@SlayerX13 @liandrikonflict Well I can tell you I have a few hundred hours of playing Unreal Tournament 3 on PS3 and the dedicated servers had pretty bad lag...but it was funny watching the Link Guns ammo curve so you could see exactly how bad the lag was and how to hit your target...
But still the fast moving vehicles were very hard to shoot and you also had lock-on weapons...but the targets I am talking about here in Titanfall are HUMAN targets that move fast.
The only people that this game will play good for are people who live down the street from the dedicated server with zero ping.
@Nikolajj The online lag i mention has nothing to do with hardware...it has to do with the internet connection and host advantage + Lag compensation or how far you are away from the dedicated servers + Lag comp....
example...Activision Transformers War for Cybertron...one reason the Lag was so bad because of the fast moving transformer vehicles making them near impossible to shoot even with 50mb connection...I assume the exact same thing will happen with the fast moving human targets of Titanfall.
The Kinect runs on its own internal battery and will take your photo the second you unbox the Xbox One and send all your info over a secure 3G connection to NSA HQ for further processing and inspection.
Audio and Video will also be transmitted for 100 years until the internal DiLithium Polymer battery runs out...Only option is to put it in a safe and let it sink to the bottom of the ocean.
The Kinect runs on its own internal battery and will take your photo the second you unbox the Xbox One and send all your info over a 3G connection to NSA HQ for further processing and inspection.
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