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superferret2029

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#1 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"]

all lemmings have failed. none of you can even comprehend what i have been saying so i dont really expect any of you to be able to make any passable argument. n00bs

:lol:

lolkie_81

No help from google? You have failed no one believes you or cares. Is this what you made a new account for? You dont know what you are talking about, but dont post like a new account holder. It seems like you have been on Sw before.

i dont get my help from google. by the way the facts about my argument are on PC Mag and they lay it out clear as day. check links out on the first page. PS3>360

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superferret2029

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#2 superferret2029
Member since 2008 • 115 Posts

[QUOTE="lolkie_81"]LOL, Like I said 99% of people on Sw, including myself dont know enough about the hardware in the ps3 and 360 to be making treads about it. The TC has been owned many times and is trying to google more info as we speak! LAMO!!!!Stonin

Actually I think he went to google some more info and on the way discovered that he's made an ass of himself. Either that or he got sent to bed :P.

either that or i figured you couldnt follow my argument. its not your fault though.

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superferret2029

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#3 superferret2029
Member since 2008 • 115 Posts

FAILURE. none of you can even comprehend what i have been saying so i dont really expect any of you to be able to make any passable argument. n00bs

:lol:

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superferret2029

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#4 superferret2029
Member since 2008 • 115 Posts

[QUOTE="loftus42"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="bungie93"]


LibertySaint

Well said. The TC has no idea what he is talking about and using numbers from Sony that were available before the PS3 even came out. Every test I have seen of the two systems say exactly what you just said. The TC is trolling.

Oh yes what steppy_76 said totally owned the TC.

your statement = fail

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superferret2029

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#5 superferret2029
Member since 2008 • 115 Posts
[QUOTE="LibertySaint"][QUOTE="superferret2029"][QUOTE="neogeo419"][QUOTE="superferret2029"][QUOTE="neogeo419"]

superferret2029

The ps3 uses open GL...did u even know that? Like come on dude if u are going argue at least know what u are talking about.

read my above posts and youll see i already referred to it before you popped along.besides what other API would i be talking about? naturally the OpenGL platform is next in line in terms of popularity. that and the SDKs used on ps3 were devd in linux which primarily and only uses the OpenGL API.

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#7 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="bungie93"]

LibertySaint

The 8800(a DX 10 card) in a unified shader card, and doesn't share much of its architecture with the 7800(a fixed funciton shader DX9 card) where did you get THAT from?

I never said that bandwidth isn't important. It is one of MANY factors that comprise processor performance. Using it by itself is worthless, and doesn't take into account how much bandwidth an application is actually USING. The folding@home application for the PS3 IS something that actually WILL use the bandwidth, games are NOT.

Lastly, you are correct in that that is ALSO part of the cell's scalability. You are incorrect in assuming it has anything to do with performance in the PS3. The PS3's version of cell will ALWAYS be one PPU, with 7 SPU's(unless you think the cell inside the PS3 can spontaneously fab itself some more spu's). What that is talking about is that the cell can be tailored to other applicaitons. For instance, if you were to use on inside of a TV to control it's UI you could use a 1 PPU, 1 SPU version of the cell. It also refers to being able to use more than a single cell as they do in servers(ie the lastest one from IBM uses something like 9000 cell processors).

The Xenos is NOT based on an existing PC based GPU. The RSX IS. The newest cards from Nvidia have moved to unified shaders...cards with GPU's AFTER the 7800 the RSX is based on. The Xenos is a unified shader card, and is much closer to a DX10 card than the RSX is. How you think comparing GPU's on video cards(and also restricting them to similar pricepoints) has ANYTHING to due with this argument is beyond me. Just stop dude, you don't know what you are talking about.


if you knew what you are talking about, you would know that there are many different variations of the 8800 not all of them DX 10 compatible. look it up on google. you are boring me with your lack of knowledge.for example there the regular 8800 then the 8800GT then the 8800GTX etc. really look it up and their specs ie. which is DX 10 compatible before you post

And if you actually took into account certain things you would realize that it would take maybe billions to build a new fabrication plant just to feed the 'unique' needs of the ATI card in the 360. Man, its obviously based on some ATI existing arcitecture. they always base it on existing arcitecture. think about it. if you were ATI/AMD what would you do: spend billions to build a new fab plant or basing it on existing architecture. SO just like the RSX the ATI xenos is based on existing architecture. OLD architecture if you will since it was based on an ancient architecture because it went into R&D and development before PS3.

By the way you seem clueless as to when bandwith is utilized. first, check the meaning of bandwith. Looks, an architectures bandwith is the single most important factor when it comes to speed. each processor or component has a bandwith and the motherboard has a bandwith a well....ie. system bus. this means how fast it is able to transfer data from say Gate A to Gate B or data moving from the RAM to the CPU or FPU. Or the GPU and CPU or even within the CPU. every application i mean EVERY application )ie. software uses bandwith) Now the question is which badwith does it use??? Folding@home uses the Cell (CPU) predominantly since it is not as graphics centric as say MGS 4 for example. But the fact remains that they ALL use bandwith.Foldin@home would mostly use the cells bandwith to transfer information say from the cpu to the fpu to the cache then to the controller for example. meanwhile MGS for would do that butnot as intensely as folding@home since it will mostly tax the gpu and the gpus physics capabilities. meaning MGS 4 would mostly use the bandwith within the GPU. irrespective of the application, they will all use the RAMs bandwith. so now, do you realize what the term bandwith means? since MGS 4 employs a more immersive experience, both sound, graphics, and processor wise, it would overall use more bandwith than folding@home which is not meant to wow a user so it mostly uses the FPU for geometric calculations.

