There have been three Fables and 66% of them were bad. And the one that was good was the longest ago. I don't listen to rumours, but I don't have much faith in this game.
More like Hitman: Damage Control. The game has 8,004 reviews on Steam compared to 30,579 for the last game. That's a 74% decrease. Next time listen to your fans and release the game on Steam or GOG from the start, and you won't have to scramble around to come up with ways to trick people into buying it.
I don't understand how it could have gone over his leg, unless someone else was driving it at the time I guess. Must have been pretty grusome/traumatic. Wishing him a fast recovery.
Hobbit and Lord of the Rings were my bedtime stories since the time I was so young that by the end of one night's session I could barely remember the previous night's. The only books I can ever remember someone else reading to me. I remember we used to go down to a Baha'i winter school during Christmas every year, and those three years in a row ~30 of us watched the Lord of the Rings trilogy in cinema. I'd never been more excited for a film, before or since. The atmosphere was incredible. Everyone was referencing The Two Towers as “the one with the big battle” and we were so pumped up for it the whole time. Needless to say it didn't disappoint.
Personally the first film is my favourite, then third, then second, but they're all magnificent. They only get more powerful the older I get. A sign of great art. As sad as the ending of the third film is, The Two Towers was the first film I ever cried at. When Théoden is grieving over his son's grave outside the town walls.
Gandalf's words regarding the strength of Théodred's departed spirit are as moving and beautiful as the morning sun on the green plains of Rohan, but a father has lost his only child, and there's no force in all the circles of the world that can stay his falling tears. The books changed me as a person, and the movies did it again.
It's a fantastic addition to the PC platform. I hope it steers more devs towards leaning on art direction rather than technically cutting-edge graphics that add little to the experience, get used by few, make the game harder to run, and take dev money away from more important aspects of the game.
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