superferret2029's forum posts

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#1 superferret2029
Member since 2008 • 115 Posts

Wow this thread is entertaining. Most misinformed TC I have seen in a while:lol: . Sure the PS3 is a little more powerful. But thinking that full of fail RSX= 8800gtx is silly. Please type me a couple paragraphs on how my old 1st gen 8800gts 320mb was not DX10 compatible. Tell me why a 8800gtx can run CoD4 @ 1080p flawlessly, but its equally as powerful RSX runs it @ 600p.

neogeo419

hey did you read my thread???? there are different iterations of the 8800 not all DX10 compatible. theres cards like the 8800gt, 8800gts, 8800gtx.

reread my thread or google before you post again

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="bungie93"]

Superferret you really have no clue what you are talking about.

bungie93

typical lemming style....

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3 superferret2029
Member since 2008 • 115 Posts
[QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="bungie93"]

superferret2029

The 8800(a DX 10 card) in a unified shader card, and doesn't share much of its architecture with the 7800(a fixed funciton shader DX9 card) where did you get THAT from?

I never said that bandwidth isn't important. It is one of MANY factors that comprise processor performance. Using it by itself is worthless, and doesn't take into account how much bandwidth an application is actually USING. The folding@home application for the PS3 IS something that actually WILL use the bandwidth, games are NOT.

Lastly, you are correct in that that is ALSO part of the cell's scalability. You are incorrect in assuming it has anything to do with performance in the PS3. The PS3's version of cell will ALWAYS be one PPU, with 7 SPU's(unless you think the cell inside the PS3 can spontaneously fab itself some more spu's). What that is talking about is that the cell can be tailored to other applicaitons. For instance, if you were to use on inside of a TV to control it's UI you could use a 1 PPU, 1 SPU version of the cell. It also refers to being able to use more than a single cell as they do in servers(ie the lastest one from IBM uses something like 9000 cell processors).

The Xenos is NOT based on an existing PC based GPU. The RSX IS. The newest cards from Nvidia have moved to unified shaders...cards with GPU's AFTER the 7800 the RSX is based on. The Xenos is a unified shader card, and is much closer to a DX10 card than the RSX is. How you think comparing GPU's on video cards(and also restricting them to similar pricepoints) has ANYTHING to due with this argument is beyond me. Just stop dude, you don't know what you are talking about.


if you knew what you are talking about, you would know that there are many different variations of the 8800 not all of them DX 10 compatible. look it up on google. you are boring me with your lack of knowledge.for example there the regular 8800 then the 8800GT then the 8800GTX etc. really look it up and their specs ie. which is DX 10 compatible before you post

And if you actually took into account certain things you would realize that it would take maybe billions to build a new fabrication plant just to feed the 'unique' needs of the ATI card in the 360. Man, its obviously based on some ATI existing arcitecture. they always base it on existing arcitecture. think about it. if you were ATI/AMD what would you do: spend billions to build a new fab plant or basing it on existing architecture. SO just like the RSX the ATI xenos is based on existing architecture. OLD architecture if you will since it was based on an ancient architecture because it went into R&D and development before PS3.

By the way you seem clueless as to when bandwith is utilized. first, check the meaning of bandwith. Looks, an architectures bandwith is the single most important factor when it comes to speed. each processor or component has a bandwith and the motherboard has a bandwith a well....ie. system bus. this means how fast it is able to transfer data from say Gate A to Gate B or data moving from the RAM to the CPU or FPU. Or the GPU and CPU or even within the CPU. every application i mean EVERY application )ie. software uses bandwith) Now the question is which badwith does it use??? Folding@home uses the Cell (CPU) predominantly since it is not as graphics centric as say MGS 4 for example. But the fact remains that they ALL use bandwith.Foldin@home would mostly use the cells bandwith to transfer information say from the cpu to the fpu to the cache then to the controller for example. meanwhile MGS for would do that butnot as intensely as folding@home since it will mostly tax the gpu and the gpus physics capabilities. meaning MGS 4 would mostly use the bandwith within the GPU. irrespective of the application, they will all use the RAMs bandwith. so now, do you realize what the term bandwith means? since MGS 4 employs a more immersive experience, both sound, graphics, and processor wise, it would overall use more bandwith than folding@home which is not meant to wow a user so it mostly uses the FPU for geometric calculations.

