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michaelmikado

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#1 michaelmikado
Member since 2019 • 406 Posts

@n64dd said:

I read the whole thing. Big nothingburger

Please detail specifics of the nothing. Who and why and what special counsel events specifically lead to which conclusions.

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#2 michaelmikado
Member since 2019 • 406 Posts

@mosquitobaby said:

https://bloom.bg/2ZkDCVP?fbclid=IwAR3xHlvrT-TLRzLZxkvxbLuaIa_NFsuZzqO0xmCUTAZIrtgZIOrMPTjJOjI

Weird, so why is Barr keeping out the cases of obstruction of justice confirmed by Mueller?

I swear some of you have no grasp of how the legal system works. Much of the qualifier for Barr and DoJ to press charges was whether they believed they could prove this beyond a reasonable doubt. They felt it would be unlikely that they could so it sounds as if they left all the shady stuff up to Congress to sort out. The campaign coordinated with a foreign third party for dissemination of stolen information. While not technically illegal on a technicality, the ethics of the situation may still be deemed impeachable if a "reasonable" American would have considered using information stolen by a foreign entity against a political opponent as immoral and unethical. There is certainly an argument to be made that on character and morality alone there is an "unfit-ness" for public office.

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#3 michaelmikado
Member since 2019 • 406 Posts

@osan0: well technically memory cards could still be written to for game saves and patches.

As far as the publishers they would LOVE for physical media to go away. There’s an epic article and graphic I posted earlier but it broke down the percentage of royalties on a $60 physical vs digital game. The physical game gives the distributor like game stop 25%, MS, NIn, and Sony take a 20% royalty and that leaves them with 55% of the $60 sale. Digital stores like PSN, Nintendo estore charge 30% but the publishers get 70%.

Higher prices carts that pushed consumers to digital store fronts instead would be a dream come true for both publishers and console makers.

As for redundancy, optical drives are already incredibly redundant for gaming. The only purpose the disc serves is to install the files on the device or verify ownership. You don’t need an expensive optical drive for that. If you just want to verify ownership and download the game you could do that on a 1MB cart especially if you’re basically going to download the entirety of the game via a patch anyway. Realistically modern optical drives serve no real purpose for gaming at all that couldn’t be achieved in a better way and more financially viable for the publishers and console makers.

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#4 michaelmikado
Member since 2019 • 406 Posts

@osan0 said:

@michaelmikado: hmm interesting. I hadn't heard of that one before. it seems to be more focused on high phones and such like but...yeah maybe. costs willing. i wonder would the SOC need to be modified to handle this also? could be one of those customisations sony needs.

a chilling thought: what if they pass on the cost to the consumer by reintroducing custom memory cards...*shudder*. have something very small as standard (say 32GB) and have expensive custom modules to upgrade it to allow more game data be cached. that could sting. just speculating though.

even if they go with that i think they will still need to use it in combination with a standard HDD for volume. games are going to be massive next gen in terms of GB. so costs still have me scratching my head. itll be interesting to see.

They shouldn't need to be modified, many ufs are currently paired with embedded zen solutions. There only customization would be to allow the board to have the chips embedded on them.

I think that actually will bring back memory cards for the PS5, earlier I stated there is no reason to have optical media for games. Even it it costs an extra $5-$10 per game you would be able to run the game off the memory card without needing to install it which at that point makes installs, load times, and need to get large external storage irrelevant.

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#5  Edited By michaelmikado
Member since 2019 • 406 Posts

@ronvalencia said:

No you are absolutely wrong AMD V1000s are absolutely Xbox One tier at 15-25W TDP while top end is pushing 3.6Tflops. The Xbox One isn't even in the same league:

AMD Ryzenâ„¢ Embedded V1807B

# of CPU Cores:4

# of Threads: 8

CPU Max Freq.: 3.8GHz
CPU Base Freq.: 3.35GHz
TDP: 35-54W
Further your own graphic even shows that GDDR6 loses to HBM2 significantly on power and space. Two places where you would put a V1000 series chip in the first place. If the priority is to minimize power and space then you are going to pair it with power and space efficient VRAM hence HBM2. That's the entire point. GDDR6's only advantage is cost. Attempting to make that argument that a chip that's 3x more powerful than an Xbox One is "not" is absurd.
You can even read the Vega Mobile 11 specs sheet for yourself.
https://www.techpowerup.com/gpu-specs/radeon-rx-vega-11-mobile.c3300
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#6 michaelmikado
Member since 2019 • 406 Posts

@osan0 said:

a lot of vague stuff. good to see 3rd gen ryzen architecture but actual concrete specs are thin on the ground. same with the GPU (Custom navi tells is very little).

the most interesting thing is the storage setup. According to DF they mention speeds faster than than the fastest SSDs currently available for PCs. but at what cost? they surely cant stick a 2TB SSD in the console...not without a big hit on the BOM bill. i wonder are they looking at a storeMI type solution with a standard HDD and a 128GB or 256GB cache basically. from a cost/performance standpoint that makes a lot more sense.

that will be interesting to see. it's good to see loading times being tackled anyway. a stronger CPU and faster storage setup will make a world of difference. it would just be painful if consoles were still limited to 5400RPM HDDs next gen.

