Ever get that urge to go replay a particular game in your collection, only to lost interest because of the amount of time it takes to just get started to actual gameplay? I know I've experienced it quite frequently as of late. Recently, I've had very little urge to pick up and play the latest big titles that litters this intriguing Q1 2010. Instead, I've had more of an urge to go back and replay some other titles. I pick out a few titles from my shelf, sit down, and start up a console, and get ready to play. Unfortunately, there's been a few moments where I just lose interest in playing when it's taking (seemingly) forever to get to where I actually have some sort of control.
This is something I've been interested in looking into for some time, but just never had a chance (or motivation) to get started... until now. There are several aspects that could be looked at like interfaces, load times, etc. However for the sake of simplicity for a starting point, I'm spending this blog looking at the amount of time it takes from the initial powering on of a console to when the player has control navigating the main menus of a game. It's something we all have to sit through ever single time we want to start up a game.
To this end, I've spent a good portion of the past day checking around half a dozen games from nearly every console in my collection, loading them up, and timing them. I've also recorded most of what I've seen so that you can also view the approximate times I'm measuring. For the games that allow me to, I'm hitting buttons to skip intro stuff whereever possible. Before moving on, I should set a bit of a disclaimer: in no way is this "study" I'm doing scientific. Since the only games I've used are ones I own and how few the number I look at, the results and conclusions here are not wholely representative of each respective console. Also, times are approximate and are subject to at least 1-2 seconds error. That said, let's begin.
Nintendo Entertainment System
Oh, the good old NES; a console that comes from an era where cartridges were still the main format for games. Going back 20 or so years, how long did we have to wait before reaching a menu?
http://www.youtube.com/watch?v=lIPn0fZ7czQ
The following were checked:
Super Mario Bros./Duck Hunt - 2 seconds
Mega Man 2 - 7 seconds
Bionic Commando - 2 seconds
Super C - 2 seconds
R.C. Pro-AM - 1 second
Dr. Mario - nearly instant
Double Dragon 2 - 5 seconds
Times are from the initial powering on of the console (noted by the flash/distorted video) to the first navgatiable menu. Notable is the fact that in most of the games, the player is in the main menu and in full control within seconds of turning the NES on; the average time being 3.7 seconds. Of course, this presumes a working NES with good contacts (such as mine that loads perfectly 95% of the time). I was amazed at how Dr. Mario just cuts the foreplay and puts you in control pretty much right away.
Super Nintendo Entertainment System
A console beloved by many gamers that produced a number of games that many consider c-lassics. How does this 16-bit console stand up in times?
http://www.youtube.com/watch?v=F2PHAJS1lXc
Super Mario World - 5 seconds
The Legend of Zelda: A Link to the Past - 17 seconds
Chrono Trigger - 6 seconds
Super castlevania IV - 7 seconds
Mega Man X - 11 seconds
Killer Instinct - 9 seconds
Super Metroid - 8 seconds
Times again are from initial power-on to menu control. Very much like games on it's predecessor, SNES games are fairly quick to put the player in full control. On average, it takes 9 seconds until full control is given. Surprisingly, the biggest offender of time is Zelda with nearly twice the average; this is due to how the game does not let you skip past the intro until after the full title/logo is on screen.
Genesis
Unfortunately, I don't have a video to pair with this section because I don't have RCA cables for the Genesis, and my capture device doesn't have a coaxial input. So you'll just need to have some faith in my numbers. Times again from power-on to menu control.
Aladdin - 6 seconds
Sonic 2 - 10 seconds
Sonic 3 - 6 seconds
Sonic & Knuckles - 8 seconds
Street Fighter II Championship Edition - 11 seconds
The Jungle Book - 18 seconds
Considering how the Genesis was constantly compared to the SNES in terms of power, it's not surprising the start up times for it's games are comparable with an average of 9.8 seconds. What's surprising is of all the games to take a (comparatively) long time to start, The Jungle Book? Really?
Playstation 1
Ahh, the beginning of the popularity of disc-based media. One of the primary complaints against disc-based media vs cartridges was the addition of loading times. Did disc-based loading affect start up times by that much?
http://www.youtube.com/watch?v=c1DD5z72Kmc
With the PS1, there's a new factor adding to the start up times! There's now a start up time for the console itself. From power-on, to the Sony Computer Entertainment logo, and finally the Playstation logo, this new sequence adds 20 seconds on top of the time for the games themselves to load. This is a trend that carries on to future generations to varying degrees.
As for the games, timing from when the PS logo fades out to menu control:
Crash Team Racing - 42 seconds
Mega Man X4 - 21 seconds
chrono Cross - 25 seconds
Final Fantasy Tactics - 19
Strider 2 - 24 seconds
Tekken 3 - 9 seconds (!)
With the average time being 23.3 seconds combined with the console start up time, a gamer is usually waiting around 3/4 of a minute before he/she has actual control. That's a considerable jump when compared to the previous generation's 9-10 second times. Crash Team Racing has the player waiting just over a whole minute thanks to not letting you skip ahead until the Naughty Dog logo/crate is engraved into your vision. On the other hand, I am surprised about the brevity of Tekken 3.
Playstation 2
The best-selling console of all time, the PS2 is quite the workhorse with it's huge, varied library of games. But with it's change to DVDs for games (except for early ones), does the PS2 keep the player waiting like it's older brother did?
http://www.youtube.com/watch?v=jXYNhGypOf8
From power-on to the fade of the "Playstation 2" text, the PS2 adds approximately 15 seconds to however much time it takes the games to load. It's certainly quicker than the PS1, but how about the games themselves?
