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Command & Conquer 3 Tiberium Wars Super APC v1.03 Mod

I just uploaded this Mod yesterday, and I have to say it's one of my favorites. Now I have uploaded a lot of C&C 3 Mods, but this one hit the right note. This mod gives more space inside the GDI APC up to six units in each APC. After I uploaded this mod I started to play around with it and put every kind of unit into this thing. It worked magically killing all units that came by with no problem. The APC still maintains speed and armor, but now costs 1000 to build. Since the APC is a fast vehicle it's the only vehicle I built the entire match, because I could have units move to one side of the map in a couple of seconds where it takes a tank longer.

Now this Mod also offers a wall build feature for all factions which is nice, but it's funny to watch the enemy come up to the wall and be a bit confused until the realize that they have to go around. I am not sure why C&C 3 took out the wall feature for this series, because it makes it a great addition to your base plus the enemy knows to blow it up in order to get into your base. The walls in this mod are destructible, but the AI doesn't know that. So, if you close off a path way they will not attempt to demolish the wall instead they will go find another route. The frustrating thing to this wall feature is that your troops won't fire at anything on the other side of the wall. They will act dumb and think nothing is there when in fact there is thirty Scorpion Tanks trying to get through my wall.

Other than that the Super APC mod is great, but I just wish that it cam with an Orca mod that would have a gun turret plus unlimited missiles. I have uploaded a mod like that, but never together with this kind of a mod. Mod community hear my cry and make a mod that includes these two together plus the wall feature please!

Great work KayakerUK and keep up the modding!

Mario Kart Update 04/23/08

So I still came in the bottom three yesterday, but I did learn one thing again. You have to race the last lap and that's it. The last lap is all that really matters. My strategy for today will be more snaking of course, but keep playing with Bowser in the number 9 Kart. Also staying behind in the last lap isn't that bad, because it give you better candy (a.k.a question mark boxes) and you have a better chance, for me anyways, in moving up in place right at the end. Ahh Mario Kart how I love you when I'm playing single player and almost want to scream when I am playing multiplayer. I scream in my head and not out loud or they would escort me out of the building. :x

Mario Kart Troubles

Everyone is familiar with the famous racing series Mario Kart. Recently I purchased Mario Kart DS, and I have to say it's an amazing game. But there's one thing. See every 2:30 I play Mario Kart DS with eight of my friends. These guys have played Mario Kart for awhile now whereas I am still a n00b at it. Although I have managed to not get last place over these last five months I still haven't managed to successfully break into the top three.

Now I have started to use the number 9 Kart with Bowser which is hard at first to use, because it lacks speed, but the Kart has amazing acceleration. I used to use the number 15 Kart Robo Legs with Bowser which had amazing speed, but not that great acceleration. Now for each race we play out of ten I tend to be in good position for most of the laps, but I am finally figuring out that it's the last lap of the three laps that matters the most. I come up short every time and end up in fifth or last place. I can't seem to find a good strategy yet, but I am working at it.

The new strategy that I will be adopting soon is the Snaking Strategy. Yes yes I know I know. Boooooooooo. But right now I just unlocked dry bones, and I am going for it. I will update soon on how I am doing with Dry Bones.