I'm a big WWII fan i loved saving private ryan, and band of brothers, and i love war games, there are so many and that is a good thing because each attempt bring us that much closer to the supreme experience, don't you think. For example i was playing call of duty, a masterpiece by the way, and thinking, would this game be great with destructible envireoments and real time lighting and physics, and better up to date graphics, the answer is yes it would, but the game kicks but any way because though it lacks the technology of apraoching titles like brothers in arms , and moh pacific assault, it has the gameplay, and the design that is behind every great game. the sound of call of duty is magnificent, i love that game. and i can't wait for the expansion pack, and after that the sequel. because these guys know how to get it done.
kaziechameleon Blog
graphics and gameplay
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fast and furious shooters
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Hey im a recent ut2004 fan, i owned every unrealtournament game and 2004 is the best every, there are so many options, not to mention mods out there. this game has the longest shelf life every you could play this game and its mods clear into next year and the following year. its like half-life were it rides on it's own grateness and the greatness of the mods concieved for it. another game to keep your eye on in the way of mods, far cry, with a graphics engine like that i think there is so much potential. Has any one here played the new tribes, well i've had my fingers in it for a while and i can't tell any details except its good. it looks great for being in beta, the last beta build i played before tribes was joint ops and that was painful, were as tribes is a pleasure, i only had one minor problem with it, and that was a minor problem, problably just my different taste since i'm not an old school tribes junkie, but this game could blow ut2004 out of the water if they play thier cards strait. the graphics are good-great, the gamplay paceing is perfect the weapons kick ass, just wish there were more of them, vihicles kick ass, yeah all in all , it looks spectacular, but then again this is only the beta build and it can only get better, yipee. till next time, bye.
ww2
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what now
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i'm level two but this typeing thing take way too long to type my way to level two this sucks, is there another way.
happy
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soul power
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i just saw the review for soul caliber here on gamespot and was blow away, 8.5 thats not fair, first consider that this is a counsel game and then compare it to the other best fighting games out there, especially the 3d fighters and you'll see the trueth, that this game is inexplicably brilliant and that there is no end to the fun one can have with a buddy while playing versus extra mode, what wear they smoking.
gamespot
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valve
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mehcs
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I consider myself pretty knowledgeble about games, for a while gaming was my life. if there is one avenue of gameing that is underdeveloped in a way so that this aspect or type of game has never reached it's full potential it's the mech franchise, more particularly the mech warrior games. They all suffer from major flaws, every last mech game. And as a rabid fan of games in general, and of the mech franchise, i always found my self torn, these games have such a lush wonderful world to draw from, and yet there are always aspects of the gameplay that lag behind or are missing all together. my favorite fps mech titles are mech 2 and mech 4. they both are extremely strong in one area or another. mech two is famous for the jump jet skid ability, something that made the fire fights in the game that much more intense, this wonderful option was completely missing from mech 4. the great uptake thought was the graphics the reality of how many wonderfuly distinct weapons there wear to choose from, and the diversity of kick ass mechs that were so much fun to custimize. mech 4 has another great problem, the damage modeling, you can be the freacking hugest mother freacking mech and have two heavy gauss rifels and two clan ppc cannons and preform an alfa strike on a raven, three times! before he'll go down! Something that has never really been in any of the games is a cockpit shoot (head shot) and it really should be, it would ad alot more to the intensity of walking through the open, take away from the slow lumbering battles that ensue in what sometimes seems like slow motion. something that i praise mech assault for, is the great jumpjet controls, the wonderful damage modeling, and the the destructable enviroments. i still can't believe that the pc has never had a mech game with destructable enviroments. the ultimate mech game would have the best aspects of mech2 mech4 , a touch of mech three(the really cool cockpit animations like the glass craking, and such), with some of the greatness that was in mech assault, ad more inteligent teamate AI, the ability to control a number of vihicles like tanks and long tom atilary , doom 3, or beter graphics, cockpit shots, and finally all these glorious options to multiplayer. shake, stir and wuala a game that will stand on it's own as long as halflife has, if not longer. opps forgot lots of expansion packs bringing more and more mechs to the table on a 6 month basis, and forgot mod tools, for even more mechs.
thank you that is all for now
pardon the misspellings
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