RealJaysonguy's forum posts

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RealJaysonguy

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#1 RealJaysonguy
Member since 2013 • 236 Posts

@speak_low said:

@LegatoSkyheart said:

@super600: maybe, but Killzone Shadowfall did just break 1 million.

That's what I was going by too. Killzone Shadowfall had an amazing 24% attach rate in November's debut. Far higher than Mario 3D World. To me that means PS4 owners, unlike Sheep, are actually going out and buying the games and supporting the major releases.

24% is not quite the amazing attach rate you're arguing it is. I don't have the data on me, although I have my doubts that you know what the attach rate of Mario 3D World is right now, either, considering it's three days after Christmas. But the fact remains that most of the Mario 3D World sales went to people who already owned Wii U's, while the demographic is mostly dominated by families, who would be purchasing the system over the holiday shopping season, and that's information we don't have in full yet.

And with that said, buyers are now getting full releases bundled in with their Wii U consoles, which eliminates the need for people on a budget to buy additional games with their system. Especially considering that one of the bundles includes both New Super Mario Bros. U and New Super Luigi, I can imagine many buyers seeing that as a satisfactory amount of Mario already in the box, and don't exactly see a need for Mario overkill this year. But a better comparison would be when the Wii U launched last year, in which their headlining title New Super Mario Bros. U had an attach rate in the 70% range. That's quite a large difference between 24% of ps4 owners purchasing Killzone.

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#2 RealJaysonguy
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The Wii U version is pretty excellent, if you can work with the joystick's dead zones. The major hurdle you have to think about is the price. The Wii U version still hovers around $50, while the PC version of the director's cut was on sale for $5 this week.

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#3 RealJaysonguy
Member since 2013 • 236 Posts

@foxhound_fox said:

No, I know it will do well.

@AmazonTreeBoa said:

The biggest hurdle for me is the price of a replacement tablet.

Don't break/lose the first. Pretty simple to overcome.

It always amazes me how poorly people take care of their expensive things, sometimes.

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#4 RealJaysonguy
Member since 2013 • 236 Posts

@YearoftheSnake5 said:

@realjaysonguy said:

Even with the 32GB model, you'll eventually have to upgrade your memory, but doing so is so easy and inexpensive it doesn't really matter.

I'm a big fan of Sandisk's Cruzer Fit line of flash drives. I have a couple 32GB's plugged into the back of my Wii U that protrude a millimeter or two out of the system that have been working wonders.

That's what I have. I wish they made a 64GB fit drive, but I'll take what I can get. I only have one plugged in at the moment. Haven't had to buy another one, but that will probably change.

They actually do. I'm not sure if it was just released, but I've found it on the web. Only problem is a 32GB's about $15, while the 64GB's in the $40 range.

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#5 RealJaysonguy
Member since 2013 • 236 Posts

Even with the 32GB model, you'll eventually have to upgrade your memory, but doing so is so easy and inexpensive it doesn't really matter.

I'm a big fan of Sandisk's Cruzer Fit line of flash drives. I have a couple 32GB's plugged into the back of my Wii U that protrude a millimeter or two out of the system that have been working wonders.

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#6  Edited By RealJaysonguy
Member since 2013 • 236 Posts

@haziqonfire said:

Nintendo needs to get outside of it's comfort zone, but even then, I don't think people will care. Nintendo is a weird company, in which people complain when they drift too far away from what they're used to, but also get frustrated with the same old same old, despite how good it might be.

I don't really think it's any different than Xbox or Playstation fans, it just seems that both Playstation and Xbox supporters and haters populate the internet, while it's only the people that dislike Nintendo, or at least have a problem with how they conduct business, that show up in outlets like these. Perhaps the people who enjoy what Nintendo does well are too busy doing other things to combat all the hate; like playing Nintendo games, for example.

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#7 RealJaysonguy
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@Jacobistheman: we can't do any of those things because Microsoft's marketing team royally screwed the pooch on properly explaining all of those awesome features. It's true Sony pounced on that, but it would have never happened had Microsoft competently explain their new system to gamers.

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#8  Edited By RealJaysonguy
Member since 2013 • 236 Posts

Ignoring all the fanboy raging over Killzone and Dead Rising, I've started wondering about when the last time we actually had a console launch that had a must have game,

The Wii U certainly didn't have any must buys, so now I'm looking back to PsWii60. I think it's safe to say Perfect Dark Zero and Resistance Fall of Man weren't exactly a justifiable reason to purchase a 360 or ps3, so that leaves the Wii in the last generation. And that leaves the weird debate of Twilight Princess.

As a Nintendo fan, I'm going to play fair and consider Twilight Princess a moot point, considering it was supposed to be a Gamecube exclusive, and in doing so, we have to move even farther back in time. That leaves Halo.

Gamecube had one of the best overall launch lineups ever, with Pikmin, Rogue Squadron 2, Luigi's Mansion, and Smash Bros. Melee. I don't think we'll ever see another launch lineup like that ever again, but even then, those games worked as a collective whole, rather than a single experience that propelled us into a new generation of gaming. Again, that leaves Halo.

I'm sorry to the ps2 fans, but while the ps2 dominated sales wise and had tons of great content over its lifespan, its launch lineup didn't contain anything that stood out. Halo did. Halo did in a way that ushered in a new era of FPS, that we're arguably still in today, though I hope we start getting some fresher ideas. But everything about playing Halo for the first time just felt different.

What's the consensus for everyone else? When was the last time you picked up a system on day one and played something that truly pushed gaming further than it had ever been?

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#9 RealJaysonguy
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Nintendo has 10 billion dollars in the bank by doing what they do. If you want to play an MMO, play WOW. Hell, if you want a Mario game with a story, play one of the many Mario RPG games, of which I'm sure we'll see on the Wii U.

You, like so many others, are making an argument based on what Xbox gamers want, but Nintendo doesn't sell games to Xbox fans, they sell them to Nintendo fans, so making Xbox games isn't in their best judgment.

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#10 RealJaysonguy
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The problem with game stories, in this instance, Skyrim, is that they're continually written by left-brained programmers and the like. While a few studios like Bioware have been bringing in big name, creative types to write their stories, most math-type people who dominate the game industry believe that they are creative enough to write an engaging story. While we occasionally get people like the two brothers from Rockstar and the team at Naughty Dog, the vast majority just don't have storyteller's genes in them. It's just not what they're wired to do.

But most companies aren't willing to spend money to bring in extra salaries to write the script, instead letting people who have no business writing take the lead. I'm hoping this next wave of consoles is going to see a shift in that trend, but as a professional writer, I've interacted with some of these people and based on what they've told me, I doubt this is going to happen anytime soon.

It's a shame, really.

As for game engines, creating a world that vast and expansive is effing hard; a lot harder than most people understand.