is it as repetitive as everyone is saying? interrogate, chase scene, drive pint A-B? is it like GTA games? is the world completely open, interactive?
killu-later's forum posts
[QUOTE="SF_KiLLaMaN"]So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.arbitor365
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
yea, accusing developers of playing God just because of linear game design choice is.... Haters gone Hate
[QUOTE="killu-later"]The timed exclusives, the DLC, the paid online service, bribery, kinect casuals. Everything Gaming wasn't meant to be. But it poured in Cash and now everyone is copyingTheXFiles88
:lol: This is how you call "BRIBERY":
"Sony paid $400-million for Blu-ray deal with Warner"
What remains a mystery is just how big a push Warner needed to pick sides. Analysts say Sony only prevailed following a heated bidding war against Toshiba, with the reward reaching as much as $400-million (U.S.). Neither side has confirmed the size of any bids or payments.
With billions of dollars in global sales at stake, experts had predicted the Toshiba-Sony battle would go on for years - not unlike the 1980s battle of videotape formats between VHS **** and Betamax (Sony). That war lasted a decade, leaving Sony battered and humiliated.
So how did this epic battle come to such an abrupt end?
The answer lies in part with the bruising Sony experienced with Betamax, which, like Blu-ray, was also the better product on paper.
For more that 20 years, Sony has been "haunted by Betamax" and was fiercely determined not to let history repeat itself, explained Xavier Drèze, a marketing professor at the University of Pennsylvania's Wharton business school.
"Sony was much smarter," Prof. Drèze said. "They understood this time they couldn't do it alone. They understood that they needed strategic partnerships with industry players."
http://www.you.com.au/news/2672.htm
MS rejected Bluray. your point?
[QUOTE="killu-later"]The timed exclusives, the DLC, the paid online service, bribery, kinect casuals. Everything Gaming wasn't meant to be. But it poured in Cash and now everyone is copyingFPSfan1985Who are you to say what gaming is meant to be? DLC, timed exclusives, motion controllers, paid online service...... Sounds Wrong to me
http://playstationlifestyle.net/2011/11/10/yamauchi-of-course-were-working-on-gt6-already/
hooray 2017
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