I'm predicting they will use eUFS 3.0. It's the only type of fast storage available that's not in PCs. It would be somewhere between 128GB-512GB.

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#7 michaelmikado
Member since 2019 • 406 Posts

@ronvalencia said:
@michaelmikado said:
@ronvalencia said:

@michaelmikado:

192 bit GDDR6-12000 is reaching mainstream with GTX 1660 Ti. GTX 1060 has 192 bit bus PCB. AMD version has 256 bit bus PCB.

The cost/space/heat/power benefits are still below HBM2 and future iterations. I'm not saying they won't use GDDR6, but if they are thinking long term for smaller and more portable units. Like say a small unit that attaches to a PSVR headset like the Magic Eye or the Occulus Quest it makes sense that they would select the solution which would pose more benefits in different form factors.

HBM2 is expensive relative to GDDR6.

GTX 1160 TI is priced lower than Vega 56. https://pcpartpicker.com/products/video-card/#c=438,404&sort=price&page=1

NVIDIA's profit margin is higher than AMD's.

Current PSVR headset already has linkage with PS4 Pro.

VR headset with integrated AMD mobile APU is garbage.

PS4 Pro was made from RX-470/570's parts and cost structures

PS4 was made from 7850/R7-265's parts and cost structures

None of this is relevant beyond HBM2 vs GDDR6 which as stated, its largest advantage is its current pricing. However HBM2 prices are expected to drop faster and the trade-offs of power/heat/efficient/size/bandwidth per chip are all still there.

We have yet to get a VR headset with a navi APU. They could put the Zen2/navi equivalent of a V1000 embedded which is XB1 tier.

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#8 michaelmikado
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@goldenelementxl said:

@michaelmikado: My beef wasn’t with the digital vs physical or the splits with retailers. And yes, I know load time will improve with a card vs disc. But the cost of the cards is far higher than discs. Do you know the cost of 256GB-512GB memory cards? You want to play your games straight from those? Again, the discs we use today act as a ownership verification since we download and play the games from the hard drive anyway. You think they are gonna switch to a media solution that is hundreds of times more expensive in order to save a few bucks on a disc drive? Ask Nintendo why they continue to choose to ship the 64GB cards and require their players to download the rest of the games on WiFi.

Next Gen games are gonna be HUGE. The cartridge required to fit those games would double the price of the games

Which is exactly why it doesn't make sense to be married to an optical drive which even at its fastest is slower than memory cards and would cost $70-$100 for the faster ones (Even if it were $30-$50 that's still money they could have put in other places). We are to the point when games can't even fit on discs, let alone actually be used for anything other than the initial install. From a business and retail model none of the console makers want to support anyway. Xbox is already introducing a disc-less model and Nintendo has already dropped it for their console. Its only a matter of time because there's no benefit to either the discs or the business model beyond the physical disks not costing much. If it cost $10 extra bucks for physical copies of the same game on memory cards its only going to make the big three happier to use a digital store front. That's the difference, with the optical drive Sony pays for it at the expense of its console, with the memory cards only the consumers who want physical memory pay for it which is dwindling down less and less every day.

There will be a physical method of game distribution but optical drives serve no benefit beyond being cheap.

They can't even perform the one task they were good at anymore which was higher capacities and they are virtually useless when compared to other physical media alternatives.

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#9 michaelmikado
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@ronvalencia said:

@michaelmikado:

192 bit GDDR6-12000 is reaching mainstream with GTX 1660 Ti. GTX 1060 has 192 bit bus PCB. AMD version has 256 bit bus PCB.

The cost/space/heat/power benefits are still below HBM2 and future iterations. I'm not saying they won't use GDDR6, but if they are thinking long term for smaller and more portable units. Like say a small unit that attaches to a PSVR headset like the Magic Eye or the Occulus Quest it makes sense that they would select the solution which would pose more benefits in different form factors.

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#10 michaelmikado
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@Pedro said:

I am amazed that some folks believe Navi was made for the PS5 and was codesigned with Sony. Navi is AMD next gen architecture and have been for years meaning it will be on all of their GPUs when released. Why do people make shit up?

Maybe you should take it up with Forbes, they are the ones who reported it.

https://www.forbes.com/sites/jasonevangelho/2018/06/12/sources-amd-created-navi-for-sonys-playstation-5-vega-suffered/