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monkeysmoke

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#1 monkeysmoke
Member since 2010 • 457 Posts
[QUOTE="Cali3350"]

[QUOTE="04dcarraher"] thanks, I made a few for friends and that were getting getting tired of their 360's RRoD'ing, When my brother's 360 died the 3rd time I talked to the UPS guy, and he told me they get 20-30 xbox's a week at that store. And I dont live in a hot area, so I believe the 30% RROD rate and the other 20% of other hardware failure rates.04dcarraher

I genuinely believe every single 360 made in the first two years of production will fail within the somewhat near future. Its a broken design that cannot sustain itself with directly modifying the console like you did. I still cant believe M$ released that.

I think the updated model at 2 years fixes it for well ventillated areas and the new one fixes it for good (minus random hardware failures).

Even the jaspers have around a 20% RROD rate per year, their little fixes only helped extend the life of the 360, but they didnt fix the the main problem, the cooling. a simple fan addition could have prevented half the overheating issues.

Please prove where you found "20% of JASPER RROD" because i've not yet seen any jasper RROD even if you google search you'll find more PS3 YLOD than a jasper RROD. M$ already fixed the RROD problem with the jasper so the even more advanced than the jasper unit.
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#2 monkeysmoke
Member since 2010 • 457 Posts

[QUOTE="monkeysmoke"][QUOTE="ferret-gamer"]

Still waiting for you to acknowledge my post and explain how mlaa is "hacked msaa"

ferret-gamer

welp, that wasnt helpful at all, you may want to edit your post to include an actual response.

What i mean is that MLAA is a cheap alternative method to high AA without much performance drop. Too bad for cows now that a GPU based MLAA is posible on the PC & 360 & is currently being optimised further for faster performance speed (so i wanna stop hearing MLAA is for teh cell only). Link: http://www.gamedev.net/community/forums/topic.asp?topic_id=583531
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#5 monkeysmoke
Member since 2010 • 457 Posts

[QUOTE="soulitane"][QUOTE="yugioh3ds"]

yeah don't forget Halo Reach's dumb AI.....

Why would you hype the number of enemies on-screen in Halo Reach if the enemies are superiorly stupid?

worknow222

Isn't that the same with GOW3? So I fail to see why you bring that up.

Thing is god of wars AI is Dumb as hell reachs AI is Up with the best if not the Best,

Reach's AI are some of the smartest & best AI currently on any game considering the huge amounts of AI it is rendering at time. "yugioh3ds" you're a joke for comparing REACH's superior AI to god of war 3 AI which are no different from god of war 2 dumb AI.
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#6 monkeysmoke
Member since 2010 • 457 Posts
[QUOTE="navyguy21"][QUOTE="hexashadow13"]360 doesn't have MLAAs. SPUs also help with the scale.

360 doesnt have a current game that uses it, but its more than capable. MLAA is used on PS3 because its cheaper than using traditional AA. 360 has EDRAM for essentially free AA, which is why most games on the console have AA where it is missing on PS3. PS3s split RAM restricts using traditional AA. Also, the threads of the SPUs could easily be transferred to traditional cores with ease, its harder the other way around.

Very true. MLAA is just a hacked MSAA. 4xMSAA is still the dady & its possible on the 360 because of the EDRAM. MLAA is also possible on the 360 because its a custom AA solution just like the "AAA" used in metro 2033 for xbox 360. Castlevania LoS looks better than god of war 3 but cows wont accept that a 3rd party game looks better than their holy exclusive games.
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#7 monkeysmoke
Member since 2010 • 457 Posts

*sigh* Halo really isn't a graphics king. Its pretty, and good looking. Not bad by any means, but its not a leader like crysis, in terms of graphics.

Bardock47
Yeah i know crysis is the king but it a pc exclusive. On console HALO REACH rules technicaly in graphics & what makes it more unique is the fact that the wole game as big as it is with all the cool features was archieve on a single DVD9 making the need for Blue Ray Disk unnecessary since no game on the ps3 has ever shiped with such features in one game.
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#9 monkeysmoke
Member since 2010 • 457 Posts

I will never understand what all the fuss is over KZ2 graphics. They are not impressive at all. Goodness, it must be a preference thing because I just don't see it. As I've said before, KZ2 is a blurry, smudgy mess. Sorry but that vaseline look ain't doin' it for me. Not to mention it has some poor textures. But not only that I've noticed that in some areas it sports some low-poly structures in the environment. Graphically it really is weird-looking and is inconsistent. Okay for example...I can just look at UC2 and I can say without a shadow of a doubt that UC2 looks GOOD. When you look at KZ2 something looks off but again it must be a preference thing... The ONLY thing that I can say impresses me about KZ2 are the gun models. Beyond that however things start to get iffy.

So yeah to me Halo: Reach looks sharper and better in the graphics department. Not to mention all the stuff going on like number of enemies, friendlies, vehicles, A.I, etc.. and this game blows Killzone 2 out of the water. So to conclude yes to me Reach looks better than KZ2 and as a complete package KZ2 shouldn't even be mentioned compared to Halo: Reach. That is actually an insult to Bungie and all of the hard work they've thrown into the Halo series. Now graphics king? Not really ready to give it that title. Doesn't matter though because it still looks great.

T-razor1
This guy just sumed up the whole reason why i think killzone 2 doesn't look too good as cows hype it. I agree that uncharted 2 realy looks gorgeous but for killzone 2 na na na the game is too blury & realy aside the gun model everything else in the game doesn't look impressive. Halo reach is sharper,the artstyle is great & the texture is supperior to killzone 2.