the instance is in... pick and potentially miss groups that were advertised for by not picking correctly).
Nothing about the social aspect of the game is lost by having Dungeon Finder but still being locked to one server other than the initial whisper of 'plz invite me' when someone wants to join a group... which there's nothing social about that and it's just an artificially pain-in-the-ass way of doing things. The social aspect was completely lost with battle groups and cross-server play as those things made getting to know your server community meaningless. Dungeon Finder in and of itself doesn't.
This is the kind of thing that enables competition... like it or not. I have an Xbox and I love Game Pass, but the reality is that this is the sort of thing that can put just one nail in the coffin of not allowing somebody with infinite money to just throw it around and buy up everything on a level that nobody can compete with. Between Steam and Game Pass constantly devaluing games to basically dirt, I find it next to impossible to buy a full priced game anymore. And on the other end of the spectrum are companies like Sony and Nintendo who still want you to buy games at full price stuck holding the baggage that comes with their competitors spending a gajillion-majillion dollars on practically giving away games and so they look like shit by comparison by not doing the same.
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