Devil May Cry 3 - 27 seconds
God of War - 15 seconds
Ico - 25 seconds
Metal Gear Solid 3 - 33 seconds
Resident Evil 4 - 32 seconds
Disgaea: Hour of Darkness - 21 seconds
Persona 4 - 41 seconds
On average, the games take 27.7 seconds; combined with the starting time of the console, the player is still waiting close to 3/4 of a minute. When compared to it's older brother, the PS2 has a slightly quicker frontend, but seems to add back that time in the games' loading.
Playstation 3
The latest sibling of the Playstation console family, the PS3 made a change to Blu-ray for it's media and a built in hard drive. How does it fair in time to start up?
http://www.youtube.com/watch?v=xTC_aXxa-Fg
From initial power to the XMB has pickable folders/icons, it takes about 15 seconds to start up just like the PS2 did. What of the games though? Timed from when it begins to fade out of the XMB:
BlazBlue: Calamity Trigger - 35 seconds
Call of Duty 4 - 20 seconds
Killzone 2 - 46 seconds
LittleBigPlanet - 46 seconds
Metal Gear Solid 4 - 57 seconds
Ninja Gaiden Sigma - 33 seconds
Uncharted 2 - 63 seconds
Note: this presumes the games have the latest patches and is already installed if mandatory. Holy @#$% at MGS4 and Uncharted 2... both taking pretty much a whole minute to start. Including them, the average time is 42.9 seconds; without them, the average would only be 36 seconds which is comparable to the previous generations. Also, Killzone 2's time is actually longer with the latest patches. Back when the game first released, the intro movie was skippable much earlier. However after a certain patch, it was changed to only let you skip after Guerilla Games' logo shows, which added close to 20 seconds to it's start up time.
Xbox 360
Another one of the big three consoles on the market now, the 360 was the first to land on store shelves. Is it's starting times just as speedy as it's arrival?
http://www.youtube.com/watch?v=q46V-NbgTaQ
The initial loading of the dashboard takes up about 15 seconds; seems to be the norm now with interfaces. As for it's games...
Bioshock - 25 seconds
Crackdown - 72 seconds
Gears of War - 17 seconds
Rainbow Six Vegas - 37 seconds
Halo 3 ODST - 30 seconds
Ninja Gaiden 2 - 26 seconds
Halo 3 - 28 seconds
Fairly consistent all around at around 33 seconds. Gears of War is surprisingly quick totaling around half a minute. Then there's the big screw you by Crackdown, which makes the player sit through all of the logo screens and STILL waits to load the profile and save game after the title screen. Actually, Vegas also makes you sit through all of the logos, but still weighs in at a respectable 37 seconds +dashboard loading.
Wii
The ever-popular motion controlled console of Nintendo. I never had a Gamecube, so I never witnessed how Nintendo's first disc-based console handled the change in medium. However, taking a look at the Wii's numbers makes me bat an eye...
http://www.youtube.com/watch?v=XaEtMHbwNkM
For one, the Wii's frontend interface loads up in a mere 10 seconds; the quickest I've seen in disc based consoles thus far. The games' start up times are also interesting to look at:
Madworld - 42 seconds
The Legend of Zelda Twilight Princess - 18 seconds
Metroid Prime Trilogy - 27 seconds
Muramasa The Demon Blade - 15 seconds
New Super Mario Bros Wii - 18 seconds
Super Mario Galaxy - 23 seconds
Super Smash Bros Brawl - 40 seconds
The average time is about 26 seconds, while the average time for Nintendo's own games falls somehwhere closer to the 20 second mark. Though it's notable how the Wii seems to take it's time in just recognizing the disc, it is certainly quick to get the player in control once it does.
So what does it all mean?
Now that we've got all of the numbers down, is any of it useful? Does it tell us anything? It certainly does tell us a few things. For one, there was a largely noticable transition at the PS1; we jumped from a 10 second average all the way to 40+ seconds. The change to disc media was significant to the point in quadrupling our waiting time for a game to start.
Despite the increase in time, another important point to note is how ever since that change, the general amount of time waiting for a game to start has stayed pretty consistent at around 40-60 seconds. Kudos to the developers and console manufacturers for not making the start ups worse. Double Kudos to Nintendo on their Wii games that frequently hit below that mark.
In addition, I noticed another slight trend in the data. When it comes to the worst, longest to start up games, in most cases the main reason their times are so bad is that the game forces the player to view the logos, technology, and company names that went into the development of the game. I get that they want players to know what went into the development, but to force it every single time the game is loaded just inhibits the players from getting back into the game quickly in the future.
"We want you to remember our name... FOREVER"
I've got a suggestion for getting around this issue: implement these sorts of things into an opening scene. Considering how most games nowadays feature at least something that could be a plot, there's almost always an opening cutscene kicking off the story or setting. If implemented well, it gives everyone their credit as players aren't likely to skip the opening scene on a first playthrough; and players can skip the unnecessary fluff on future replays and quickly get back to playing.
Finally, there's one thing to note about this: even if a game is quick to start up and load, it does not mean it will get you to gameplay the quickest. Remember that this here is only looking at the time from the power is turned on to when the player first hits the main menus of a game. There could be trade-offs in another area instead. For example, both Halo 3 and ODST have fair initial loads to the main menu, but the trade off is in how there's lengthy loads in the lobby screen waiting for the levels to load into memory. Another example is Uncharted 2; it has some lengthy loads in the beginning, but once the players gets to the actual gameplay he/she will never see another load screen during that play session.
This about wraps up what I've got here for now. While there's more to explore in terms of time before reaching actual gameplay, that's something to tackle another time. Next time you go back and play a game, think about how much time you're spending sitting there waiting to get to gameplay. Any other games stick out in your mind? What's slowing you down from getting to the gameplay?
--JT
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