@Marky360: that's going to be my plan (rent the game from Redbox). I'm currently finishing up Evil Within 2 and once that's out of the way and I have some free time on my hands I'll give Far Cry a try.
@cejay0813: well said. They could have touched on politics without choosing sides and labeling one as "bad or wrong." Maybe attempt to show the positives and negatives on both sides and that being extreme right or extreme left is never really a good thing.
@perochialjoe: Hate to break it to you but political messages have been involved in entertainment and art for a looooong time. At least since the Renaissance, but most likely even earlier, however people were typically punished for speaking out against the church or state.
I think it's a fair criticism of the game. Since the games announcement all signs pointed to politics playing a role in the game but, based on reviews, it seems like Ubisoft shied away as to know offend anyone or push the wrong buttons. I think they could have found a way to speak on current politics without taking sides and labeling one side as good/correct and the other side as bad/wrong.
@DeadlyMustard: that's what's hurting my interest in the game. I haven't really played the Far Cry games in the past but hearing that it's more of the same has me in no rush to play it. There are other upcoming games I'm more interested in and a little backlog to catch up on so I have no problem waiting on a sale for this one
@yoda101280: I've said this in the past but I feel like Gamespot intentional has outlier review scores. If a game is getting lower scores elsewhere Gamespot's will be higher, if a game is getting higher scores on other sites Gamespot's tends to be lower. It's not every review but I've seen it haven't more often than not over the years. Maybe it's done just to create a little controversy in the discussions.
@Thanatos2k: fair point, especially this "To write an article declaring it on a public facing game journalism website....that is beyond the pale."
Although I'm sure many of us have been there. You play a game (watch a movie/tv show, listen to a song or artist, etc) and for whatever reason you just aren't feeling it and lose interest early on, as they say first impressions... The dislike is usually amplified when it's something that's highly praised. You hear and see everyone talking about how great something is and then you give it a try and it comes off as way overhyped.
Personal example: It took me multiple attempts, over various points of time, to finally enjoy and appreciate the original Mass Effect. I saw all the praise and loved the idea of it all but I tried to play and I just didn't see it. I expected the game to hook me right away and it didn't. I remember thinking "this is what people are going crazy about? This is the GOTY? This is one of the best games ever?" And I hated it. I thought it sucked.
Eventually I came around, thanks to a friend encouraging me to make it through the early parts of the game, and I ended up loving the series. But if I never went back and gave up instead, I'd be in a similar boat to this guy with GoW. I guess I just understand that perspective of giving something a try and quickly coming to a conclusion that it's not for me.
@cyberjordan: the reception for that game's release made me not envy the life of game developers one bit. People reacted as if Fallout 4 was Superman 64 levels of bad.
@cyberjordan: that seems to be the growing issue with a lot of long running videogame series. Do you stick with the "if it's not broke don't fix it" montra and keep things mostly the same game to game with some tweaks and changes here and there. Or, at some point, do developers/publishers decide it's time to shake up the formula and try something different. A lot of different views on this topic and it will depend on both the franchise and the fans.
For me personally, there's a lot of series I've lost interest in because there's been so many releases over the years with little variance. Id like to see developers take more chances and attempt to bring more innovation to their games, whether that means developers pull a God of War and reimagine a series or simply create a brand new IP, it doesn't matter to me. I just feel like the game industry has gotten a little too safe and stagnant recently.
But, in a way, it's a no win situation. Make too many changes and the loyal fans get upset. Don't make enough changes casual, and maybe some hardcore, fans lose interest. Even new IPs face uphill battles. Some of these games are so highly anticipated that they could never possibly live up to the hype. Watch Dogs and Destiny (maybe even the Division) are prime examples of this. They have their loyal fanbases but both titles, especially their first installments, went from being way overhyped to overly criticized and, to an extent, underappreciated.
@Thanatos2k: of course, I just think some of the reaction is over the top over one person's opinion. Did God of War fans assume every gamer in the world is a fan and loves the gameplay? Is it that shocking that there is someone, I assume others as well, out there that didn't like the gameplay?
But I guess I get it. This article is titled in a way that antagonize fans of the series and entices outrage. For me, the article makes it clear that this is the opinion of the author and he's not speaking matter of factly. It's not like he's saying "the gameplay was boring and everyone knows it" nor is he trying to convince people that the gameplay is bad or worse than they think.
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