Sequels can be a tricky business. They can be games that use the tried-and-tested formula of the first with minor tweaks here and there or they can be games that ride high on success of the original aiming to achieve something different this time around. Gears of War 2, the sequel to the first blockbuster shooter of this generation falls in between both of those categories. It features minor tweaks and improvements in the "cover-n-gun" formula the original popularized while venturing into a "cinematic experience" territory at the same time. It does all that with many adrenaline-pumping action sequences intermittent with an equal amount of yawn-inducing sequences.
To start with things, I shall put a statement plainly in words: Gears of War has easily got the most intense shooter mechanics I've seen in a game in quite a while. Right from the strategic maneuvering that comes from its ability to take cover behind a variety of objects and shoot to the intense melee combat, Gears hits all the right notes when it comes down to plain shooting and good-old fun. You take cover by hitting the A button and you'll instantly take cover behind a nearby object. For most of the time, I never had any issues with cover-mechanics as they were fast, fluid and graceful unlike the various games that have tried involving such cover mechanics (GTA IV and Mass Effect). This time around the cover is destructible.
This might have been an exciting idea if it had been implemented but unfortunately this is all limited to eye-candy only. For most of the time, your cover (comprising of barriers, walls etc) will only be chipped off from its edges but never gets fully destroyed. It gives the chance for the game to show off its graphical detail but besides that it doesn't serve any purpose. The game can be unforgiving if you adopt a "run-n-gun" strategy which will end up with you getting killed within seconds. Cover is the most important thing here and shooting comes after you find yourself a cover. You can also delve into a "Roadie Run" by pressing and holding "A" which is effective for a risky, fast run through the gunfire.
As far as the shooting is concerned not much has changed. You can carry any four weapons at a time – a pistol, two primary weapons and a grenade. Many who find grenade throwing clumsy will find Gears' "grenade projectile" a satisfying and helpful mechanic. Amongst the weapons, obviously the COG Lancer is your default weapon initially. It is a powerful automatic rifle with a chainsaw attached to it's fore. There are others like the Locust favourite Hammerhead or a shotgun, flamethrower, sniper rifle, grenade launcher, mortar besides others. Shotgun in Gears is easily the weakest weapon. It's so badly underpowered that it won't kill anybody unless they're standing right on your toes.
One thing that Gears 1 did very well was keeping the action fast, tense and exciting. It never let your heart beat drop to a normal rate by always keeping you on your toes. Gears 2 mostly follow that tradition by doing the same. Action can be fast, intense facilitated by the ability to dodge or roll instantly to avoid disadvantage in a melee encounter. Melee encounters are easily Gears' best part. They're brutal, fun and immensely satisfying. They bring out the raw danger of the war to the fore as well as to the excitement and fear many soldiers get from their frequent adrenaline rush. Basically you can do a melee hit with any rifle or a pistol knocking the enemy onto the ground. Once the enemy is on the ground, you can perform a variety of submission/execution moves on the fallen enemy. You can do a weapon kill by pressing Y which ends up with you killing the enemy by hitting him with the butt of the rifle.
There is also the immensely brutal yet satisfying curb-stomp. Then there are the melee encounters specific to COG Lancer (the rifle with chainsaw attached to it). These easily give rise to the cream of the best melee encounters in the game. You can sneak behind an unsuspecting enemy and "chainsaw" him by tearing his body into a half with blood flying all over the screen in its gory glory. It becomes even more exciting the moment an enemy has a COG Lancer too. If both end up doing melee attack at the same time with the chainsaw, it leads to a Chainsaw duel. This is basically a button-masher. The faster you mash, the greater your chances to end up in one piece.
There is no strict life bar in Gears 2, just an indication of the "COG" icon on the screen which gets darker the more damage you take. The icon also disappears after sometime (if you're not taking any more damage) essentially meaning that the game refills your life bar after sometime (if you don't end up getting killed that is). In case you do get injured badly enough to see a darkened COG icon on your screen, then you'll go into a desperation mode. Here you'll basically be crawling (with a trail of blood behind you) by continuously tapping "A" towards your nearest team member hoping you can reach him before the screen gets filled with enough red indicating a Game Over. However, mostly you'll be at the danger of being "executed" (or curb-stomped) by an enemy. Enemy AI in general is pretty solid and clever in Gears 2. They generally throw Smoke grenades to knock you out of your cover before moving into attack. Friendly AI can be problematic but for most of the times you'll find it manageable.
Gears 2 has a story purely for the sake of it. It continues the war between humans and underground-aliens called Locusts. You once again reprise the role of Marcus Fenix, the leader of Delta Squad. Dom, Baird and Cole make up for the rest of the Delta Squad. Now, the COG army is planning to strike Locust base underground to stop them from sinking Jacinto, the final frontier for the humans. As expected things go wrong, the Delta Squad gets scattered and it is finally back to good old shooting again (thankfully!!). For most of the time, you'll be accompanied by Dom who also is searching the Locust base for his missing wife, Maria. To put a long story short, I simply must say that plot is inconsequential, a necessary ornament in Gears 2. Frankly, most of us wouldn't bother with the plot or its characters as long as the shooting remains exciting and fun (which Gears is always good at).
