give me a fast travel, more monster variety so i have more stuff to climb(this is really needed), and give me a way to shut those damn pawns up, and I'll gladly shell out another £35 for a sequel.
@Llama345 Well, Big Huge games messed up, really badly. They agreed to a load of loans they couldn't pay back, they overstaffed and over-resourced massively for a new IP and while this was going on for KoA, they were pushing ahead with an MMO, one of the most costly ventures you can undertake in the video games industry. Capcom has none of these issues with devleoping a new IP, they know what they are doing as they have been here before.
Not having Curt Schilling running your new IP always helps as well.
@TheCyborgNinja An MMO isn't a bad business decision within itself, an MMO that is subscription based IS a bad business decision, and what makes it even worse is when you make a subscription based MMO that tries to copy the biggest subscription based MMO.
give away free DLC to hype up your game and build a strong and loyal playerbase, who will continue to buy your games into the future, and will in some situations, bring in more people to buy your games.
It's seriously not a complex business strategy, yet a lot of people in the gaming industry just want to hold you upside down, and shake you until all your money comes out your pockets.
@OdinssonThor Imagine you have a shop, and in that shop you had 8.5 million customers over it's life span to date, wouldn't you be pretty damn pissed off if you found out half of those people were just stealing from you? Because any sane person would.
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