@thelostscribe: See that not feeling new thing is sorta unfair in my opinion. What are they supposed to do ? Its a car game about driving cars. You can add new modes and settings and whatnot but its hard to evolve driving. And they kinda evolved open world drivers already, this game feels more like an open world RPG where you play as a car than any other racer I have ever played. I want a longer dev cycle as well, but I would even go longer to 2 games each gen. The first to cut their teeth crossgen it and the next to be the next gen only . Then do it again with Xbox Series A.
@gamerbum: I think its a 10 too. However I see no need to gripe about a glowing review which is by definition subjective, and then call people biased. C'mon
@Judeuduarte: You are right nowadays the market is much smaller. But in the early days of consoles racing games were always the top sellers. But that's kind of my point. Even in those early days I would get a racing game just to look at what my new console was capable of...I didn't really want to play it. But Horizon is different, its almost like an open world RPG where you play a car. And although the review scores are always good I feel like it doesn't get the attention it really deserves from the community. But maybe Playground will get that with Fable. Here is hoping.
@thecupidstunts: Critical acclaim is not a problem I wasn't saying that. I just feel there are a lot of people who keep seeing another 9 or 10 racing game from Playground but it doesn't get a lot of traction on social media and people just say "oh another Forza". And you also bring up another thing I don't like , GOTY these games are never seriously considered it seems. Cause 3 4 and now 5 could all have been contenders. Again it has critical success it's just not as upfront in the mind of the community as I would like. I hate racing games but somehow Horizon has something special and I want more people who hate racers to hear about it
I think Playground is a victim of its own success. We expect these games to be amazing and they are, but if this was their first game or noone had ever heard of Horizen it would be the only thing on Twitter right now. It's an absolutely incredible game
@thelostscribe: Exactly. Just think of what the world could look like especially close to the camera when these guys only have to stream in stuff at sprint speed instead of 300mph
I see people complain a lot online (probably fanboys but still) about Game Pass devaluing games or somehow not supporting devs....that ones really dumb. But one of the neat things that it allows since it's in a service is MS has direct knowledge of who is playing what and for how long and can decide what games are engaging to the GP community. And there are obviously levels to that but it allows them to prioritize who they approach to extend a GP deal and it allows them to know what the payment should be for that. Each month there are some games that leave that I wished stayed, but for the most part it's been games I've gotten my fill of or didn't know about at all
@sladakrobot: Correct they are using cloud tools to build this game. But this partnership is not about the games. It's about MS cloud business for developers. So MS isn't directing or co-funding game development. They are partnering with Sega to co-develope the online cloud tools necessary to make cloud native development easier. So Sega says "Sure would be nice if we had an API to help us do cloud QA testing" Then they develop that together.This is an MS business deal not an Xbox one is the main take away.
A lot of people seem to be confused about what this alliance is about. It's not about an FPS game or any particular game in general. It's about hosting tools to create games in the cloud. So your builds, source code, etc are all being stored/executed in the cloud. This makes remote work much easier and allows the ability to scale hardware up without Sega having to purchase it directly
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