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Risingdawn

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Edited By Risingdawn

@timmyp1982:

lmao, yeah I shouldn't feed trolls.

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Risingdawn

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@timmyp1982:

You talk some rare old shite dont you, it's hardly an on the go experience with an 'always online requirement' is it! Unless you enjoy constant disconnects and terrible unplayable server lag, especially with data roaming ten years ago!

Not to mention the fact you would need a keyboard with a tablet to use anything but one button.

And finnaly a laptop is hardly an 'on the go experience' unless you have a handy table in your pocket.

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Risingdawn

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This is probably all a company can do these days to get noticed amongst the steaming piles of pure horse crap steam allow on the store.

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Risingdawn

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The cheating on the Switch version is going to be huge. Apart from that though this will be awesome, Titan Quest was a nice warm-up for the main event.

I wish they would just port everything they could to the Switch, especially old games that I may have missed, or even not played for a while; that screen is just soo good.

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Risingdawn

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I'd have rather had Torchlight 2 on consoles.

This whifs a bit of always online bullshit.

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Risingdawn

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I don't think I've ever been so excited for a film before, ever.

Unbreakable was simply superb, Split was absolutely amazing.

I'm so hyped.

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Risingdawn

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@solid_snake1461:

We are not deciding how much value that initial $60 purchase is giving us, a corporation is deciding that. It is designed in a way that we have no idea what we are truly getting untill we visit the 'pay us more' shop in game.

A decision is being made into how much of a game can be stripped away and repackaged behind a business model. And the point is it's a blind investment of money that has no potential return. There was a time when games did not do this, that content was simply there.

And this is not some altruistic business concession to enable developers to keep providing content to it's player base, although that is what they need you to believe. It is a profit making business model, simple as. Further free content is not provided as a thank you for playing, it is provided to prolong the financial spending on the aforementioned loot boxes, it is provided to tempt in more 'payers'.

There is absolutely no consideration of the players when it comes to this practice, every element of it, every surrounding facet, the entire games ecosystem is designed around getting people to pay, pay, pay and pay again. Endlessly. Anything given to the players is an insidious false promise of reward, which turns out to simply be another door into a cash shop.

You wouldn't buy a music CD with 3 tracks cut out and a missing bass line, lead guitar riffs and orchestral score missing; in the hope of randomly receiving them after in a slot machine, all on the promise if you keep pumping money into the record label they will give you another 2 tracks with missing bass lines and guitar riffs later that you can again pay for chance of returning the tracks to their original state.

There was a time when an argument could be made that video games were becoming an art form, that they should deserve a cultural appreciation approaching that of literature. Unfortunately that has all been stripped away in favour of lazy multiplayer business models, capatilist service models, designed to squeeze as much profit from as little outlay as possible.

The fact anybody would defend the process is not only sad, it enables and justifies that flagrant disrespect of consumers that continues to pervade what was once an evolving, creative platform.

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Risingdawn

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Everyone can **** right off. Okay if it's just cosmetic! okay if it's not pay to win!!!

NO.

You know how this used to be handled? You used to unlock parts of the game you paid for through entertaining game-play; challenges, in game mile-stones.

You unlocked your game, by playing your god damn game.

You didn't pay for your game, then pay for some more of your game, before paying for a random chance at unlocking some more of your game.

For anybody, anybody at all, that is interested in how this 'cosmetic only' unlock system is supposed to work...go play Timesplitters 2. Seriously, go play it, and see how 'cosmetic unlocks' are supposed to work.

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Risingdawn

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Edited By Risingdawn

@doyoya:

Probably because everyone's more concerned with gameplay, characters and mechanics than 'meaningless labels'.

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Risingdawn

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No matchmaking issues here, I have been killed, and killed, and killed, then commited suicide, then killed again with absolutely no problems at All, apart from being killed, alot.