Now as for the SPUs argument, i will not bother to address that. go to the IEEE website, or wikipedia or IBM website to understand what i wrote earlier. you type a lot but you forget to lookup what youre typing first IMO

By the way, the Xenos is not based on existing cards. you are right. its based on ancient cards circa 2007. and just because a card utilized unified shader capabilities doesnt make is close to being DX10 capable. DX10 by the way, is mainly just instruction sets written (ie. APIs) to interface between newer gpu capabilities and the sotware programers programs. just because a card has DX10 apporval stamped on it doesnt mean its a beast. it just means that it has the cardware most compatible with those instruction sets. DX is an API just like opengl is an API. meaning its all software based, read it up

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#5 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="Steppy_76"][QUOTE="superferret2029"][QUOTE="bungie93"]

Steppy_76

Oh really, then why did you NOT disprove anything written, and why have you

A. Incorrectly claimed the RSX is an 8800 equvilent

B. Used processor bandwidth in an attempt to "prove" the cell to be superior.

C. Incorrectly identified what a scalable architecture is. Nothing I said has ANYTHING with how modifiable a server is as far as generic parts(ie HDD's, RAID, redundancy, etc.). It refers to being able to use arrays of cell processors working together in a multiprocessor configuration. You truly are clueless.

its based on souped up 7800 but get this. the same architecture for the 7800 is used in the 8800 albeit with more memory, faster memory and a smaller nanometer manufacturing process. look it up. better yet, heres a link http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27

oh and within processors, bandwith is one of the most important things. it determines how fast the processor is. bits move faster when bandwith is larger so they are able to accomplish things quicker. check it out. should i give you a link on that too?

oh and youre the one who incorectly identified the meaning of a scalable multicore processor. if you ead my first links from pcmag, youll notice that the term refers to the scaling down or up of the number of cores as needed by the application in which the core will be used. this means that the cell can be used in supercomputer application by just adding more cores to it. the ps3 has 7. one of them is redundant. this does not mean that the ps3 is a supercomputer. it just means that its more powerful than the 3 core powerpc used in the x360 since it can multithread better assuming the developers utilize that capability as is the case in the PC world today. Now, the Xenos is weaker than the RSX simply because ATI cards never stacked up to nvidia cards in the speed dept ever (when comparing cards within the same price range). and because the Xenos was based on an architecture even more ancient than the RSX's 7800-8800GTX architecture. really, you can look these things up so i dont even know why you even try to make an argument about it. its all factual

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#6 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="bungie93"]

Steppy_76

Tell me what good a "scalable architecture" is in a uniprocessor machine? If the PS3 were a blade server then you'd have a point. Oh, it's emphasis in on being a DSP, it can work with a ton of video streams...once again not applicable to the PS3. The cell is a server processor that performs "well enough" to be in the PS3, but running game code is FAR from one of its strengths, bringing the "supercomputer on a chip" down to a level slightly above the 360 CPU, but without the flexibility. Oh, BTW, show me another example of a 3.2 Ghz tricore PowerPC in order to call the 360 CPU "regular powerPC". Also, simply sharing a partial architecture doesn't mean both are ill suited for gaming. The cell NEEDS extreme parallelism in its code to be running full tilt and gaming is NOT one of those applications. The cell inside the PS3 will never have all its execution units running full bore, while since the 360 has three full blown cores able to run any of the code, it can be more fully used. The cell has more theoretical performance while the 360 CPU will be used more fully. THink of it like this on a scale of 1-100 the cells theoretical peak would be a 90 while the 360 would be a 70, but real world performance more of the 360 cpu will end up being used so the cell will use 60% of that "90" while the 360 will use 90% of that "70" bringing their performance more or less the same. What you CAN do is then use some of that unused CPU power to help with graphics, but since the RSX is not as good a performer as the 360 GPU all that does is merely bring the graphics ability of the RSX up to the level of Xeos...making the performance of the two machines basically a wash. Lo and behold the games on the two systems are pretty much identical. Judging from the fact that you were pretty much compeltely wrong in your posts in this thread, and you used a metric that is pretty much irrelevant to performance to support your view, you probably will ignore this and continue on with your fanboyish dribble.

