@pwnzord There was once a time where the FPS genre was also thought as a genre for PCs, not fit for consoles. Look at the industry now, with console FPSs being the most popular games. So, what I'd say is: if you get a chance, try it. It actually works on a console, despite being RTSish.
@CaptWaffle @sman3579 Well, I won't comment everything you said, but if you think that a US$170.00 priced console (or even U$130.00, if you ditch the 3D) is expensive, I wonder how much you're willing to pay for a console... Well, you could always get an OUYA for less that that.
Also, if you think there's not third-party support for the 3DS or that there's nothing on it worth playing other than Mario and Link... You're not only being cheap, but misinformed. :)
Wii U is, indeed, a polemic console, but the 3DS is just outright awesome, fairly priced and with a great game library, really, there's not reasonable arguments for bashing it.
@gamebuyer22 The way I see, the casuals are all over Xbox 360 (and anxiously waiting for the Xbox One) to get their next dose of yearly re-hashed sports games and generic military FPS, while the hardcore gamers are playing everything they can put their hands on (and the more unusual, the better). It's really a shame the industry is now overrun by bro-gamers casuals, sad stuff indeed.
@SpicyMeatball_1 If you were talking about the usual AAA game from EA, or Bethesda or Rockstar or any other big publisher, I would agree, however Nintendo games have a different way in the market.
You see, most big games out there sell the most on the first three months after release, after that the sales volume is somewhat negligible. So, for these games, selling 115k units in the launch month is awful. However, Nintendo games aren't like that: they sell continuously, with a more balanced progression, for a much longer time.
If you want to see an example, Mario Kart 7, despite being a game from 2011, still sold 352k copies this year. That's not a feat you see other big, non-Nintendo, games doing.
Considering that there were 1.58 million Wii U's sold on USA until now, those 115k Pikimin copies ate 7,3% of the entire Wii U install base. That's really not bad for a first month if you consider that that Pikimin is, indeed, a niche game (and, to me, that's a compliment, not an offense) and that it will steadily sell for months (maybe years) to come.
Your comments about Luigi's Mansion also doesn't hold true for the same reasons I explained above. Now, your comments about Pikimin only appealing to "weird people"... Do you have a so obnoxious behavior in person, or just when you're on the Internet? Because if you do, I'm very sorry for you. There's really no reason at all to call people "weird" just because they enjoy a game style that you don't.
@Thanatos2k Oh, get over it! DLC is now an industry standard, so all big publishers you look at will have games with DLC, the point is knowing where to use DLCs, how to use them and not intentionally making games built from the ground up to accommodate DLCs and not saying that all games from your company should have it, or doing what Capcom does, with on-disc DLC and day-one DLC. Sure, there are some DLC for Assassin's Creed III and Anno 2070 is plagued by awful DLC, but I don't see DLC on Rayman Origins, or Zombie U or From Dust, or Red Steel 2 and many other Ubisoft games.
About the Uplay, yeah, I don't like it too, but they're not doing much different from Valve, which did force Steam on it's consumers back when Steam wasn't the pool of awesomeness it is now. And while they did start forcing online-always DRM with Uplay, they backed off, putting alternate offline modes available. It's not like they're pulling a Sim City on us.
And, about they not supporting Wii U anymore, c'mon, do you live under a rock? They announced one new Wii U game this week! Also:
Don't let your passions do the talk, Thanatos2k, that's what reason if for. As I said: Ubisoft did many mistakes in the past, but now they're showing that they want to make a turn for better. It's not like they're pretending to be CD Projekt Red and claiming all their games will be DRM-Free and with only free DLC, but at least they're recognizing the path of EA and Capcom isn't a good path, are interested in actually making some new IPs and creating interesting ideas, taking risks and aren't bashing the underdog platforms like some so-called professionals are.
@Thanatos2k It has come from the fact that, despite what they previously did (like their short-lived fling with always-online-DRM), they're actually starting to understand what us, gamers want. If you look at the other big publishers, you'll see that in the last five years of all them remained the same (following the same misguided course) or actually got worse (as I exemplified noting the EA and Capcom's behavior) - all of them but Ubisoft. In the last two or three years Ubisoft started a shift in direction, started to risk more, develop more new IPs, supported indie-like games started to distance themselves from the previous draconian DRM mistakes. Unlike Activision (only releasing re-hashes), unlike EA (saying everygame will have online components and the microtransactions should be ubiquitous), unlike Capcom (which they day-one on-disc and awful DLC problems), Ubisoft started to shift towards a good direction.
They are the only of the big publishers actually saying they want (and will) support all platforms (even the current underdog ones, like Wii U and PS Vita) instead of bashing them. That alone increases their professionalism and is enough to grant them at least a bit of resect.
Hence this "newfound love of Ubisoft". That's why I said "keep on the good work", because if a company is actually starting to get things right, it should be recognized, despite previous flaws.
And about the Assassin's Creed issue, really, never was a fan of the franchise and probably never will be. That being said, if compared to other very popular gaming franchises, AC at least has the benefit of exploring time periods and backgrounds usually forgotten and left aside by the game's industry.
@SecularSage While they did destroy Heroes of Mighty & Magic and do release way too many Assassin's Creed, at least their AC releases change more than most other yearly rehashes we see in the industry. The gameplay reamains almos the same, and they are insisting on uncessary multiplayer aspects on that franchise, but at least they're using fresh settings and parts of our history that are usually disregarded on the game's industry...
I won't claim Ubisoft always did good (still remember the thing with their online passes, for instance), but at least they're headed in the right direction now, despite previous mistakes. We can't say the same about Capcom, Activision or EA.
EA and Activision should take notes: instead of claiming that you like innovation and do spend some time creating new IPs, just do it! Like Ubisoft is doing.
Among the big publishers, these Ubisoft guys are certainly the ones catching my attention.
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