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m3Boarder32

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#1  Edited By m3Boarder32
Member since 2002 • 9526 Posts

@04dcarraher said:
@m3Boarder32 said:

it was clearly more technical and complicated than just comparing fill Rates. You simply have to google Xenos vs X1800 to see that. People with wayyy more knowledge about this than us usually came to the conclusion of X1800 to X1900 performance.

https://forum.beyond3d.com/threads/how-can-we-compare-the-xenos-to-other-unified-shader-pc-gpus.40252/

Would be nice if next gen consoles performed as well as Xenos did for its time. But that’s looking like a pipe dream these days.

altho I do think They’ll compare better vs PC than Xbox One did at launch

.....Link is pointless to the point..... You have no understanding why.....

With the Xenos one main thing it had over the X1000 series was its unified shader processors... its power didn't allow it to match or outperform the x1800 or x1900 series when it came to pixel pushing power or texture fill rate. The only aspect that allowed the 360 gpu to perform in the realm of the x1800/x1900 or Geforce 7800's was when the game took advantage of the custom API that bypassed the limitations of pre DX10 API which allowed much more draw calls over Direct x 8 or early versions of DX 9. Or depending if the game was heavily shader based vs geforce 7's.

But the fact is once you brute forced through DX9 limits with a strong enough cpu, gpus like the non-unified shader Radeon X1950 Pro out performed the 360 with games like Crysis 2 Even with all the optimization and maturity the 360 had by 2011.

These current consoles are using semi-modified pc hardware with coding and infrastructure very similar to the PC environment, which is why we are able to almost directly compare equivalent gpu hardware between the two platforms.

In other words, Xenos performance was comparable to a X1800 XT at launch (that was a $550 dollar videocard)

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#2 m3Boarder32
Member since 2002 • 9526 Posts

@BassMan said:
@scatteh316 said:
@BassMan said:
@scatteh316 said:
@NoodleFighter said:

And racing games are some of the easiest games to run smooth and look good. Although a couple of racing games this gen on consoles have been 30fps. Driveclub, The Crew, Forza Horizon 2 & 3, Redout on Xbox One are all 30fps and Assetto Corsa on the base PS4 and Xbox One can't maintain a stable 60fps at all especially with the 15 cars max option at best the framerates on the PS4 and Xbox One average in the early to mid 40s, only with the 10 car option does either console get close to 60fps with the framerate averaging in the early to mid 50s.

Again.....there's locked 60fps racers on consoles...

... and they are are all 60fps+ on PC.

.... And well done for adding nothing to the discussion that you were never apart of...... And they're not 60fps+ on every PC.

You fan boys need to stop using the term PC when it comes to frame rates and graphics as not every PC can do what you claim, heck when you look at the percentage of PC's in the world in relation to the PC's that can do what you guys claim you would be looking at what? Less then 1% of them being the high end?

As opposed to 100% of all, PS4/Pro's and Xbone/X being able to deliver the same performance.

What % of all consoles do X1, X1X, PS4, and PS4 Pro represent?

I don't care if not everybody has a good gaming PC I do.

Lol

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#3  Edited By m3Boarder32
Member since 2002 • 9526 Posts

@04dcarraher said:
@m3Boarder32 said:
@MonsieurX said:
@stuff238 said:

Consoles will always be close especially since console games make money and get most of the development.

Getting the PC version of games because they are slightly better looking is not worth it for most people.

But they never were

360’s Xenos GPU was Incredible at launch. Likely equal to a X1800 XT. And the X1800XT was brand new and $500

*edit* 360’s Xenos GPU was Incredible at launch. Likely equal to a X1900 XT in capability. And the X1900XT was months from releasing and $550

The Xenos was based on ATi's upcoming X1000 series R520 architecture that came out in late 2005 same time frame as the 360. The thing that made the Xenos ahead of the curve in 2005 was the fact it was unified shader based allowing a slew of different ratios of the shader processors to work on different types of workloads not limited a set amount of processors for one type of work. But it was not equal to x1800xt nor x1900xt. X1800xt had 9.600 GPixel/s rate vs the Xeno's 4.0. And x1800xt had a texture rate of 9.6 GTexel/s vs Xeno's 8.0. and x1800xt had nearly 2x the memory bandwidth as well. 1900xt could do 10 GPixel/s and 10 GTexel/s rate...

it was clearly more technical and complicated than just comparing fill Rates. You simply have to google Xenos vs X1800 to see that. People with wayyy more knowledge about this than us usually came to the conclusion of X1800 to X1900 performance.

https://forum.beyond3d.com/threads/how-can-we-compare-the-xenos-to-other-unified-shader-pc-gpus.40252/

Would be nice if next gen consoles performed as well as Xenos did for its time. But that’s looking like a pipe dream these days.

altho I do think They’ll compare better vs PC than Xbox One did at launch

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#4  Edited By m3Boarder32
Member since 2002 • 9526 Posts

@MonsieurX said:@stuff238 said: Consoles will always be close especially since console games make money and get most of the development.

Getting the PC version of games because they are slightly better looking is not worth it for most people.

But they never were

360’s Xenos GPU was Incredible at launch. Likely equal to a X1900 XT in capability. And the X1900XT was months from releasing and $550

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#5 m3Boarder32
Member since 2002 • 9526 Posts

@goldenelementxl said:

I’m still waiting on a console that can do 1080p/60fps. When the “gap” is determined by the developer, you can pretty much assume performance will be compromised in the name of graphical fidelity.

