speedsix's forum posts
I cringe every time someone on this forums mentions 'Full RGB', the amount of misunderstanding surrounding it is off the scale.
I love the way the fanboys think it's some sort of super new 'feature' that a tv has to support. It's a simple video levels setting that you need to match up with what your tv is expecting (i.e black at 0 or 16, sometimes changeable) You will not find 'Full RGB support' listed in any tv spec because it's a BS name Sony have made up. I repeat it is a SETTING and not a FEATURE. LOL at people using phrases like 'superblack':lol: It is the exact same thing as the 360's reference setting.
I'll bet most are turning it on without even recalibrating before declaring it better.
[QUOTE="stika"][QUOTE="Shad0ki11"]Sure, but we already know what the 360's graphical limit is as of now, which is Mass effect. We still have to see the Playstation 3's graphics pushed to the limit.
-_-;;
Rikusaki
why do you say mass effect is the 360´s limit?
Maybe because we haven't seen anything look better then Mass Effect on the 360. The PS3 continues to improve its graphics with newer games while the 360 stays pretty much the same. Thats why some multiplats are starting to look better on the PS3. And it will only get better.
This comment is completely without logic or reason. Mass Effect hasn't been out long but I'm sure you knew that.[QUOTE="ocdog45"]people, its the UK. nobody has the 360 in europe. make sense to do that.CreepyBacon
You really shouldn't presume you know a thing about Europe, or the UK for that matter. You just come across as ignorant and to be frank it's as annoying as these people in Europe and America that speak about Japan and presume they know all about it when in reality, they don't.
Anywho - As far as i know (and living in the UK, ishould know better than you.) the 360 is selling better than the PS3 here. We're also the largest gaming country in Europe, we spend the most on games. So it doesn't make sense at all apparently it's just cheaper.
Agreed, out of all the people I know who play games, I'd say ~30 of them have a 360 whereas I could count the PS3 owners on one hand.
Secondly, in regards to DMC4's graphics, it's not motion blur atall. The PS3 can't manage the levels of AA present in the 360 version so blends 2 frames together to improve jaggies. Utterly horrible effect imo.
Also regardless of what Capcom say, I seriously doubt it's the retailers are all knocking 25% off the price.
If MS are the ones that made all the wrong decisions, why is the 360 completely walking all over the PS3?
MS kept the cost down in the initial early stages to get the userbase up and then added features as optional at a later date. MS aren't kissing Sony's butt atall, more like using them to their advantage to give people what they want.
Why on earth do people keep bleating on about this 'Full RGB' nonsense like it's some sort of super advanced graphical feature. Correct me if I'm wrong but I was under the impression it simply sets the output to pc levels i.e 0-255 as opposed to video levels. Exactly the same as the 360 reference setting. It has nothing to do with colour or sharpness or anything like that.
It doesn't matter if it's ot available in component because the screen is going to be expecting video levels anyway. As long as your screen is calibrated correctly the difference is going to be miniscule.
As I posted in another thread re. DMC4 looking better on the 360. Oh, here's an image
Clicky
"According to the knowledgable chaps over at Beyond3D, the reason why the PS3 version looks blury is because it can't achieve the same level of AA as the 360 version so blends frames together.
"This kind of temporal AA/blur is a very, very old technique, long before shaders. It's not an extra, it's a compromise: apparently they didn't have the resources to do 2xMSAA in a single 60Hz frame on the PS3, so they just render it raw and jitter the next frame for an amortized approximation.The thing is, this trick only works for static scenes with a static camera, since it's stretching out the operation over several frames. Otherwise you tend to get a blurred mess.
yes exactly
the temporal AA effect work only with relative static scene (in this case some graphic element can have better AA than X360 version like on my photo) but with move scene they are no AA effect, just persistence effect (persistence is not really a sexy effect)
but without this the PS3 version would have no AA"
"
According to the knowledgable chaps over at Beyond3D, the reason why the PS3 version looks blury is because it can't achieve the same level of AA as the 360 version so blends frames together.
"This kind of temporal AA/blur is a very, very old technique, long before shaders. It's not an extra, it's a compromise: apparently they didn't have the resources to do 2xMSAA in a single 60Hz frame on the PS3, so they just render it raw and jitter the next frame for an amortized approximation.The thing is, this trick only works for static scenes with a static camera, since it's stretching out the operation over several frames. Otherwise you tend to get a blurred mess.
yes exactly
the temporal AA effect work only with relative static scene (in this case some graphic element can have better AA than X360 version like on my photo) but with move scene they are no AA effect, just persistence effect (persistence is not really a sexy effect)
but without this the PS3 version would have no AA"
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