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m3Boarder32

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#1 m3Boarder32
Member since 2002 • 9526 Posts

@drserigala said:

Xbox one cost 400$ at 2014 , then upgrade to X 500$ at 2017, the paying online sub for 4 x 60$ a year = 240$, The total is 1140$ !

And that 1140 $ is for :

- Sub par 30 fps gameplay

- Extremely long loading screen

- Inferior Draw Distance and FOV

- Fake 1080p for OG Xbox and Fake 4k for X

- Medium Quality Graphics

- I dont even talk about cost of game and 4k TV

Imagine what a 1140 $ can get you at 2014, you can build PC with GTX 980Ti and play any game at 1440p 60 fps even until now. LOL what a bad investment

Lmfao

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#2 m3Boarder32
Member since 2002 • 9526 Posts

@DragonfireXZ95 said:
@dxmcat said:
@m3Boarder32 said:
@Juub1990 said:

@m3Boarder32:

>30fps

>sub 4K

>lower settings

>no variable refresh rate

Yeah sounds like a downgrade.

There’s 60 FPS Native 4K Ultra,

Variable Refresh Rates are coming.

HDR is better

Atmos is better

pc is the downgrade on my setup

OLED vs LCD I think this site is a joke but you think its reputable, so I'll post crap from it.

a PC is the last thing I would hook up to a OLED. OLEDs are still too problematic with static images.

@m3Boarder32 said:

4K Ultra 60 FPS

Best HDR Support

Best Atmos Support

HDR/4K TV/Movies

Lol I win again, this is too easy

Wow, I have that with my PC too. Don't know why "Ultra" is in there tho. I'm not missing out on HDR/Atmos games I have 0 interest in playing either.

He should have stated that Atmos affects every game in some way. It changes your entire audio setup. PC has it, too. He also forgot to mention that.

It even affects PUBG Battlegrounds. I know, I've tried it with windows Sonic vs Atmos. Of course, I've heard it's different for every set of headphones. Not sure on the speaker part since I don't meet the requirements for that, but headphones are better for pinpoint accuracy in FPS games over speakers, anyway.

Not every game has Atmos, not even on Xbox

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#3 m3Boarder32
Member since 2002 • 9526 Posts

@pdogg93 said:
@m3Boarder32 said:
@pdogg93 said:

Gears 4 was so disappointing, even at 1440p at 100fps

Don’t you have a notebook? No 1440p, Ultra, 100+ FPS for you

Yes I do. How much do you want to bet?

Minimum vs Minimum

no you don’t, get wrecked

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#4 m3Boarder32
Member since 2002 • 9526 Posts

@Johnny-n-Roger said:
@m3Boarder32 said:
@Johnny-n-Roger said:

But every time you mention it the response is always similarly indifferent. They patched the game specifically for the XBOX One X, but not for the PC. It has nothing to do with hardware.

GTX 1070 performance at 4K with better graphics deserves its own thread

I don't follow.

Not surprised

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#5 m3Boarder32
Member since 2002 • 9526 Posts

@Johnny-n-Roger said:
@m3Boarder32 said:
@Johnny-n-Roger said:
@m3Boarder32 said:

https://www.gamespot.com/articles/xbox-one-x-pc-and-xbox-one-graphics-comparison-gea/1100-6454615

“While discussing Gears of War 4, reviewer Jimmy Thang said, "In terms of pure image fidelity, it surprisingly looked better than our high-end gaming PC equipped with a GTX 1080 running the game maxed out, as it offered extra dynamic shadows that don't seem to be available on the PC”

This is at least the 4th time you've mentioned this in these forums.

And the first time a thread has been made about it

But every time you mention it the response is always similarly indifferent. They patched the game specifically for the XBOX One X, but not for the PC. It has nothing to do with hardware.

@Johnny-n-Roger said:
@m3Boarder32 said:
@Johnny-n-Roger said:
@m3Boarder32 said:

https://www.gamespot.com/articles/xbox-one-x-pc-and-xbox-one-graphics-comparison-gea/1100-6454615

“While discussing Gears of War 4, reviewer Jimmy Thang said, "In terms of pure image fidelity, it surprisingly looked better than our high-end gaming PC equipped with a GTX 1080 running the game maxed out, as it offered extra dynamic shadows that don't seem to be available on the PC”

This is at least the 4th time you've mentioned this in these forums.

And the first time a thread has been made about it

But every time you mention it the response is always similarly indifferent. They patched the game specifically for the XBOX One X, but not for the PC. It has nothing to do with hardware.

GTX 1070 performance at 4K with better graphics deserves its own thread

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#6 m3Boarder32
Member since 2002 • 9526 Posts

@Johnny-n-Roger said:
@m3Boarder32 said:

https://www.gamespot.com/articles/xbox-one-x-pc-and-xbox-one-graphics-comparison-gea/1100-6454615

“While discussing Gears of War 4, reviewer Jimmy Thang said, "In terms of pure image fidelity, it surprisingly looked better than our high-end gaming PC equipped with a GTX 1080 running the game maxed out, as it offered extra dynamic shadows that don't seem to be available on the PC”

This is at least the 4th time you've mentioned this in these forums.

And the first time a thread has been made about it

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#7 m3Boarder32
Member since 2002 • 9526 Posts

@pdogg93 said:

Gears 4 was so disappointing, even at 1440p at 100fps

Don’t you have a notebook? No 1440p, Ultra, 100+ FPS for you

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#8 m3Boarder32
Member since 2002 • 9526 Posts

@Juub1990 said:
@m3Boarder32 said:

4K Ultra 60 FPS

Best HDR Support

Best Atmos Support

HDR/4K TV/Movies

Lol I win again, this is too easy

What game runs on Ultra/4K/60fps? 2, 3 games maybe lol?

HDR/4K/TV/Movies. Huh that's your TV genius. Not the Xbox One. Or do you seriously want me to start listing the things a PC can't do the Xbox One can't do?

Every single time you get slaughtered and your only defense is Atmos and HDR lol.

4K Ultra 60 FPS

Best HDR Support

Best Atmos Support

HDR/4K TV/Movies

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#10 m3Boarder32
Member since 2002 • 9526 Posts

@04dcarraher said:

cant ignore DF face-off review that shows X1X has more compromises than PC using high/ultra settings.

" "Then we have light scattering quality, which controls the volumetric lighting used in various portions of the game. Increasing this option improves the precision of the effect resulting in cleaner results without additional artifacting along its edges. Xbox One actually appears to use the medium option here, which still looks quite nice, but lacks some of the precision of the higher quality settings. Bloom and lens flare quality are two rather subtle options, then, that influence the intensity of said effects and both of these appear to operate at the high setting on Xbox One."

"Lastly, we have the all-important ambient occlusion which is designed to handle contact shadows throughout the scene, as usual. Some of this information is actually baked into materials which is combined with real-time ambient occlusion to create a more cohesive looking scene. This is also one of the more demanding settings on the PC and using the ultra option certainly impacts performance especially when attempting higher resolutions. High produces excellent results, however, and is much less expensive."

"Xbox One is interesting in that it doesn't appear to completely match any of these results on the PC with very subtle differences in coverage. We'd peg it somewhere between high and medium but it's not entirely clear. On PC you can also adjust the intensity of the ambient occlusion effect which basically controls the strength of the contact shadows." "

So as you can see X1X has to compromise quality to get to its 4k target which means its not "best at 4k". Dynamic shadows and HDR(if you have TV that does not have fake HDR) is only positive aspect to X1X, while every other aspect of the game is worse especially with VS where it has to use DRS to keep the target framerate.

Lol post the video