@Myron117: First off, I don't think a 100$ peripheral would have such a huge impact on a hardware performance, as you described. Secondly, I believe that releasing peripherals is not the way MS intends to execute this strategy in the martket as I'm sure they have already monitored and seen the demise of such an attempt in previous consoles such as Sega 32X and Jaguar CD.
"Xbox boss Phil Spencer made waves with his comments about the possibility of console hardware one day becoming upgradable." The very same waves that broke at our feet thousand miles away from U.S.
What they are going to do is a game changer in many senses, both for gamers and the industry. The very important aspect of this decision affecting gamers, especially xbox fans, is that console gaming and the xbox brand as we know today will no longer exist.
They reason this 'change of course' in their long-term strategies as a counter measure against consoles lagging behind the increasingly evolving industry, while they know it better than many of us that this problem can be tentatively rectified by shortening consoles' life span and releasing a hardware specifically designed for gaming.
Personally, I believe that they are gradually killing off the Xbox brand, and the reason there are lots of taciturnity in their comments these days is that they've got a console in the market that is still selling.
@itchyflop: I watched the vids, but I think I go with the easy way of buying the cabinet. I'm a PhD student and, as you said, this process is very winded and time-consuming. However, if one has enough time to make one on his own, I bet he will enjoy the hell out of it as these machines are somehow linked to our childhood. It's the labor of love :))
Who is willing to pay something around a thousand bucks for such an entertainment? Not normal people with median salary I believe.
I think the reason they are not letting VR becoming mainstream and putting the price tag at something above 500$ is that they've considered the possibility of VR taking a beating in a long run and want to profit while people have high hopes for this new way of entertainment. There're, in fact, several instances of such devices hitting the dust in a couple of years after release, even though people were heavily invested in them.
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