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naryanrobinson

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@j3diknightdave: A game is a complete package.
If it doesn't work well, then no-one can play it well.
Something no-one can play well, is by definition a bad game.

You do 10 seconds of research and see it's a bad game,
but financially encourage it by opening your wallet,
you lose the right to complain about it.

You don't do 10 seconds of research before opening your wallet,
you lose the right to complain about it.

Just because one party is paying the money,
doesn't mean they don't also have a responsibility.
It's kind of crazy that it even needs to be said.

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naryanrobinson

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Duke Nukem and Lo Wang
did and still do exactly what they were supposed to do,
and they do it well.

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naryanrobinson

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@taylorspace: “I have to disagree with you this time dude. I think Conner was great because it fit his scenario perfectly.”

Oh he fit his scenario all right.
Assassin's Creed III is possibly the most boring AAA game ever made.
Seeing Conner in that white hood having “conversations” with NPC's
was like watching a brick sandwich in a pigeon-filled car park.

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naryanrobinson

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@j3diknightdave: I thought it went without saying, but I'll say it anyway:

I have no sympathy for people who could've done 10 seconds of research before dropping $60 on a garbage game but didn't, either.

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naryanrobinson

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They obviously just went for a swim between lines.
These complainers have clearly never played the original.

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naryanrobinson

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@uninspiredcup: I have no sympathy for people who pre-order.

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naryanrobinson

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Tit-for-tat pettiness.
“High-end console market” sounds like a category that was invented
purely for the purposes of trying to make Sony look bad.

PC, Switch, PS5, XSX, are all stealing sales from each other.
That's how the sector should be evaluated.

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Edited By naryanrobinson

@Barighm:
1. The precision of the originals verses the precision emulation offers is a difference 99% of people can't notice and/or don't care about. Almost all of them are speedrunners.
2. Native games have glitches too. Emulation has made it easier to fix those glitches and play the fixed games. But of course if you value accuracy above the developer's original intent, then you're obliged to play with all the bugs.
3. I don't see how the length of time it took to get emulators to this stage is relevant now. They're at this stage now, and they're amazing. PS3/360/Switch are the only systems that currently outclass their respective emulators, and even then for the most popular/exclusive games, the emulators are often better.
4. I didn't say there aren't downsides. I said it's far better all things considered. And it is. Orders of magnitude better. Here's a pasted old list of reasons I wrote years ago.

• For many, many games, the console wasn't able to keep the FPS solid at the cap, particularly with 3D games. Emulators on modern PCs are much better at that, and getting more efficient every year, as are the PCs themselves. That doesn't just improve smoothness of image, but also consistency of response times.
• Also some emulators can patch games to change their FPS cap, making them even more responsive, as responsiveness goes hand-in-hand with FPS.
• You can play on better screens, with better color, contrast, size, ghosting, and in the case of OLED, even comparable response times to CRT.
• You can play basically everything at 4K, or higher if you want, giving you a dramatically sharper image, even if you only do integer scaling to maintain edge integrity.
• Emulators integrate with ReShade, giving you virtually any kind of image you can imagine.
• Another advantage is that from the 2D era especially, there are desktop tools for hacking the ROMs how you like them. You can just hack in exclusively bug fixes and optimisations, or you can pack them full of vanilla-respecting QoL improvements like I recently did with A Link to the Past. It's a way less tedious game in 2022 with those alterations.
• A lot of 2D side-scrollers from the SNES era like Mario and Metroid games, can be played in 16:9 now, which is colossal QoL difference as well as making them scale better.
• You can also quicksave in any game at any time with save states, if you want to. And any regular save, or save state, can be backed up automatically to the cloud, in multiple places even, so your game data will never get lost, unlike a memory card which when corrupted or damaged or lost, takes everything with it.
• You can play any game you want with any controller you want. You have some options with the original consoles, but it's still a tiny fraction of controllers that are compatible with the PC. I love N64 games but hate the controller, for example.
You can even map quicksave (or anything) right onto the controller since most modern controllers have more buttons than old games need. This also means you can do turbo, macro, or any number of combinations. I personally hate button mashing in any game, for example.
• Also with emulation, you can take a portable game and easily make it much bigger, or take a game that wasn't portable before, and take it with you anywhere. A simple Raspberry Pi is powerful enough for every 2D game ever made, but if you want the screen too, a Steam Deck is a fantastic choice.
• And finally what I mentioned before about having to keep piles of old tech lying around, and all the cables and/or their adapters, and all the physical games, all of which need to be stored and maintained and/or repaired at additional cost (or even worse, having to try and buy a good CRT in 2022 at a reasonable price), and how insanely large and heavy CRT tech is.

So yes. Orders of magnitude better. Sure.