Each game developer tries his best to make sure that his game becomes popular. But not all games make it to the top spots. In many cases minor annoyances destroy the game.
Here are some annoyances that cause games to fail. Though these problems may not, by themselves be the major reason for a game not being able to hit it in the market, but they sure do contribute to the game's ultimate downfall
1) Swat That Bug
Firstly let me introduce you to Mr. Bug. What does he do? He 'bugs' us(pun intended). Consider playing a game for a long time. You have picked your way carefully through a treacherous cliffside, fighting hordes of enemies along the way. Just as you're about to reach the next save point the game crashes. Now what? You're distraught or even worse, uber mad that you might even break your PC. Other less noticeable but equally irritating bugs may include unbalanced AI or the game's flagship feature not working properly at some points of the game
2) Head's Up... Where's The Display
The Heads-up Display has to be optimized. There are two cases of this turning into an annoyance.
Case1: The HUD may be bland. It may lack the vital info that should generally be displayed on screen. In games where the enemy uses grenades to kill you, a grenade indicator is a necessity, or you won't know that it's there and if you get killed by it, what killed you.
Case2: If the HUD is too cluttered, then the effective playing space of the game gets reduced. So you will miss the 'bigger' picture.
3) Resource Hogs
What good is a game with awesome graphics and immersive gameplay, if the average gamer cannot run it on his computer? Not all gamers are financially sound enough to constantly keep upgrading their systems. You can't expect the gamer to be interested in the game till he gets the necessary upgrade. By then the game would be long forgotten. This is why Crysis did not see such a wide adoption as you'd expect for a game so good.
4) Messed Up Storylines
Storylines form an important part of games. Though not all games need storylines, a good lot of them still need a strong storyline to back them up. Games without storylines are like Soccer matches without goal posts. In some cases the storylines are not easy to follow. The average gamer will spend some time to bring out a logical explanation for a seemingly incomprehensible story but after that he'll simply dump it.
5) What's In A Difficulty
Difficulty should be optimum. If the overall difficulty level of the game is very low, the hardcore gamer will avoid it for lack of challenge. Contrarily a very high level of difficulty will alienate the casual gamer.
6) Don't Repeat It
Repetition is one of the most prevalent forms of game breakers. Using a partially reworked storyline or an exact copy of a popular gameplay just won't work (with some exceptions). Repetition could also take another form as you see in Assassin's Creed. Doing the same thing over and over again in a game becomes boring.
7) Too Much To Follow
Keep it simple. Though gamers appreciate depth and variety in their games, there is a limit to everything. Too many concepts or too many units (in RTSes) tend to confuse the gamer. In the end he'll be spending a lot of time trying to figure out what is what and not enjoying the game.
8) Crappy Controls
This is one of the bigger game breakers. Control mapping should be done in such a way that the player can easily identify the controls and can easily access them too. Resident Evil 4 for PC(Biohazard 4) was one game that dug its own grave due to poor control mapping.
9) Curse That Lag (Multiplayer)
In multiplayer the lag time should be kept as low as possible. High lag times translate to unbalanced gameplay and will eventually irritate gamer.
10) Implement It (Console)
FPSes and RTSes have generally been better on PCs than on consoles. But when you are creating a FPS or RTS on a console it should be implemented properly. Poor implementation is one f the reasons why the ambitious game Darkness failed.
n a console it should be implemented properly. Poor implementation is one f the reasons why the ambitious game Darkness failed.
Readers pls comment on the article and if you feel there are other game breakers, feel free to post it in your comments:)
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