@jagcivtec @kidnatural No, no, and no. I'm afraid an answer to my question isn't within your post.
GTA4 and 5, as recognized by your conceit, is based on opinion. I completely disagree with that opinion. You disagree with my opinion. Professional reviewers are on record disagreeing with your opinion. Professional reviewers disagree with my opinion. Where does this leave Rockstar?
Stating they screwed it up is meaningless. That's just a simple, practically useless pejorative. The merit is that your opinion matters, but you're 1 in over 100K whom purchased it. You're blaming them for tweaking something widely considered a problem in the previous game. You're asking them to go backwards. It's unrealistic and almost pointless. And that's exactly why I proposed to you the concept of having options.
PS - I absolutely hated the terribly unrealistic driving of GTA 4. It was trash that kept leaving me wishing I could snatch the physics from TDU:Hardcore Mode and throw them into GTA 4. At least now I find them entertaining, and not like I'm driving a sport car that handles like a 1987 Buick in an offroad rally.
@Supabul That statement commits the fallacy of begging the question. It's analogous to stating they purposefully compressed the data for GTA5 worse than their other games. Why would they do that?
I'd like an answer without baseless emotional arguments or loopy conspiracy theories please.
@Dasim64 And yet there are people with the gall to sit on their ass and say "... And that's it?"
It's shameful and pathetic. Not everyone has to like a game but it doesn't discount the amount of content that went into it. Goes to show exactly how much people tend to pay attention to what they don't like, or what they feel was taken away, over what's been given.
I agree with you though, they made a great product. Cheers.
@jagcivtec The driving mechanics are personal taste. A prime example of that is me, completely disagreeing with you.
It's valid to state that you desire an option for additional realism or less realism, but to state that they screwed it up. Screwed it up from? It means nothing and holds very little merit.
@shenjian You're also a prime example of how ignorant people are when it comes to what it takes to create a video game.
Two hundred people? There were more than that working on Halo 4, a significantly smaller game. Please learn something or stop talking because you sound like a jackass.
@nousername66 @angryguy77 @Darknight765 That isn't the same type of game. Many FPS games on PC support a peaking feature of some sort. It hardly slows down the game. It doesn't mean you get to shoot everyone with only the tip of your head out.
This would only make this game more tactical and smart. Not everyone is going to have the patience or opportunity to peak at all times. The game will move, and if the tracking is fairly sensitive to allow for various degrees of 3 dimensional tilt, it could lead to new level designs that further benefit from this tech (if successful enough).
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