I've had my 360 and monitor unplugged and in my closet for about 5 months now, and I intend to keep it that way until after November (final year of bachelor's degree), but I really want to play through this when it comes out, temptation.. I have lab reports and exams to do, failure is not an option, but..
In the main game I was actually expecting to have to help Aria take back Omega, so this is kind of cool. I don't see how it can beat the cool mystery vibe of Leviathan, though. In regards to another ME game.. I think my ME experience ended with ME3 and Shepard's story. Much rather see Bioware's new IP
I wonder if something is different or even wrong with the prometheans.. I always saw the forerunner's as stoic and wise, not vicious and aggressive. How come they disintegrate when they die? Are they just consciousness in an advanced suit? Too many questions
When its an option, I often choose stealth. But in most of those instances, in hybrid games, I usually find out that it wasn't worth the effort and I could have much more easily gotten through being aggressive, which takes away any satisfaction from being stealthy for me. What makes stealth fun is that you have a real motivation to be unseen, which is why it lends itself to horror games like Amnesia or Siren 2 so well. Its better when its integrated into the fiction or the situation; for me, anyway.
I didn't really enjoy the original Splinter Cell much despite completing it, so it might just not be my genre. The last game I really remember being engaged with being stealthy was Chronicles of Riddick: Butcher Bay
Well.. A war game more psychologically invested in the inability to sleep and constant fear of bombs going off in the distance, or the terror of seeing people maddened by having to kill, or forced with the choice to hurt a friend or let him rape an unarmed civilian etc would be mature, exciting, challenging, an innovative step in war-based games.. But, it is hard to base core gameplay around concepts like that.I really enjoyed Fahrenheit /Indigo Prophecy. Heavy Rain was the same kind of game, but refined. I actually hope Cage himself innovates a little more with Beyond, otherwise I know what to expect from him. That may take the edge off, but I still like the character centred approach, I feel like I know the protagonists of his games a great deal more than others. Probably because they have constant inner monologues ha
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