"In addition, the numbers only include game activation's from April 1 to December 20."
If you had included the years before then, the figures would be even higher, the game simply sold really well but didn't get much coverage from the media, which is a shame. The dev's also confirmed it some time back that they hit the 1 million sales mark in this year alone last month.
It's not like Steve Jobs had the life of James Bond, why the hell would we go to the Cinema to see this, you would have to literally have no hobbies at all to find something like this film interesting.,... At most it would make for a documentary on normal TV. Stop trying to profit on his death.
@ajac09: it doesn't have better sense path finding if you know anything about SimCity, or game development.
SimCity 2013 uses D* path finding... aka each worker finds the job "nearest" to them each new day, they were not "employed" there permanently, on a new day if another worker got there first the next worker would then find the second nearest job. Essentially they drive blind until they find a working place (Same goes for shops). So realistic city layouts meant nothing for a high pop you just needed to build everything right next to each other. SC:4 and lower versions didn't simulate a city at all they were spreadsheet style sims so we will just ignore them entirely.
In Cities:Sylines they go to the same job every day and they can some times change jobs or move house and will still act correctly, rather than a different one every day based on distance, and they will travel further and further until they find a new job. In SimCity if the job was too far the simulation would break because by the time they got there, they would have to head home, hence the city tiles were tiny as heck to fix it.
In SimCity educated workers would not work in low educated jobs under any situations. In Cities Skylines, educated eventually give up and accept lower paying jobs - again a good replication of real life.
There are also 15,000+ mods for the game, most are new buildings so you could in theory build an entire city where no building model is repeated. Additionally there are mods for even more advanced path finding and road mods that let you control vehicle types like bus/taxi lanes or bike lanes and one lanes etc.
SimCity had the worst path finding going mainly because they wanted low performance hits for mass audience purchase.... that was what killed the game it forced them to make small cities and it became nothing like the SC franchise.
As for graphics, thats subjective and matter of opinion so i won't really question you on there, but Cities:Skylines looks better than you might think once you start building your city they have a charm to it.
If simulation or realistic cities is the thing you need most Cities will be worth it, if you prefer the unrealistic but charm of sim city then fine, but they closed the studios and essentially killed the franchise so don't expect another one again unless they sell the rights to it. At some point you will need to try a new rival to continue enjoying this genre of games.
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