Deus Ex : Human Revolution (PC)
The Good
(+) Perfectly nails the cyberpunk feel.Highly atmospheric.
(+) Excellent open-ended level design.Multiple ways to reach any quest location throughout the game.
(+) Stealth mechanics are executed properly.Good,balanced use of cover and augmentations to utilize this.
(+) Story does a great job in bringing out the ethical argument of human augmentation.Never supports any one side entirely and shows the pros and cons of both the sides.
(+) Yellow-and-black art-$tyle enhances the cyberpunk setting of the game.Impressive detail to the art throughout.
(+) Ambient music perfectly complements the atmosphere of the game.
(+) Social Augmentation and Persuasion sequences are a good idea and are executed fairly decently.
(+) Good to see the game sticking to a square-tiled inventory
(+) About 20-30 hours long.Very good length considering the games today.
(+) Multiple ways to resolve various parts of quest = Good Role-Playing.
The Blah
(?) Doesn't offer the same level of flexibility in your approach and play-$tyle as the original.
(?) Combat is unbalanced and favours the stealth side considerably in terms of XP share,general difficulty etc.
(?) Couple of useless augmentations act as fillers in the list of augs you can purchase and use.
(?) Quests don't offer the same level of moral dilemma as some other RPGs today.Opportunity missed IMO.
(?) Doesn't try to do things too different.Largely sticks to formula of the original--for better or worse.
The Bad
(-) Boss fights are mostly an unnecessity.Restrictive,force you to use a single approach,at times poorly designed and entirely missing the whole point of the Deus Ex games is to provide freedom.
(-) Last level of the game is a complete miss from a gameplay point-of-view.Boring and anti-climatic of sorts after seeing better levels before.
(-) Twists of the game are rather far-fetched and at times predictable.
(-) Like Deus Ex, it suffers from fatigue in its final quarter. Runs out of new ideas and almost edges on becoming repetitive at some points.
Final Score:8.5/10 or 4/5
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Bastion (PC)
The Good
(+) Simple,accessible yet enjoyable and engaging combat.
(+) Beautiful 2D artwork.Suits the game and makes it feel straight out of a children's storybook.
(+) The witty and innovative narration is a neat but rather obvious trick.Still works in favour of the game.
(+) Relatively challenging--always making you think while testing your reflexes.Its boss battles bring this particular trait out the best.
(+) Well-implemented upgrade mechanic--Armory,Arsenal and Distillery bring in a slight strategic element into the game.
(+) Brilliantly done music.Not only does it perfectly set the mood but it is good enough to make you notice it more than once.
The Blah
(?) Too many unwalled areas makes falling off the edge a common and rather annoying occurrence.
(?) Story isn't too interesting.Never catches your interest as it should with the unique narration it has.
(?) The narrator can be a wee bit annoying at times.
The Bad
(-) Enemy hitbox is off by a reasonable margin which is noticable particularly when using ranged weapons.
(-) Linear.Not only in the over-arching plot sense but in the basic level design.
Final Score:8.0/10 or 4/5
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FIFA 12 (PC)
The Good
(+) Two additions--the Tactical Defending System and Player Impact ragdoll physics-engine completely change the face of the entire gameplay.Playing it feels as good as playing an entirely different game now.
(+) The changes work in favour of the game.Defending gains a lot of importance and loose fire-cannon tackles will not win you possession.
(+) Nerfed-up AI complements the new defending system making sure if you make mistakes, you WILL pay for it.
(+) Change in defense mechanics makes jockeying and blocking--essential must-learn aspects now.
(+) Defender positioning is as important as timing --something which past games seemingly ignored.
(+) Player Impact engine brings in a balanced and realistic feeling to the game.
(+) A three-pronged Career Mode gives good flexibility to your play-****
(+) Be a Pro mode is a lot fun without the stupid "Must Do" list for each match.
(+) Expected improvement in visuals in general.
