cant ignore DF face-off review that shows X1X has more compromises than PC using high/ultra settings.
" "Then we have light scattering quality, which controls the volumetric lighting used in various portions of the game. Increasing this option improves the precision of the effect resulting in cleaner results without additional artifacting along its edges. Xbox One actually appears to use the medium option here, which still looks quite nice, but lacks some of the precision of the higher quality settings. Bloom and lens flare quality are two rather subtle options, then, that influence the intensity of said effects and both of these appear to operate at the high setting on Xbox One."
"Lastly, we have the all-important ambient occlusion which is designed to handle contact shadows throughout the scene, as usual. Some of this information is actually baked into materials which is combined with real-time ambient occlusion to create a more cohesive looking scene. This is also one of the more demanding settings on the PC and using the ultra option certainly impacts performance especially when attempting higher resolutions. High produces excellent results, however, and is much less expensive."
"Xbox One is interesting in that it doesn't appear to completely match any of these results on the PC with very subtle differences in coverage. We'd peg it somewhere between high and medium but it's not entirely clear. On PC you can also adjust the intensity of the ambient occlusion effect which basically controls the strength of the contact shadows." "
So as you can see X1X has to compromise quality to get to its 4k target which means its not "best at 4k". Dynamic shadows and HDR(if you have TV that does not have fake HDR) is only positive aspect to X1X, while every other aspect of the game is worse especially with VS where it has to use DRS to keep the target framerate.
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