60fps on consoles will always be the minority

Lmao completely irrelevant to OP’s question.

trollolol

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#6  Edited By m3Boarder32
Member since 2002 • 9526 Posts

@Gatygun said:
@davillain- said:
@zaryia said:

No, too many console games at 20-30fps.

Which is sad in the year 2018 were in. Our technology is advance in the gaming realm, you would think these hardware developers would make the consoles 60fps right about now.

Not only that, but resolution is also still a issue. People are talking about 4k this and 4k that. but after 5 years of consoles they still can't get a console out that pushes just that resolution stable even on games that are builded for far far weaker machines.

Next generation, either the whole industry focus on 4k resolution, or games will run on those boxes at barely 1080p again.

If the base ps4 and xbox didn't existed, we would be seeing 900p resolutions on the xbox one x.

no idea what you’re trying to say lol

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#7 m3Boarder32
Member since 2002 • 9526 Posts

@MonsieurX said:
@m3Boarder32 said:
@UssjTrunks said:
@Juub1990 said:

@FLOPPAGE_50: But I’m not going off topic. The topic is if the gap between consoles and PC will shrink. Giovels said in a few years PC and console will both be 4K to which I replied PC’s won’t be capped at 4K as evidence by 5K monitors already being on the market. You came out of nowhere and called 5K useless(chiefly because currently 4K is already hard to run) which was completely irrelevant to the talk we were having.

Also yeah I like starting shit with ignorant posters and put them in their place.

Anything beyond 4K is pointless (even 4K on a small screen is pushing it). The greatest advantage of PC gaming is higher frames.

Lol agreed.

but apparently it’s only ok for a Hermit to say it

Yeah, just like anything over 1080p used to be pointless

It is depending on viewing distances. It will always depend on viewing distances.

For PC Gamers 1080p was never Enough, the pixel pitch is bad with a 23” monitor from a 2 ft viewing distance.

If a pc Gamers eyes are 2 ft from the screen, ideally they want a 32” 4K Monitor

A 16” 1080p monitor has the same Visual Acuity as a 32” 4K Monitor.

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#8 m3Boarder32
Member since 2002 • 9526 Posts

@UssjTrunks said:
@m3Boarder32 said:
@UssjTrunks said:
@scatteh316 said:
@BassMan said:

... and they are are all 60fps+ on PC.

.... And well done for adding nothing to the discussion that you were never apart of...... And they're not 60fps+ on every PC.

You fan boys need to stop using the term PC when it comes to frame rates and graphics as not every PC can do what you claim, heck when you look at the percentage of PC's in the world in relation to the PC's that can do what you guys claim you would be looking at what? Less then 1% of them being the high end?

As opposed to 100% of all, PS4/Pro's and Xbone/X being able to deliver the same performance.

Who cares what the average PC gamer uses? I have high end hardware. That's my frame of reference. I don't care about anyone else.

Agreed

X1X / HDR / OLED / 9 Speaker ATMOS / 18” Subwoofer / Master Race checking in

And yet still 30 fps and medium graphics.

I’m playing Forza 7 at Ultra 60 FPS

let me guess, you still have a 1440p Monitor ? Lmao

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#9 m3Boarder32
Member since 2002 • 9526 Posts

@UssjTrunks said:
@scatteh316 said:
@BassMan said:
@scatteh316 said:
@NoodleFighter said:

And racing games are some of the easiest games to run smooth and look good. Although a couple of racing games this gen on consoles have been 30fps. Driveclub, The Crew, Forza Horizon 2 & 3, Redout on Xbox One are all 30fps and Assetto Corsa on the base PS4 and Xbox One can't maintain a stable 60fps at all especially with the 15 cars max option at best the framerates on the PS4 and Xbox One average in the early to mid 40s, only with the 10 car option does either console get close to 60fps with the framerate averaging in the early to mid 50s.

Again.....there's locked 60fps racers on consoles...

... and they are are all 60fps+ on PC.

.... And well done for adding nothing to the discussion that you were never apart of...... And they're not 60fps+ on every PC.

You fan boys need to stop using the term PC when it comes to frame rates and graphics as not every PC can do what you claim, heck when you look at the percentage of PC's in the world in relation to the PC's that can do what you guys claim you would be looking at what? Less then 1% of them being the high end?

As opposed to 100% of all, PS4/Pro's and Xbone/X being able to deliver the same performance.

Who cares what the average PC gamer uses? I have high end hardware. That's my frame of reference. I don't care about anyone else.

Agreed

X1X / HDR / OLED / 9 Speaker ATMOS / 18” Subwoofer / Master Race checking in

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#10  Edited By m3Boarder32
Member since 2002 • 9526 Posts

@UssjTrunks said:
@Juub1990 said:

@FLOPPAGE_50: But I’m not going off topic. The topic is if the gap between consoles and PC will shrink. Giovels said in a few years PC and console will both be 4K to which I replied PC’s won’t be capped at 4K as evidence by 5K monitors already being on the market. You came out of nowhere and called 5K useless(chiefly because currently 4K is already hard to run) which was completely irrelevant to the talk we were having.

Also yeah I like starting shit with ignorant posters and put them in their place.

Anything beyond 4K is pointless (even 4K on a small screen is pushing it). The greatest advantage of PC gaming is higher frames.

Lol agreed.

but apparently it’s only ok for a Hermit to say it