The Blah
(?) Online is still a bit laggy.
(?) Player facial animations still resemble wax statues at times.
The Bad
(-) Existing flaws in the Career mode from the previous games are inherited as well.
(-) New physics engine does lead to occasional glitches of entirely hilarious and awkward player animations.
Final Score:9.0/10 or 5/5
Now onto some things I want to make my opinion of very clear :
Why Light is Skeptic About Skyrim?
The game everyone apparently is excited about and can't wait to get their hands on. After all it is the next big game from Bethesda-- the makers of the highly acclaimed and loved -- Oblivion and Fallout 3.
However if you think everyone is giddy like a kid at Christmas over Skyrim then think again.
Well I personally am not.
Of course I am looking forward to Skyrim but not with the same unbridled excitement and expectations everyone seemingly has for it. My reasons for looking forward to Skyrim are different from many of you and I am pretty sure I am not the only one with those reasons when I say that.
The reason why I am looking forward to Skyrim is this : It is a game from one of the last-surviving series that carries an age-old RPG aesthetic of "large open-world to explore,mute character and seemingly open-ended freedom".
Now as obvious it is, there IS a difference between looking forward to a game and being excited to a game.
I am not excited about Skyrim.
Why?
Because I find it thoroughly hard to generate excitement for a game that's coming from a developer whose last two games--no matter how critically acclaimed or adored they may be-- have failed to impress me in varying degrees.
It's no secret I didn't enjoy Oblivion as much as many of you apparently did.I did appreciate Oblivion's improvements in combat but I felt many of its attempts at making simplifying things led to the series losing a lot of charm and flavour that Morrowind had.
Why I Didn't Like Oblivion? (Or Reasons Why I am not excited about Skyrim)
Setting
Cyrodill is bland and boring.Lacks any of the charm,lore and backstory that Morrowind had. I find it incredibly hard to spend 100+ hours in a setting that doesn't appealing or immersive enough for me.
Dumbed Down --Combat,Skills,Role-Playing
·Personally enjoyed how Morrowind's combat was a lot more strategic compared to Oblivion's push for more action-oriented combat.
·Less skills.Reduced importance of EVERY role-playing aspects -- attribute numbers mean less, alchemy's importance is lost in the transition to make combat seem more "exciting".
·Loss of importance of skills and attributes ends up creating an imbalance in the combat.
Role-Playing(Are you sure?)
·Linear quests whose every part should be hand-held. For a game from a series which is rooted in its pride of providing absolute freedom,Oblivion's quests were a black mark to the series and its spiritual predecessors.
·Role-playing has been about your character's skills.NOT yours.Making combat more reflex-oriented only damaged that golden rule.Bethesda should either ditch the "action" combat or its pretense of including numbers and skills that don't matter for the sake of being called a "role-playing game" which it obviously was very weak at.
Fast Travel -- Good Intentions,Bad Consequences
Fast travel serves its purpose. Sure it saves you the "trouble" of travelling through the countryside over and over again. But what it does lead to is a reduced emphasis by the developer on the non-civilized areas of the map.
Tell me as a developer would you spend more time trying to wilderness and countryside when you know that a considerably high number of gamers will not even bother exploring that area? Hint : The correct answer is No.
Oblivion saw a lot more copy-pasted textures and areas and reduced "events" compared to Morrowind which I see as an unhealthy by-product of fast travel. The intentions of that mechanic were good but the reduced emphasis was clearly visible in Oblivion further adding to the already bland setting.
Poor Voice-Acting and Radiant AI
I am surprised why Radiant AI was even hyped so much. It was so horribly broke in Oblivion. Voice-acting for general NPCs was poor.I mean I see Oblivion-level voice acting in low-budget German RPGs and that's not a comparison to be proud of.
Paper Thin Story (Which Wasn't that Interesting Anyway)
^ Self Explanatory.
