@jimmy_russell And you will stick with severely limiting yourself with a that, and also will be waiting longer as robust AR for gaming purposes is not going to be around for some years.
@Dannystaples14 There are a ton of different games and implementations beyond cockpits and FPS's, and many of the popular third-person type games are even better when implemented well in VR.
@barleybosh @plasticreality In my opinion, and until things advance a bit more, I think almost ANY game besides first-person games with bipedal movement, will be more comfortable, especially third-person games.
It seems like the one type of game that most unimaginitive people were saying would be the only games "to work" in VR, are the one type of game that has the biggest disconnect because of the lack of actual body movement contributing to locomotion.
There are a lot of third-person type of games/demos/implementations that actually work really great in the Rift right now in these early days.
@GunEye Because you see the game the same way you would see things in real life- with both of your eyes. Also, it's not mirrored; each image is slightly different, which is one of the things that makes the game look and feel so real.
@Toysoldier34 @merrickx Ha, makes sense. I clear out my email about this time every year, and probably got confused as to what were recent messages, and which were old.
@Zloth2 Considering the flight model, and actually having other people in the air, I think it would be extremely fun. Can't wait to do it through some asteroid belts.
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