I want squad AI that plays just as smartly as the player, though not cheaply so. They should actually take cover, and should view the landscape as it physically is, not what the hitzone and boxes say it is. So if a railing is between them and the badguy I just told them to shoot, they will shoot him, and stop telling me they can't get a line of sight. Im talking to you GRAW2. And my razors-edge elite troopers should actually be able to hit th ebroadside of a barn occasionally.
I like the idea, at the same time of enemy AI squads. The last two MGS game shad some good examples when you set off the alarms, you get the sweeper teams, that used hand signals, and and coordination, and bigger guns to deal with your hiding-in-a-locker ass. If that idea could be expanded so your actually githing units of baddies, who are like "OMG he just killed PVT Kenny, lets take cover! Frank, toss a granade over that way, Carl and Palanski flank right after the frag."
Let me have more control over my armoury. Im a bit of a kit freak, and love the idea of being able to slap accesories onto my guns, ala stalker and MGS4. I also know that they'r enot nearly as much trad-off as they're coded in most games. Let me have a foreward grip, a grenade launcher, a scope, and a suppressor,if that's waht I want. And let me choose going into the mission, based on the mission briefing and intel.
Christ, GIVE ME mission briefings and intel. Pretend there's a story. Giv eme a reason to go from point A to B. Make me feel like its important that im shooting whom Im shooting, and give me a reason to feel frustrated that i get my butt kicked.
ABSOLUTELY POSITIVLY NO ESCORT MISSIONS
Don't just arbitrarily throw in some half-assed attempts at a stealth level, or random mission modifiers. DOn't make my character have to tip toes through land mines barb wire, search lights, and poison gas just to plant C4 on something that was just a decoy anyway. Especially when said character could have just calle dun a friggin air strike.
If we're still doing thi swhole story bit, could you at some point explain to me why this jerk IM trying to kill takes 3000 rounds of FMJ, plasma fire, and/or rockets up the urethra to kill? Especially if the cutscene is going to show him having succumbed to only one gunshot, or even worse, falling to his death, or EVEN MORe worser leaving undead!
stop with the ridicoulous reload animation.
Pretend, at least in single player or coop, that when you use a sniper rifle, that you actually know how to keep the damn thing steady?
And finally I want more grenades.
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