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I won't get started with Fallout 3 because that is a game which is Bethesda's equivalent of Dragon Age II -- a game that destroys the faith you have on a developer. Just like Dragon Age II destroyed my faith in BioWare, Fallout 3 did the same for Bethesda as far as I was concerned. It is such a horrific reinvention of a series I've loved so much over the years. Compared to Fallout 3, Oblivion has a million times more interesting and rich setting.
A stellar New Vegas by Obsidian hasn't done my opinion on Fallout 3 a lot of good.
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But we're here to talk about Skyrim. As you can see I had considerable issues with Oblivion. That would understandably make me a lot more skeptical about Skyrim.
What wouldn't help is that Skyrim might have a fair bit of problems of its own :
Why So Skeptical about Skyrim,Hmm?
Now of course no one has played the game so my skepticism is based purely on what I've heard,seen and read over the game's development cycle.
In addition to whatever basic design issues get carried forward from Oblivion,these are some things that make me skeptical about Skyrim :
Auto-Aim (Or as Todd Howard put it "We're inspired by CoD Black Ops" )
Auto-aim for ranged. I think it might be for spell-casting and melee as well. Why? Because some people apparently find the task of aiming a very problematic and trouble-some one. There might be an option to turn it off of course but the whole idea behind it and how Howard has mentioned how they were inspired by Black Ops reeks of potential hazard.
Generated Fetch Quests
Yes this sounds appalling. Skyrim tracks your friendship and enemity with various NPCs across the game and automatically generates fetch quests. To think Fable III's least impressive mechanic would actually inspire Bethesda is incredibly saddening.
No Spellcrafting
Rubbing salt on our wounds,Bethesda wants to make sure it removes any trace of Ultima-inspired roots the series has.Really,Bethesda,really?
Regenerative Health
A common mechanic in modern-gaming but out of all places I see the regen-health model working,I cannot see it working in a RPG like Skyrim. It is so easy to retreat from a combat and wait till your health regenerates.
Guess that is the point that Bethesda is trying to stress. They don't want their players to taste failure--perhaps fearing some of the "less patient" crowd might give up. Sad times indeed.
Dragons Respawn
I've always thought that any cool feature if overused becomes tiresome,boring and repetitive ultimately. This may end up being the same case if what I've read about dragons respawning is true.
Level-Scaling/Down-scaling
Another feature from Oblivion and Fallout 3 which I absolutely despise. Completely kills the joy of exploration or that fear(and thrill) of stumbling onto high-level locations which games like New Vegas and Dark Souls thrive upon.
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As closer it has gotten to Skyrim's release, my skepticism has peaked. A developer that hasn't impressed me since Morrowind and who is obviously on decline if Fallout 3 is any indication needs a redemption.
Skyrim is their big chance to redeem themselves in the eyes of many Bethesda skeptics who think they're a vastly overrated developer who've built their success on games that aren't half as good as their predecessors.
Skyrim just may do that. Redeem Bethesda.
But then Skyrim may end up being just another step in the decline that Bethesda has seen over the years.
This isn't about how Skyrim is going to be received. I think it's already obvious that Skyrim is going to get high scores and acclaim (just like every big game that comes out irrespective of whether it deserves it or not). And it's going to get a lot of fan adulation with giddy man-children saying "There goes 3 months of my life" or "Gonna play it for 400 HOURS or more".
Skyrim is no doubt a guaranteed big contender for GotY and that I can say before it has even released.Since nowadays a lot of GotYs aren't decided after playing the better game,they're generally decided which game is more hyped and has generated more interest.
This is about I am going to think about Skyrim. How me and many "old-school" (for the lack of a better word to define us) Bethesda skeptics think of Elder Scrolls series rather rapid decline from a once-proud remnant of a RPG sub-genre to a crowd pleaser who has long lost the intricacy and absolute freedom in terms of quest-structure which made it so lovable in the first place.
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Lightwarrior179
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