@dudebropartyyo: I'm not gonna edcutae you longare mate kinda bores me, but you are really lack a lot of information. MAP size and AI would be the two most prominent things you need to tone down on the consoles. SC's map streaming wouldn't even fit in the consoles memory, and even i7 CPUs are struggling with its data, a puny console CU like the Jaguar cores would be ded in the water instantly..dumbing down AI is an easy way to ease the CPU load. SC uses 64 bit positioning to be able to work with million mile sized maps...again plus stress on the CPU.
You know how much devs worked on GTA 5? About 1000 (a thousand).So 400 devs working for 7 years is not too long (especially when you AGAIN forgot that they didn't started with that many).
No they didn't hire devs without experience, they still need to organise them, and build up the workflow, this is not 400 people working each on their own separately.
I'm not defensice, just don't like when people make uneducated guesses.
Cryengine only support 8x8km maps...SC works with few millionkm x few million km sized maps. Cryengine doesn't support planetary bodies (obviously), it doesn't support localized physics grids. So no they couldn't do even 1/10 of what they have now in Cryengine.
So please stop trying to bash the development if you don't have the knowledge or information to make correctopinion.
@dudebropartyyo: NO man. They need to dumb down a lot of things. The consoles are not short on GPU power, they are short on the CPU side. So map size, AI, draw distance, etc all comes up to be dumbed down.
"i was one i would demand full polished product at X time." What would be this time, because you obviously too optimistic on development times. Let me put it in some perspective:
"With money they have they can assemble a very large talented team." They have 5 studios and 400-450 developers now. What more you want? This wasn't a snap on the finger tho, they grow from 20 to 60 in 2013, 60-150 in 2014, to 260 stong in 2015 and so on. Keep in mind they didn't get 175 million in 2012 and thats it, they gathered the money over time so they adjusted the team size accordingly.
Shouldn't take them more than 4 maybe 5 years of full development." So in the light of the above: They started with a dozen people in a basement, they had to build up the studios, teams, accessories, workflow, etc first...they are working on 2 games one of which is the most complicated MMO so far and you want them to finish it in 4-5 years. Hmm lets see some examples GTA 5: took 5 years to develop, made by a huge established studio, all the money, the team was ready from the beginning and is a single player game not an MMO. Mass Effect Andromeda: took 5 years to develop, made by a huge established studio, all the money, the team was ready from the beginning and is a single player game not an MMO. Cyberpunk 2077: Announced the same year (2012) as SC: made by an established studio, all the money, the team was ready from the beginning and is a single player game not an MMO...nothing was seen from it apart from a teaser, and has an estimated release window between 2019-2021.
So big studios who have everything in place spend 3-4-5 years on single player games, but CIG should finish an MMO+a single player game in the same time while they started from zero, had to built up the company first, rewrite the whole engine, and adjust to money income constantly?
IMHO regarding the facts they started from zero, and had to build up the company first then get to work, they are making a hugely complicated MMO (for which they needed to rewrite most of the engine because no off shelv engine can do what is needed) plus a single player game, and they constantly need to provide playable game parts for backers too i would say the dev time should be 7-8 years to be on par with the usual dev times in the industry. So if they can get close to a feature complete beta by 2019-2020 (which is the last step before live) i would consider that about normal.
@dudebropartyyo: Yes this is always a possibility. We can ask ourself tho why this thing happens mosly? A. Because they need to dumb things down for a console port - SC is PC exclusive. B. Because the publisher demands the game be released by X date ready or not. - SC doesn't have a publisher.
@Thanatos2k: WOW thats a new height in delusion...thinking 400 developers all lie and risk their reputation in the industry, many of them veterans.. :)
@connorman01: no he can't. He is just one of many who cry scam but when called out on it just goes silent or pulls out crap like the flat earthers " if you don't see it then you are blind"
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