@mtnjak @Nom4d987 You need to look beyond your borders if that's what you think. "Thousands of years of human precedence" has seen more than hetero couples represented both in and outside of marriage. So-called 'traditional values' sits in a vacuum compared to what ~historically~ has actually been true.
Microsoft needs to chill out, they're genuinely starting to skeeve me out with how much they are attempting to invade our lives and privacy. This goes beyond xbox vs ps4, at this point I'm about to ditch PC and switch to Apple just to avoid the company all together.
@H0RSE Dude you're trying so hard to defend them. Stop. The exploit DID go on for days and weeks. Over a week ago someone posted in the forums the steps they took to make over $6,000 in diamonds, cash out then quit the game. The thread was locked and edited to prevent people from following steps. Both Diamonds and EXP have been exploitable since the game first launched, it was only once massive amounts of people started figuring out how to do it that they did a rollback, but by then the wound had already been festering out of control. They are doing anything BUT a good job at handling this, they've let their game be destroyed nearly the moment it began. They are never going to get those diamonds out of the economy, and with the majority of their population already at cap several times over because of exp exploits, there's no point to anything but endgame content. If you look at the auction house, for weeks now all the greatest gear has been cheap as balls, because people have literally been able to exploit exp and even armor sets to allow 1hit kills in dungeons, letting them solo and flood the market with equipment.
How you can cheerlead for them is beyond me, but whatever floats your boat dude.
Japanese games have stagnated massively, but that's not the only problem. Japan's developers greatly underestimate the commercial appeal of their games, and it ends up being up to fans to translate their games and make them available to westerners. That's a lot of lost revenue, lost advertisement, and lost trust from potential customers. They don't allow a fanbase to develop because they stay in their own market, and make zero effort to expand beyond it. They're isolationist, and when they fall in on themselves they'll have no one else to blame for said implosion. Instead, we get the dregs; the over-used sequels, the cliches, and the portable platformers. It's not enough.
I feel no pity for the Japanese devs. They're like a child that makes no effort to talk to anyone, then sulks in the corner cuz no one is talking to him.
The thing is, it's really not a lot of money. Very few people actually subsidize their living with LP videos and the like, it's just not that profitable, and those that do dedicate themselves to their channel to the point that it IS like a job. Those few have the ability to create those videos of such quality and regularity ~because~ they earn enough to survive off of. Take that away, and those videos (and thus that advertising) disappear entirely. LP videos are how I buy games, no joke. I don't buy them anymore until I see people playing and have a way to judge whether its worth my time or not. I don't go by so-called 'official' reviews and the like, I don't trust those people aren't paid off. Watching others play and enjoy the game however, that makes a difference. Nintendo is fishing hard for a way to make money; it shows, and it's not attractive. I'm glad I fought the urge to buy a Wii-U and any of their recent games, and it looks like I'll continue to do so.
@BrutalPandaX2 Armchair lawyers beware, that's now how this works. The use of your intellectual property does not, nor has it ever, constitute universal rights to all ad revenue where it is used. That may not make sense to some, that may not even be fair, but it's the truth. Commentary, news outlets, writers and entertainers for various ilk have been protected by this for a very, very long time. In fact, many of those youtube LP videos could easily be classified as 'parody', which is also protected by free speech and creative commons licenses.
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