monkeysmoke's forum posts
[QUOTE="monkeysmoke"][QUOTE="soulitane"]I don't see why you're bragging about the AA in Reach when the game is really jagged.gaming25jagged? Oh reach is jagged? Is it realy jagged? NO!!! Digital Foundary never said anything about halo reach being jaggie or any AA issue as they do point out in other games tech analysis http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article Am playing halo reach right now & it is smoother compared to the jaggie fested killzone 2.
You are trying to bash one of the most graphically appeasing games of all time. For what, for Halo Reach? According to everyone in the review media, they all agree and have rated Killzone 2 higher than Halo Reach in terms of graphics. Doesnt matter if you think that KZ2 is a "corridor shooter", the graphics is about how a game looks, and in terms of DETAIL, character models, lighting, smoke, and weapons, Killzone 2 is a better looking game from a technical perspective.
killzone 2 did not do anything unique from a technical perspective HALO REACH is the game that did amaizing things from a technical perspective. I would like to see how good killzone 2 will look if it attempted to push all what halo reach did. Technicaly reach did more impresive things to maintain it gorgeous vissuals as a game with large scale enviroment filled with swarms of active smart AI & vehicles.
[QUOTE="monkeysmoke"][QUOTE="mitu123"]1152x720 = 720p = HD. anything else?? 1280x720 is HD, anything less is sub-HD It doesn't matter whether you lose vertical or horizontal resolution, it's still sub-HD. NOPE!! 540p = sub HD 640P = sub HD 720P = HD 1080P = True HD or Full HD so 1152x720 = 720p = HD there no other name for it except HD.Um, monkeysmoke, Halo Reach is 1152x720.
mystervj
[QUOTE="monkeysmoke"][Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!soulitaneI don't see why you're bragging about the AA in Reach when the game is really jagged. jagged? Oh reach is jagged? Is it realy jagged? NO!!! Digital Foundary never said anything about halo reach being jaggie or any AA issue as they do point out in other games tech analysis http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article Am playing halo reach right now & it is smoother compared to the jaggie fested killzone 2.
[QUOTE="monkeysmoke"][QUOTE="Person0"] 1) Killzone 2 lighting looks as good. 2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone. 3)Sky box does not make a game graphics king. 4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls. 5)Killzone two has motion blur. Co-op in reach significantly reduces draw distance and detail. I like how halo looks better, with color and art direction, but it is not as technically advanced ak K2.ferret-gamer
"2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone."
Oh! Now tessellation is overhyped if it was possible on the ps3 it would've been a major weapon for cows to bash with like they do with (teh cell).Tessellation is possible on the ps3, just very costly but it is possible to offload the tessellation to the Cell.And again Halo Reach only uses Tessellation on the water
"3)Sky box does not make a game graphics king." Yeah but it makes killzone 2 2D skybox look OLDSCHOOL.Talking about graphics technicaly,reach's 3D skybox is another advancement in technical aspect against oldschool 2D skybox in killzone 2. Im not familiar with the skyboxes in killzone but a 3d skybox isnt exactly amazing, nor needed in many cases
"4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls." Yeah but its not as worst as the aliasing in killzone 2 espencialy with the overused motion blur Both techniques are flawed and not as good as traditonal MSAA, but neither is definitaly better than the other as both techniques work better at different aspects, also Motion blur works to cover AA incase you didnt know so im not sure what that comment was refering too.
HALO REACH is technicaly more powerful than killzone 2 in every aspect PERIOD!!!! Good luck with that :roll:
Just pointing out, i dont own a PS3 so you cant exactly use the fanboy argument against me, you however might want to learn what you are talking about.
I will like to see a prove of posible tessellation on ps3 (So funny how cows claims every thing can be done on ps3 by offloading to teh cell) stop missleading your ownself please. What makes you think the tesselation was used only on water for reach? Oh! 3D skybox is nothing amaizing right? Because it is something archieved with the 360 console right?(typical COW) 3D skybox proves more on how large & sense of dept present in halo reach.It proves that no space is confined from the sky to the whole enviroment is opened & rendered in full 3D(epic scale).If killzone 2 had done 3D skybox first cows must have labeled it UNIQUE but now it not amaizing because it is on a halo game. Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!
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