@michaelmikado: You seriously think there are advantages of flash based cartridges over disc media on home consoles? The main reason the switch uses them is battery consumption. Nintendo skimps on the higher capacity cartridges because of cost. Discs end up costing a fraction of a penny when purchased in bulk. Not to mention the Xbox One and PS4 only use them to verify ownership most of the time. The games are installed on your hard drive and run from there.
1 - Power consumption means nothing because the consoles are plugged into the wall
2 - Faster loads from cartridges won’t matter with gamed being installed on ssds
3 - The cost difference in manufacturing would drive game prices up. Getting some of you to spend $60 is hard enough as it is.
You seriously DON'T think there are advantages???
Ok, lets just break this down on everything from technical specs to markets.
Even we compare the fastest UHD Blu-ray player at x16 (60-70MB/s) to the slowest SD card UHS-1 (50-100MB/s) flash memory far far outpaces UHS and that's not even getting into UHS-II or III where the games wouldn't even NEED to install to run.
Further we have significant TDP and power draw, space considerations and cost of the drive itself. All these aspects take away from contributions to other gaming related functions for a piece of hardware which sole purpose to transport game files so that they can be installed to a HDD anyway. Ignoring that fact this isn't a necessary and functional part of the game experience every rumored and confirmed specification and discussion as pointed to a system focused on power savings and space.
- 8 core Zen3. Rumors 3.2Ghz-3.8Ghz. This is probably the most significant rumor because a single Zen3 ccx core has 8 cores and the base is 4Ghz. This indicated the PS5 will likely have a low end Ryzen and underclocked/volted below the standard 4Ghz. This indicates a desire to get cheap and power efficient CPUs.
Rumored HBM2 - there are current rumors of 16GB HBM2 stacks with a 8GB LPDDR4X stack. This is critical because if true it would mean the HBM2 could sit on die on the interposer and the LPDDR4X stack would also be tiny and extremely energy efficient. GDDR6 could still be actual RAM used but the leaks were much too specific about this configuration.
Cerny- talked about a Fast SSD not seen in PCs. I briefly entertained the idea of Optane, but the price and form didn't sit right. It's far far far more likely the PS5 will use an onboard eUFS 3.0 v-nand drive. I'm guessing 128-512GB for cost reasons. Again the benefit is it sits right on the board without the need for an expensive controller or bus and its read speeds range from 2.1GB-2.9GBp/s
Now, taking these specs are what they are, the size of this components would easily be able to fit into a small form factor box and by 2023 on a board less than the size of paperback book. Sony is not about to require a drive which doubles the size of its console years down the line and only functions to move files around when there's a dozen more cost effective ways they can accomplish the same thing.
But you know what, ignore the technical specs...its obviously just coincidence because we can also safely ignore these:
https://www.esquire.com/uk/latest-news/a20949714/playstation-boss-hints-that-the-playstation-5-could-be-a-portable-console/
Or the Sony patents for switch-like consoles and cartridges.
Again, not saying at launch, but there is no way Sony is ties themselves to Bluray games for a few reasons and its mostly due to market.

When a distributor sells a physical game they get a 25% cut. Meanwhile Sony, Nin, MS get a 20% cut and the publishers/developers get only 55% of whatever sells. Meaning GameStop gets $15 from that $60 game.
In digital distribution Sony, MS, and Nin are the distributors and take a 30% cut but 70% goes back directly to the publisher/developer.
Basically, there is no incentive to push a traditional physical sales model because its not as profitable. So even if the cost of physical sales rises and pushes more people towards digital, it would be advantageous for both Sony and the developers if consumers did so.
Further we already see this in the works as Sony has pulled all digital codes from stores and now users must go through PSN. It's already started.
Further here is a good article:
https://www.windowscentral.com/reasons-why-discless-xbox-one-s-makes-sense-and-why-it-doesnt

But anyway, the point is that there is no reason for Sony to continue to release Ps5 games on blu-ray and I could see future PS5 games releasing on digital or cart/SD only. Cross gen games could likely use the same Blu-ray
But there is no reason to use Blu-ray for gaming whatsoever. It actually hurts the console itself to at the expense of power, space, and cost to continue to support it. If this is projected to last 5-6 years after launch the console will not be designed around having optical media and its almost a guarantee subsequent revisions, if not the launch version, will be discless. Especially when using carts allows games to be played directly from them rather than installed and possibly use for save games as well rather. Sony is pushing no load times this generation, no install times would go along with that philosophy and the only way to accommodate that would be to use carts.
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