another lemming attempting to sound like he knows what hes saying. before i reply you, recheck the meaning of scalable processor architecture...not scalable in terms of how modifiable a server is ie. replacing the harddrives, RAID, redundancy, processor or parts replacement. unless you work for IBM all that you just said is redundant. people like you crash into technical thread and, piecing together all the technical jargon theyve ever heard, attemp to mislead everyone else. Also go and understand the meaning of multiple cores and how their utilization and efficiency are all developer/software dependent. when you learn all that, then youll rewrite your post LOL. In the meantime, along with everyone else, realize that the Cell is more powerful than the generic slighly souped up powerPC g5 in the 360as presented Factually by me using the links. When you actually get a degree in engineering, youll see what i mean

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#7 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="bungie93"][QUOTE="superferret2029"][QUOTE="bungie93"][QUOTE="superferret2029"][QUOTE="lolkie_81"][QUOTE="superferret2029"]

Dude, I did not say it had two cores. DO you even read my post? Cores are two processor in one chip. This is two seperate processors in two seperate chips on the same piece of silicon. look it up. if you need help i can link it for you:

http://www.informationweek.com/news/hardware/processors/showArticle.jhtml?articleID=208404116

That link shows that dual processor graphics cards are common place. Really, google it

bungie93

Just give up. You don't know what your talking about.

lol and thats how lemmings end a conversation when they are clueless:D. Facts man, all in the facts.

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#8 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"][QUOTE="bungie93"][QUOTE="superferret2029"][QUOTE="lolkie_81"][QUOTE="superferret2029"]

Please reread my post. I did not say Dual core. I said dual processor (two processors on one graphics board... havent you heard of a dual processor graphics card? or crossfire configuration? GUESS NOT

bungie93

Your still wrong. 8800 GTX does not have two cores. Crossfire and SLI are for two independent graphics cards. The only cards that have two cores are Nvidia #### GX2 and ATI #### X2 cards. Nvidia does not make an 8800 GX2. I'm sorry, but your just dead wrong.

Dude, I did not say it had two cores. DO you even read my post? Cores are two processor in one chip. This is two seperate processors in two seperate chips on the same piece of silicon. look it up. if you need help i can link it for you:

http://www.informationweek.com/news/hardware/processors/showArticle.jhtml?articleID=208404116

That link shows that dual processor graphics cards are common place. Really, google it

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#9 superferret2029
Member since 2008 • 115 Posts
[QUOTE="flazzle"][QUOTE="superferret2029"]

bam706

Um you need to get yours facts right because madden09 is 60frames on both consoles, halo3 wasnt even that great, Im fine with delays, anything beats rrod....

Madden barely taxes both consoles. They can run much much more taxing titles than that which will happen in the future. In fact, madden09s frame rate was capped at 60fps just because anything more than 60 sustained usually makes some players get nauseated. standard industry protocol

Avatar image for superferret2029
superferret2029

115

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#10 superferret2029
Member since 2008 • 115 Posts
[QUOTE="superferret2029"]

As we all know, the Power PC RISC architecture expired from the Mac scene a while back when Apple decided to start using Intel processors. Somehow, Micro$oft thought it would be hot to include a dinosaur in their console. Even though the cell and power PC processors were both devd by IBM, the cell is the replacement for the Power PC. Oh BTW check these links out, youll notice that the peak bandwith for the X360s processor is a joke compared to the Cell's bandwith

XB360 peak bandwith: 21.6Gb/sec PROOF: (http://www.pcmag.com/article2/0,2817,1877385,00.asp)


PS3 Cell peak bandwith: 300Gb/sec (200Gb/sec sustained) and Chipset bandwith: 25.6Gb/sec PROOF: (http://www.pcmag.com/article2/0,2817,1877979,00.asp)

Bebi_vegeta

I beleive the PS3 was released a full year later on? Ain't that a big gap for technologie?

True