Having chipped away at this over the past two months, I think the thing that hurts this game the most is the lack of proper feedback when fighting.
Enemy attacks aren't telegraphed well-enough, making parrying unreliable, and attacks from off screen are more or less impossible to account for. Add to that the weird way enemies just glide around with their locked-on attacks, so dodging is also clunky.
It's a shame too, because I think this is a really solid smaller budget action game. I like the story, the characters, the art direction, and the music. I don't even hate the combat, it just frustrates too often to be my sort of thing.
@CarlitosWay: I agree that Lost is timeless. It's messy, weird, doesn't always stick the landing, has threads that go nowhere, and its ending (which I love) is one of the most divisive finales in history... it has not "aged poorly".
It is a show that shows its age, and there are plenty of things to criticize or argue over, but "aging poorly" feels more like the kind of thing you say about a show that wouldn't land with audiences today, and I absolutely believe that people could still get into and enjoy Lost today.
@Slash_out: Your comment, right up there, is you complaining about many, many things, representation being one of them. You say that you are "fighting back" because representation has gone "too far". That it's about "so much more" than diversity, meaning diversity is a part of it. If today's representation and diversity upsets, at all, in any way, and you fancy yourself as some sort of "warrior" fighting to preserve the "culture" of gaming, then nothing I said was false.
If you're content to say that diversity and representation in videogames are fine where they are right now, and that more representation and diversity wouldn't even be a problem, then sure, I'll admit I was wrong and amend my comment.
@Slash_out: You are a culture warrior complaining that videogame representation has gone "too far" and you need to "fight back". Nothing I said was false.
@bigdavex: I don't think BG3 being good means all other fantasy RPGs are irrelevant. If anything, BG3 gave me hope that more fantasy games with an emphasis on cinematic storytelling with a strong central cast will come along. I definitely don't think Veilguard will be as astounding as BG3, but I don't think it needs to be. I think it just needs to be a reminder why so many people fell in love with the BioWare KOTOR-style of RPGs in the first place.
@mogan: I can't pretend I'm not excited, but I'm also super worried. I just want another Dragon Age, and I want it to be good so badly. I think what has me hopeful is that (as far as I know) nobody in a senior writing position who worked on Andromeda or Anthem is writing this game.
@bbq_R0ADK1LL: As someone who's super excited to see a Dragon Age title with more action-y gameplay, my sympathies genuinely do go out to people who miss the tactical RPG system from the first game.
As for the people rooting for games to fail and piling on the hatred, if you're unaware: it's some weird culture-war nonsense from the next generation of GamerGaters. They don't like that videogames today have more representation, so they arbitrarily hop from hating one game to the next (usually AAA, but any game can be a target) because they have representation/accessibility options in them.
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