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kazeswen

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Edited By kazeswen

What I don't understand is why the Gaming Industry seems to think that they are somehow special when it comes used media sales?! Used media exists in all sectors, from movies, to books, to music. So the question is why is the gaming industry the only ones complaining, when the rest of the media industry has accepted the fact that second hand media will always be around. When you're the only one complaining it may be a time to change the status quo. Possibly lowering the production costs or game development.

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kazeswen

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Edited By kazeswen

@punisher70 The reason they don't complain about rental chains is because places like BlockBuster, GameFly and etc, are some of their biggest customers. Those stores buy every game they rent out in large quantities, and make a up a huge market for game sales. Half of the crap games that nobody buys are bought by rental chains. Even though these stores make back their money by rentals and eventual sales of these same games that they buy in the used market, game publishers will never criticize them. Kind of hypocritical don't you think? Again if they kill off the used game sector guess who's not gonna be able sell off their heavy inventory of used titles? Rental chains would be the first to cut back on their inventory which means fewers sales in new titles. It's all reciprical.

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kazeswen

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Edited By kazeswen

Another point that I wanted to make that Devs are forgetting is that very single used game ever sold needed to be purchased brand new to begin with. It's a cycle that keeps young gamers buying more new games. There are many gamers out there mostly young, who buy games finish them quickly, and then trade them in to buy more new games, and the cycle continues. These young gamers do not have large disposable incomes. If you kill used game sales, these gamers will no longer be able to continue their cycle of trade-ins. Yet there disposable income remains the same, so in the long run they will buy fewer new games. So it's really a double edged sword. If you kill used game sales, you lose new game sales. Because much of the sales of new games is directly fueled by the trade-ins of old games. Very few people keep every game they ever purchase, especially kids with small disposable incomes.

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kazeswen

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Edited By kazeswen

@digbert007 I'd argue that the PC Gaming Market was killed off by one time use keycodes. The moment PC games lost all resale value, PC Game sales dropped like a brick. Let's face it, people don't like to buy things that have zero resale value, unless the item is perishable. Resale value = Monetary Value, you strip a product of resale value, and it's monetary value drops and fewer people are willing to buy it. This applies to everything. Point 2 - Defending that people who buy used games, would not have bought new. I myself buy used games all the time. None of the used games that I buy I would have ever considered buying brand new. Example. I bought "Yakuza 4" brand new - day one. I bought "3D Dot Game Heroes" used just for kicks. I would have never bought 3D Dot Hero brand new, EVER. This proves my point, that the used game market is it's own market and has little to do with new games. Every single game that I ever bought used, I would have never bought new. Every game I bought new, I would have never waited for it to become used. I buy tons of used games, doesn't mean I would have ever considered getting them new.

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kazeswen

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Edited By kazeswen

What Devs fail to realize is that whatever units new they sell are probably reflective of all the new units they were ever gonna sell, and that the used market is a not part of their revenue pool. Used game buyers are not gonna get up and start buying new just cause used games disappear, they will just buy fewer games. As for all games going DLC being viable. That's something of a pipe dream, considering how many ISP use bandwith caps to control downloads. Unless DEVs can convince ISPs to release bandwith caps, I don't see all games going DLC. A single BluRay game download will eat up a good 90 percent of your monthly bandwith limit. Games are only getting bigger

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kazeswen

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Edited By kazeswen

@vivendidoom I disagree with your view point. The used market has existed for IPs of all kinds since the dawn of commerce. Used Book Stores, Used Record Stores, Used Movie Stores, etc. These are all media related second hand markets. Why is that only Video Game designers feel that they have a valid reason for complaining? Is Gaming any different then, books, music, movies? No. So why do they feel that gaming warrants a ban on secondhand markets, when other media have lived with it for decades? To say that selling 1000 new and then seeing 900 used being sold second hand is somehow eating into your profits is an illusion. Sure you see 900 units used being sold, but the truth is those 900 units were never gonna be part of your profit margin to begin with, as those same buyers were never going to buy it new, because they belong to a second hand sub market. Thus they were and never will be part of your market base. By eliminating used markets as a whole, you lose a huge portion of that 1000 unit new sales. Because a huge part of that 1000 units new sales comes directly from the distributors, such as Gamestop, EB, who buy these units assuming that 900 of them will come back and be transfered into the used market where they make their biggest profit. If your new games have zero resale value, then this lowers the amount that distributors will carry since fewers people will be buying games with zero resale value to begin with. So there goes your 1000 units new sales.

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kazeswen

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Edited By kazeswen

What Developers don't realize is that the reason why people purchase Console games for such high prices is it's inferred value in resale. The moment you remove a products resale value it's inferred value drops as well, thus making the product less attractive to buyers. This is economics 101. This is the main reason why Car manufacturers advertise the car's resale value as means to sell their cars. The higher the resale value, the more the car's likely to sell. If you remove or devalue any products resale value then the product's value is immediately decreased. An Omega watch can be resold for thousands, hence it's worth thousands. An Casio watch can be sold for chump changte, hence it's only worth chump change. Developers are making a big mistake in decreasing the resale value of games. In the long run people will just buy fewer games.

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kazeswen

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Edited By kazeswen

One word "Curiosity" Why did millions of people rush out to go see "Paranormal Acivity"? The movies blows, but people were curios to see what the hype was about. 3DS is the worlds first handheld glasseless 3D console. Nobody's ever played glasseless 3D before, and that is the single reason why everyone bought it. The launch titles weren't important, so long as they showed off the 3D effects. That's why I got it. I was curios as what glassless 3D gaming was like. That's it.