Now as for the SPUs argument, i will not bother to address that. go to the IEEE website, or wikipedia or IBM website to understand what i wrote earlier. you type a lot but you forget to lookup what youre typing first IMO

By the way, the Xenos is not based on existing cards. you are right. its based on ancient cards circa 2007. and just because a card utilized unified shader capabilities doesnt make is close to being DX10 capable. DX10 by the way, is mainly just instruction sets written (ie. APIs) to interface between newer gpu capabilities and the sotware programers programs. just because a card has DX10 apporval stamped on it doesnt mean its a beast. it just means that it has the cardware most compatible with those instruction sets. DX is an API just like opengl is an API. meaning its all software based, read it up

Yes all 8000 series card are dx10 capabale. Link! nvidias home page, just search 8000 series in their search bar fool. Heck the crap 8400 card is dx10 capable but that doesn't mean u should use dx10 with it because it can't even play games in dx9 well let alone 10.

www.nvidia.com

*face palm* read my above post for a reply to your rambling

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superferret2029

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#8 superferret2029
Member since 2008 • 115 Posts

[QUOTE="superferret2029"]Dude you are clearly clueless about the hardware. stick to arguing about games. I for one, know for a fact that the PS3's GPU is better and faster than the Xenos. Ive seen benchmarks on them. If you doubt me, go out and buy a NVidia GeForce 8800GTX dual processor chipset (a rough equivalent of whats running in the PS3) then buy ANY dual processor ATI shipset (since ATI made theGPU for microsoft. Run 3dMark benchmarks on them and see who comeson top. Its been well known in the PC community that NVidia chipsethave ALWAYS been more powerful than ATI chipsets. go check PCMAG.com or any computer mag that benchmark products or open up both consoles and benchmark it like yourself just like I did. You have NO technical background in hardware.You just seem to have a skill for spitting out the jargon like you know what youre talking about. I live hardware dude.loftus42
Dude, (I love that word) You don't know much either. The 360 GPU, has out performed the Nvidia chip in the PS3 in a number of tests. You are also working on ancient benchmarks with the PC. ATI for the last two years have blown the Nvidia chips out of the water. Check Anandtech for one. The (PS3) Nvidia chips have a complete different architecture, and can't even do AA. without software tricks. Do your research before you come in here and post things that are untrue.

you = fail

nvidia>ati/amd. in fact ati was failing so badly that they went on life support until amd bought them. your statement is wrong. ask anybody who tests graphics cards for a living. nvidia cards pwn ati cards. better yet check pcmag.com.

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#9 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="neogeo419"][QUOTE="superferret2029"][QUOTE="neogeo419"]

neogeo419

This is absolute fail. Now you change it to utilize instead of compatible. You have more flip flops than Old Navy. There is ONLY ONE 8800GT. The only difference is memory. They are all g92 cores. Some are gimped by the memory(256mb), some have too much memory for a 256bit interface (1gb), and some are just right (512mb). Dude just stop you are not worth my time, and I will just ignore you now like everyone else. Please gain more knowledge next time instead of 5 min wikipedia visits between mindless drivel posts.

LOL SELF OWNED! you said theres only one GT then you went on to name the different configurations lol! failure. by the way there are differenct GT as configured by manufacturers (not only Nvidia makes geforeces). its licensed out. look it up. no need to keep self owning:lol:

oh and theres different chipsets for each manufacturers gt if they want it(im assuming you know what that term means)

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#10 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="neogeo419"]

Wow this thread is entertaining. Most misinformed TC I have seen in a while:lol: . Sure the PS3 is a little more powerful. But thinking that full of fail RSX= 8800gtx is silly. Please type me a couple paragraphs on how my old 1st gen 8800gts 320mb was not DX10 compatible. Tell me why a 8800gtx can run CoD4 @ 1080p flawlessly, but its equally as powerful RSX runs it @ 600p.

neogeo419

hey did you read my thread???? there are different iterations of the 8800 not all DX10 compatible. theres cards like the 8800gt, 8800gts, 8800gtx.

reread my thread or google before you post again

Yea dude only problem is 8800gt>8800gts 320. You know why? Because 8800gts 320 is the weakest of the first gen 8800 g80 cores. The 8800gt is a g92 core. All 8800 series including the 8800gts 320, and the 8800gs ( The two weakest of the family) are dx10 cards. Thanks for playing.

most cards can work in DX10 mode 'dude'. ie. most cards are DX10 compatible. only problem is only a handful have the full API specs to be fully compatible and hence yield the best results for a game designed to really utilize DX10. by the way which GT are you talking about? there are different GTs. look man, no need for fanboys on this thread. if you cant follow then dont post. there are many variations of each subsidiary. besides, whether or not xenos uses DX10 doesnt matter because the PS3 uses a different and competing API...you just got served