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spikegriffin

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#1 spikegriffin
Member since 2004 • 172 Posts

PS2 version look better(but not that much).

Wanderer5

You've got to be kidding.  The Wii version looks much better.  And people are saying the orignial guy must have been blindfolded...

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#2 spikegriffin
Member since 2004 • 172 Posts

The scariest thing about FATAL FRAME was the clunky control. It totally killed any enjoyment or scares it had to offer. I don't like cussing at the screen constantly when I'm playing a horror themed game. CALL OF CTHULU had some of the same problems but using the camera in FATAL FRAME was too annoying for me. I encourage people to check out COC if they like scary games. It came out for the XBOX and PC and should be dirt cheap by now.JiveT

I thought one of the best things about Fatal Frame was the way the story (and sub stories) were just...really creepy.  In a messed-up-when-you-think-about-it kinda way.

And the idea in two that you were a small Japanese girl brandishing an old camara to ward off people who for the most part died in horrible ways is kinda freaky.

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#3 spikegriffin
Member since 2004 • 172 Posts

[QUOTE="ZebethOrZebes"][QUOTE="Redmoonxl2"][QUOTE="ZebethOrZebes"][QUOTE="Redmoonxl2"][QUOTE="ZebethOrZebes"]Making a science fiction parallel to real-world conflict doesn't necessarily make a story great.Redmoonxl2


Starship Troopers (The book, not the movie) did a better job than Halo when it comes to that.

What makes a story great is its content, not its theme.



What makes a story great is the way it's told. In that respect, Halo did a good job.

If HOW a story is told is what endears you to a story, I have a lot of fourth-wall breaking 80s sitcoms to show you. After you watch them all, you can tell me again how important the HOW is to a story.



The fact is that the stories told lately is nothing new. Tell me, what was the last original movie/book/show you've seen or read? It's usually something based on an already explored theme. The only thing left to do is tell the story in unique ways. Making things overly complicated doesn't help the reader/viewer interested unless you have the ability to make it interesting. Lord of the Rings is a perfect example of making things entirely too complicated to the point where people just loses interest. Then again, Tolkien has a horrible habit of spending 5 chapters on the way a chair looks like.

But...but...now I know the movie is wrong because I have a VERY clear mental image of how that chair looks!

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#4 spikegriffin
Member since 2004 • 172 Posts
[QUOTE="spikegriffin"]

Maybe I should have said Half-life 1 instead.  It had the 'movie' feel to it and wrapped up a good sci-fi plot with at least some depth (which we see flushed out more in 2)

FEAR, while storywise is weak, it at least goes pretty far into character mentality.  The majority of FEAR your seeing backstory about Alma and why she - and by extension, Fettle - are the way they are.  You don't know if she's justified, or wrong, or crazy and all the while everybody is friggin trying to kill you. 

6icks_tea_4hoar

speaking of half life 1, [spoiler] at the end where the g man says " i could give you a battle you have no chance of winning..." has anyone ever won that battle? [/spoiler]

I'm pretty sure it's impossible.  I remember saving before that and trying both anyway.

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#5 spikegriffin
Member since 2004 • 172 Posts

Maybe I should have said Half-life 1 instead.  It had the 'movie' feel to it and wrapped up a good sci-fi plot with at least some depth (which we see flushed out more in 2)

FEAR, while storywise is weak, it at least goes pretty far into character mentality.  The majority of FEAR your seeing backstory about Alma and why she - and by extension, Fettle - are the way they are.  You don't know if she's justified, or wrong, or crazy and all the while everybody is friggin trying to kill you. 

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#6 spikegriffin
Member since 2004 • 172 Posts

Hey, I like playing Halo.  And I like the Halo books too.

But Halo 2's story introduced some pretty stupid themes.

1) Flood overmind that can not only warp time (but seems to be stuck in one place nonetheless) but makes the until then nearly brainless Flood capable of massive organization.

2) The Arbitor.  While he's a cool character and its fun to play the other side, lets not forget that the Master Chief is the sole reason he is as good as dead when the war is over.  There can be no cooperation that is implied in the game.  And if you want to include the books, he isn't anywhere near your typical elite, to an overly heritical level.