But therein lies the real problem with Gears 2. It doesn't accept the notion that plots aren't of primary importance in shooters, action and plain-shooting is. But apparently CliffyB and guys at Epic Games had grander ambitions for their shooter here. In Gears 2, they often choose to abandon the game's real strength (which is shooting) and instead focus on the game's story. They project it as mature, poignant and they want you to feel for the characters. They even hired someone to write the plot for the game too. Laughably, this same plot can be even written by an eight-year old for a school competition (and he may still not win it). It's THAT bad. It doesn't help that the voice-acting is incredibly poor and dialogues will make you wince and facepalm simultaneously on multiple occasions ("OMG! It's a GIANT WORM!!"). Like I said all that could be forgiven if only Gears 2 didn't insist on feeding us with a hare-brained plot (they even have a collectible section, where they explain the history behind the war…like we care!), wince-inducing dialogues and lengthy cutscenes. There's only few cutscenes you'll truly enjoy and that is primarily due to the arguments, cursing between Cole and Baird, easily the ONLY two likeable characters in the game. There is a hilarious "cursing the Locust Queen spree" by Cole that will have you in splits. Otherwise, any momentum or adrenaline rush you've built up in the preceding action is lost when you see the voice actors hamming dialogues on screen. It's not a good sight.
If that weren't enough, Gears 2 goes for the bigger canvas. The kind of grand set-pieces or sequences that games like God of War have thrived on. Problem is that the game in question here is a shooter. Shooters aren't exactly the best genre to have non-shooting based sequences in. Epic Games didn't understand that unfortunately and we're left to contend with a couple of highly annoying semi-platforming sequences (with Gears 2's clumsy movement you can imagine what kind of a dream it would be). In a sequence, you'll find yourself in the stomach of a giant worm (don't ask me HOW ask me WHY) running and dodging its "intestinal mechanism" and finally running through perils from its gastric juice. Add to that mind-numbing sequence, there are extended sequences of nothingness. A sequence where you explore through a BioShock-like abandoned factory is awfully boring. Yes, it's highly atmospheric and it does give the game a space to show off its graphical power. But besides that it's a 30-40 minutes of nothingness in a shooter of a 9-hour long campaign. There are also land rover sequences which can range from exciting to annoying depending on how quickly you adapt to its rather tacky controls. There's perhaps a single sequence in the final level that seems a bit lame but is cinematic and "epic" nonetheless. That last sequence is grand in both scope and size something the game couldn't achieve before sadly.
The strength of first Gears of War was its multiplayer. It was easily the biggest thing on Xbox Live since Halo 2 and people were hooked for months after the game's release with its multiplayer. The quick accessibility to a quick round of multiplayer and efficient matchmaking around the already winning formula of shooting made Gears of War 1's multiplayer amongst the best. Gears 2 adds a few new modes mainly the Horde. In Horde, your team has to face wave-after-wave of enemies with each wave getting stronger (in both number and power) than the previous one. There are total 50 waves to contend with which test even the most seasoned of all players. Horde is a pretty solid mode and it's fun and innovative at the same time. Besides that there are old modes like Annex, King of the Hill, Deathmatch and Execution to name a few. Annex is easily my favourite since it involves equal amounts of teamwork, co-ordination and efficient strategy. The maps are well-designed (which has always been Epic's strength) and they never give you a disadvantage no matter what your starting point is. Maps like Hail or Avalanche even add the twist of an occasional danger of a fatal hail or an avalanche into the map for your squad. Gears 2 also adds a "Ghost Mode" which allows you to browse through the active map if you die in a multiplayer session, observing the action either from a ghost camera or from the view of one of your surviving team-mates.
Gears 2's multiplayer however has a few problems. Firstly, the matchmaking feature(non-existant) had problems until a patch arrived much later. Secondly, the multiplayer has lag. Lots of it at times. The lag exists uniformly throughout all the modes (although I do feel the Horde mode is more lag-free than others). It also particularly works in favour of the host, meaning all the client players will be forced to contend with a slower multiplayer. This may not have been noticeable if Gears 2 wasn't such a fast shooter. Even a lag of a second could lead to your death, further fuelling your frustration. It's unfortunate because Gears 2's multiplayer was pretty damn good if it hadn't been for the lag and match-making issues.
Gears of War 2 will give you plenty of adrenaline rushes in its still remarkable shooting sequences, hours of lag-ridden multiplayer fun (it can be fun despite of lag) and satisfying, gory executions. But ultimately, Gears 2 is a disappointment in more than one ways. It is a disappointment as a sequel to one of the most intense, and finest shooters ever made. It is a disappointment because of its failure to stand upto its own expectations and hype. A disappointment because of its failure to stand upto its own potential. In the end, Gears of War 2 is as intense a shooter the original was AS LONG as it sticks to its true strengths.
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Post Review Notes
- This is my 50th review.Too bad I couldnt' do anything awesome like NeonNinja's "Road to Fifty".Hmm...maybe I'll do a PATH TO HUNDRED :P
- I was a little bit generous to Gears 2 considering this was my first Gears game and I played and finished Gears 1 AFTER this.
- Cole and Baird rock.If in Gears 3,Dom and Marcus die in the first hour and then we control Cole and Baird,I'll like that game a whole lot more.
- The giant worm sequence is so bad that it goes down as "Worst Sequences in Video Gaming" list for me which contains other infamous games including (yes) Daikatana. :P
- I am thankful to everyone who recommended (thumbs up) the review as well as praised it without doing so. Put a lot of effort into GTA IV review,and I am glad you all liked it. :)
- I wanted my 50th review to be either FFVIII review or BGII review. Unfortunately,it couldn't be.
- Normal blogs will most likely be back from next time. I have few rants/articles to post later in the next month,let's see how that pans out.
That's all for now,folks!
C ya
Lightwarrior179
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