They really need to let half of the servers be rented out and the other half kept for EA official servers. Most of the servers are all set up identical anyway - 1500 ticket conquest Metro or it's a conquest rotation with 300-500% tickets. Makes me want to barf. How do people enjoy playing the same map for over an hour on just one map???
They need more official vanilla EA servers. It's really annoying trying to pick through every other server that's set up for Metro 1500 tickets. I really don't know how it's possible a person can enjoy playing one three-hour match over and over again like they do on Metro.
@ZERO_X02 Because you're forced to pay for ME3's multiplayer unlocks... oh wait, you aren't! It's completely optional! The only people who pay are those who are too impatient to get the unlocks by simply playing the game.
It's a shame this game was never made... me and my buddy often talk about how we wish there was a current gen version of this game available - Battlefront 2 was amazing.
@yored, people want next gen mostly because of the change in technology up to this point. The hardware is over 5 years old. The hardware tech has increased exponentially to the point where cell phones and tablets can rival the power of current gen systems. Most people want to experience games that look like Crysis 2 on max graphics as a regular occurrence but without new consoles, that won't happen. We get spoiled on new, pretty games, and we feel that other games that don't look as good graphically a "game-x" aren't as good as "game-x". It's just a sign of changing markets.
It'd be nice to see all new games around the $40-50 range, but let's be honest... even at that price, you'd still have people who'd rather buy it used for $30-35 instead of buying new and supporting the devs because people are cheap, but why shouldn't we be? This economy is terrible and inflation is awful.
The reason for this is, as I've said before, that it's directly tied to income and potential income. 1,000 reserves on a game that comes out in November.... they're assuming that they're guaranteed to make $60,000. If I sell $5000 worth of inventory during a 4-hour shift and I got 0 reserves, they don't care that I just made them $5k, they want to know why I didn't guarantee them future business a la pre-orders. It royally sucks that this is how their structure works, but it's just part of the job that myself and the other staff have had to grumble through and try to get past that. EVERYONE who works in the store is expected to stay around the company average for tier group, which is around 15-20% reservations/memberships/etc during a given week.
@fnman14 unless you work for Gamestop, I can't expect you to necessarily understand what we employees actually have to go through. The store is broken up into different tier groups - Game Advisor, Lead Game Advisor, Senior Game Advisor, Assistant Manager, and Store Manager. Currently, (because they're pushing us hard to solidify reserves) in our region, anyone who is not a SM has to stay out of the bottom 12 of their tier group on weekly numbers reports. If you spend a week or two as a bottom performer, you either get a slap on the wrist or a write-up. If you're on the list 5 weeks in a row, you're either terminated or in serious jeopardy of being so. Have you walked in to Gamestop lately? Have you noticed how, at times, people behind the counter will badger you for a reserve or membership? This is why they do it. Everyone has to push certain "numbers". We don't have specific "marketers" or "promoters" or anything, we ALL are expected to push new titles and get pre-orders regardless of job position.
@fnman14 maybe you missed the part of my post where I said I'm "an employee of Gamestop." Being that I am such, I believe I am more than qualified to say that if my reserve percentage is low enough, it directly impacts other numbers that are used to determine what rank I am in my peer group in my district, and if after successive weeks I appear as a "bottom performer", I WILL lose my job. I'm qualified to say that because it's happening in my district now and it has been happening for months now. People don't understand... Gamestop is not McDonalds where you show up, make some burgers, and then clock out. Gamestop is run like a car dealership and if you can't sell cars, you don't keep your job. If we can't keep certain percentages in certain areas (reservations, PowerUp Pro memberships, etc), we WILL be terminated.Maybe you'll understand the situation better this way, with numbers kept small to make the point better.... say we get 5 pre-orders on a game coming out next year. Corporate assumes "ok, we've got 5 pre-orders on x-game, so we can assume we're going to be making $300 from those games when they release. Therefore, we're going to go ahead and spend $300 on marketing/new store opening/promotions/expanding online ventures/etc because we know we'll be getting that money back when the game comes out." THIS is why pre-orders are so important, because they can predict that they'll have x-amount of revenue incoming and can therefore spend x-amount.
Pre-ordering is also often times directly influenced by marketing. Why is Ubisoft going to pump thousands of dollars of marketing into Gamestop stores if they aren't receiving business (or assumed business via pre-orders) from the company? Pre-ordering helps a district/region to determine how much product it can anticipate selling in that region, so that way they don't send 1,000 copies of MW3 to a store that only has 50 copies reserved - clearly that market isn't interested in MW3. Aside from that, as I mentioned, pre-ordering is tied to marketing. A company is willing to pump money into a business if it knows it can generate a lot of revenue from it, so they'll give tons of marketing money to Gamestop if they know that, through pre-orders, they can anticipate selling a lot of copies of a game there.
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