3) Earth.  Two things here.  If the books are to believed then the defences around Earth arn't near enough to slow an invasion the size the Covanent threw at them, and the time elasped during the game is more than it would take the Covenant ground forces to mop the floor with Earth's defenders.  The Ark is the worst part.  The Covenent have to have some idea what it is, seeing as they got to Earth looking for it, not knowing the humans kinda lived there.  And (again) given the nature we know of the Covenent, they can pretty quickly find Forerunner relics or technology and then glass the planet.

And its petty, but what about Mendez?  Last we saw him he as playing grabass with an elite.  But hell, I did laugh at his little 'its classified' joke.

If the series had gone a different way I wouln't have some of the issues I do now.  But maybe the books have spoiled me a bit too.

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#7 spikegriffin
Member since 2004 • 172 Posts
[QUOTE="spikegriffin"]

[QUOTE="6icks_tea_4hoar"][QUOTE="spikegriffin"]But that begs the question, is it really the making of a decent story, or a quick cash in on current events?6icks_tea_4hoar

if they wanted to cash in on current events, they would just make a current events game. they wouldn't go through the trouble of wrapping a sci fi story around it.

Historically, its better to add a sci-fi or alternate reality to a story to make it current events.  Ever read 1984 or Animal Farm?  And that's one author.  The only reason I'd contend this is because Halo's story dosn't flush out these themes, its just uses them for drama (which is not true for the books, you see mor development of the Covenant). 

For me, a good story implies wheels within wheels within wheels.

but 1984 and animal farm weren't quick cash ins. Orwell had something to say about current events. that's what i'm waiting for with halo 3. the parallels are there, but what is their message?

True, they're not cash ins.  But I was addressing your point of Halo's sci-fi setting vs. currents event game.  The reason Halo's story seems closer to a cash in is because you can draw so many surface parallels, but (again) the themes are not fleshed out and are often little more then drama inducing.

I should point out too, that Halo 1 DID have a decent story going.  Halo 2 just messed it all up to the point that I would call irreperably.

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#8 spikegriffin
Member since 2004 • 172 Posts

[QUOTE="Tiefster"][QUOTE="Godslay"]I agree Halo does have a good story, anyone who says otherwise didn't pay attention to the game or read the books. The only thing that bothers me is that Starcraft and Halo have a very similar story. Humans = Terrans, Covenant = Protoss, Flood = Zerg, and Forerunner = Xel'Naga. Either way both great games with a great history, and depth.Godslay


You're giving Halo's story too much credit, it is good but there are other FPS's that have better stories.


Name a few ?

F.E.A.R.

Half-Life 2

The Chronicles of Riddick: Escape From Butcher Bay 

To name a few.  Each of these manages at least a decent story (though I'll admit that FEAR has the weakest story of the three).  But CoR has a good story to it and great gameplay/graphics to boot.

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#9 spikegriffin
Member since 2004 • 172 Posts

[QUOTE="spikegriffin"]But that begs the question, is it really the making of a decent story, or a quick cash in on current events?6icks_tea_4hoar
if they wanted to cash in on current events, they would just make a current events game. they wouldn't go through the trouble of wrapping a sci fi story around it.

Historically, its better to add a sci-fi or alternate reality to a story to make it current events.  Ever read 1984 or Animal Farm?  And that's one author.  The only reason I'd contend this is because Halo's story dosn't flush out these themes, its just uses them for drama (which is not true for the books, you see mor development of the Covenant). 

For me, a good story implies wheels within wheels within wheels.

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#10 spikegriffin
Member since 2004 • 172 Posts

But that begs the question, is it really the making of a decent story, or a quick cash in on current events?

Edit:

Oh, and I do like the books quite a bit, but they don't count in relation to the game.  Yes, they are part of the universe and may even be acknowledged by MS and Bungie, but the team that makes and writes the Halo GAME storyline has little to do with the book except to say, "Don't add that", or "Looks good".

The author should be lauded, not the game.