@s2i2p2i2o: You cannot achieve magical resolutions from optimization. A PS3 will never magically push 4K, and a PS4 will never magically push 8K.
The resolution threshold stays the sames, IE PS4 = 1080p and Pro = 4K 30fps capped.
But what you will see with optimization is games like "The Order 1886" where the polygon density of the game is so insanely high, that it looks like CGI even at lower resolution, the graphics looks light years better than any other game to date due to optimization despite the low resolution.
@GoingPostal13: Its impossible to do on PC due to hardware and OS variance.
Even on console third party devs never optimize for console API because they are trying to sell on multiplats.
You only ever see Uncharted scenario on first party games. Where there is unlimited budget and unlimited time to optimise for one hardware configuration.
@catsimboy: Because consoles use custom onboard chips, custom API and closed off custom OS, there is no way to imitate an console 1 to 1. In order to compensate for the proprietary nature of consoles, you need to build a PC that is slightly more powerful to get the same result.
Coming from an PC enthusiast, I believe they got it spot on.
Building an 1 to 1 spec, would have yield degraded performances that would not be accurate to the console.
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