Who knew back then in 2001 that Halo's gameplay elements would become de-facto standards for other First person shooters trying to compete.
Half Life 2 came out in 2004, and it had the same outdated gameplay of the first where you can carry 12 weapons, cannot melee with any of them, being forced to switch to grenade mode, no rechargable shields, and lots of exploding barrels to spice up the gameplay.
No first person shooter trying copying Half Life 2. Oh wow, gravity gun. That thing gets old fast!
Fast forward to 2008 when the next big FPS took over from Halo as the prime FPS. COD4 got with the times, and added rechargeable health. In fact, it was COD2's transition to consoles that first implemented this concept and the developers never looked back since. There's the fast grenade option as well as the quick melee move. Not only that, there's also the ranking system that Halo invented.
I'm not necessarily saying Halo started everything, but what I'm essentially saying is Halo was the first shooter to do all of the above PERFECTLY. Some say vehicles were a good experiment but I see Battlefield as the game that will take it to the next level. Even they stole the rechargeable health concept lol...
MaxPower15
I take it you never played " Starsiege: Tribes " in 1998
Sierra Online used to be the biggest thing going for online action games.
Players flew around in jetpacks, launching energy discs at each other in intense online matches. Long before Counter-Strike, Battlefield, and a host of other imitators, Tribes offered up more than 32 player support, a variety of weapon kits and a handful of multi-passenger vehicles. Loads of gameplay types, a wide variety of maps, and plenty of team-oriented features (and a lack of copy protection) made Tribes one of the most popular online shooters around.
The battles take place on one of 40 maps. Most of the standard maps are outdoors environments in a variety of climates, from sunshine to snow and hail. In general, bases are scattered throughout the map depending on the gametype. The outdoor environments can extend for several kilometers.
There are various items of equipment usable by the players, including vehicles, eight weapons, and "Packs" which alter the abilities of the player. On some maps, bases include various defense mechanisms and other tools to assist the team: Generators, turrets, stations and sensors. Players also have a rechargable energy cell which is drawn on for jetting, firing some kinds of weapons, healing and activating packs.
Weapons include the heavy mortar, sniper rifle, explosive disc launcher, short-range gatling gun, grenade launcher, blaster, plasma rifle and laser rifle.
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