@Daisak I am sorry, but this is complete nonsense. You can have a deep storyline, depth and narrative spanning lets say the same number of star systems and planets as Star Citizen. AND have all the other million star systems just for fun and exploration and trade and such. Who said you cant have a galaxy wide procedural generation but at the same time manually craft x number of planets, and y number of missions?
Example: even though the huge continent of Tamriel was procedurally generated in Daggerfall, it still followed a basic handcrafted pattern (a map of where should be the major cities, mountain chains, and general map of the world). Also, even though most missions were procedurally generated in Daggerfall, as well as dungeons, you still had plenty of MANUALLY designed missions AND dungeons that were the same each time you played the game.
the most important feature that we will have in Elite Dangerous that isnt available at Star Citizen is the existance of a massive galaxy (we are talking millions of stars with dozens of planets each) and seamless space/planetary transitions.
If Freelancer/Privateer are any clues, expect unrealistically small planets in Star Citizen (we are talking of planets less than 50km in diameter and ships flying towards planets at speeds of 100 mph)
@Avenger1324 Some game companies hire temporary employers for a game production cycle. As the game is finished, their contracts are also finished. Frontier´s 200 employees were from the last game. Most employees were dismissed after that game finished. An Elite game is certainly a very different kind of game than their last games and will need different employees with different kind of expertise.
Its a fine point he is making. After all, if not for violent stupid video games, nobody would use instruments of peace, fun and love, like semi-automatic rifles, to kill people!
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