GTA 6 character • early 20s • thin face • purple hair • tattoo - sawblades over eyes • tattoo - wire fence on forehead with misspelled word: “IMPENTINENT” • tattoo - razor wire over cheeks and under nose • tattoo - lots of small symbols/words on neck / chest
Unoriginal wannabe joker clone • mid-30s • oval face • green hair • tattoo - “Joker”, knife, batarang on forehead • tattoo - crucifix and teardrop below eyes • tattoo - inverted crucifix between eyes • tattoo - fake stitching effect at edges of mouth and around face • tattoo - crying w/ mascara effect all over face • no tattoos on neck or chest
@ceelogreen94: Almost every single thing you said there is wrong:
• PS5 is easily outselling XBOX Series consoles, despite that including the dramatically cheaper $299 Series S on the market.
• Not only are Sony selling more consoles, but their first-party titles consistently score higher than XBOX's.
• Sony is the 2nd-largest gaming company by revenue in the world. Microsoft has yet to break into the top three.
• You can turn all kinds of things “into a [PlayStation] with [an] app” too.
• Making single-player games is very profitable for Sony, that's why they keep doing it. In fact with the possible exception of Nintendo, they make the most consistently high-quality games of any studio in gaming history.
• By “keeping up with the times” I assume you mean “fail consistently for over a decade to make compelling games, so resort out of desperation to spending truck-loads your sugar daddy parent company's cash to simply buy out every actually competent developer in a grossly monopolistic move that will inevitably damage the gaming scene for generations to come.”
Every time we think Nintendo has developed themselves into a corner, they put in even more effort and polish and charm and knock it out of the park, but while they're not stuck yet, the walls are undeniably closing in. You can't keep doing it like this forever.
They're thinking it's marketing suicide to create a linear AAA Zelda at this point. But man there's a lot to be said for how tight / charming those linear titles were. For basically every fan, it was playing a linear Zelda that made them fall in love with the series. Majora's Mask remains to this day my favourite game ever, and I have over 1,100 games in my Steam account.
A lot of players were pining for that tight cohesion, even around the end of the Breath of the Wild life cycle, and Tears of the Kingdom only hammered home that, yes, we definitely want something fresh next time. Perhaps something more focused, less nebulous, with more plot, a tighter arc, more involved characters, more friendship, more warmth. Basically something a little less lonely feeling.
For all its amazing, intertwined gameplay systems, Breath of the Wild felt —and by design— kinda like showing up to the house party after everyone has already left. It felt like wandering around the world of a Zelda game someone else had already completed and rolled credits on.
Majora's Mask made me feel things no other game had before. It felt like it was trying to teach me something profound about life. In that regard Breath of the Wild is a one-trick pony by comparison. Breath of the Wild does quiet wistful melancholy, but that's about it. You feel something, but it's not new; it doesn't challenge you or change you.
I'm worried that as we leave the low-fi era of gaming behind us, as the invisible hand of the market dictates, we're forever losing something precious, something subtle.
Kinda sad. But then I think it's kinda sad when the internet kills off basically anything. There's no replacement for a room full of people passionate about the same thing.
That's just the plain and simple opposite of the truth. I don't know if you're lying or just woefully misinformed, but all you have to do is go watch the dozens of Deathloop reviews on YouTube from small, independent reviewers, and open your eyes and look at the bug parade to prove yourself wrong.
You're even contradicting the developers themselves.
@MigGui: Perhaps you're not familiar with the concept of time passing. And generally speaking, the larger the corporation, the higher the score it got.
I wonder if GameSpot are going to give this game a 10/10 for its black protagonists too, despite the game being so ridiculously, irredeemably, unplayably broken at launch, that the devs themselves — despite the perfect review scores from certain large corporations — felt compelled to release a public letter asking forgiveness from customers for the insultingly unfinished state of the game.
Every single reviewer on YouTube spent half their review bemoaning the bugs, especially the completely, objectively 100% broken NPC AI, whereas GameSpot was apparently playing an entirely different version of the game, where there were no bugs, and no flaws to speak of at all in fact, because they didn't write a single negative word in their official review.
It took over a year for the player scores to top 70%, regardless of which site you watched. But GameSpot still hides behind the “it's our opinion” line because they know it's impossible to prove disingenuous ideology-pushing on an opinion site. But the existence of opinion doesn't prove the non-existence of lies.
People do lie. And corporations lie even more. And large corporations lie the most.
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